Commit 83683fc8 authored by Sreekanth Arikatla's avatar Sreekanth Arikatla

STYLE: Place all dynamicalModel related into separate folder

Place all dynamicalModel related into separate folder.
SceneElements now has just the tangable and intangable objects.
parent b646b28c
......@@ -7,6 +7,7 @@ imstk_add_library( Constraint
Core
Geometry
SceneElements
DynamicalModels
)
#-----------------------------------------------------------------------------
......
#-----------------------------------------------------------------------------
# Create target
#-----------------------------------------------------------------------------
include(imstkAddLibrary)
imstk_add_library( DynamicalModels
DEPENDS
Core
Geometry
Constraint
TimeIntegrators
Solvers
VegaFEM::massSpringSystem
VegaFEM::corotationalLinearFEM
VegaFEM::isotropicHyperelasticFEM
VegaFEM::forceModel
VegaFEM::stvk
VegaFEM::graph
VegaFEM::volumetricMesh
)
#-----------------------------------------------------------------------------
# Testing
#-----------------------------------------------------------------------------
if( iMSTK_BUILD_TESTING )
add_subdirectory( Testing )
endif()
......@@ -6,6 +6,7 @@ imstk_add_library( Scene
DEPENDS
Core
SceneElements
DynamicalModels
Collision
)
......
......@@ -8,9 +8,9 @@ imstk_add_library( SceneElements
Geometry
Constraint
Devices
TimeIntegrators
ForceModel
Solvers
TimeIntegrators
DynamicalModels
Solvers
)
#-----------------------------------------------------------------------------
......
......@@ -4,8 +4,8 @@
include(imstkAddLibrary)
imstk_add_library( TimeIntegrators
DEPENDS
Core
SceneElements
Core
DynamicalModels
)
#-----------------------------------------------------------------------------
......
......@@ -153,8 +153,8 @@ add_subdirectory(Base/Geometry)
add_subdirectory(Base/Devices)
add_subdirectory(Base/Rendering)
add_subdirectory(Base/Solvers)
add_subdirectory(Base/DynamicalModels)
add_subdirectory(Base/TimeIntegrators)
add_subdirectory(Base/ForceModel)
add_subdirectory(Base/SceneElements)
add_subdirectory(Base/Collision)
add_subdirectory(Base/Scene)
......
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