Commit 862ae20f authored by Nghia Truong's avatar Nghia Truong

REFAC: Change DebugGeometry h/cpp files to DebugRenderingGeometry files

parent c2f5edb6
......@@ -21,7 +21,7 @@
#include "imstkSimulationManager.h"
#include "imstkSceneObject.h"
#include "imstkDebugGeometry.h"
#include "imstkDebugRenderGeometry.h"
#include "imstkAPIUtilities.h"
#include "imstkVTKViewer.h"
#include "imstkVTKTextStatusManager.h"
......
......@@ -21,7 +21,7 @@
#include "imstkSimulationManager.h"
#include "imstkSceneObject.h"
#include "imstkDebugGeometry.h"
#include "imstkDebugRenderGeometry.h"
#include "imstkAPIUtilities.h"
#include "imstkLooseOctree.h"
#include "imstkVTKViewer.h"
......
......@@ -24,7 +24,7 @@
#include "imstkGeometry.h"
#include "imstkPointSet.h"
#include "imstkSurfaceMesh.h"
#include "imstkDebugGeometry.h"
#include "imstkDebugRenderGeometry.h"
namespace imstk
{
......
......@@ -19,7 +19,7 @@
=========================================================================*/
#include "imstkDebugGeometry.h"
#include "imstkDebugRenderGeometry.h"
namespace imstk
{
......
......@@ -33,7 +33,7 @@ namespace imstk
/// \brief Debug render geometry base class
/// During rendering, firstly call to clear() to clear the vertex buffer then iteratively call to appendVertex()
/// Another way to modify rendering data is to call resizeBuffer(), then fill data by calling to setVertex() function
/// In both ways, after finishing data modification, triggerDataModified() must be called to notify the render backend
/// In both ways, after finishing data modification, setDataModified(true) must be called to notify the render backend
///
class DebugRenderGeometry
{
......
......@@ -28,7 +28,7 @@
#include "imstkVTKTextureDelegate.h"
#include "imstkTextureManager.h"
#include "imstkVTKCustomPolyDataMapper.h"
#include "imstkDebugGeometry.h"
#include "imstkDebugRenderGeometry.h"
#include "imstkVisualModel.h"
#include "vtkSmartPointer.h"
......
......@@ -22,7 +22,7 @@
#include "imstkScene.h"
#include "imstkCameraController.h"
#include "imstkSceneObjectControllerBase.h"
#include "imstkDebugGeometry.h"
#include "imstkDebugRenderGeometry.h"
#include "imstkPbdObject.h"
#include "imstkDeformableObject.h"
#include "imstkTimer.h"
......
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