Commit 6b6ed534 authored by Sreekanth Arikatla's avatar Sreekanth Arikatla

STYLE: Change folder name in CMake scripts

parent 46a663d9
......@@ -254,19 +254,19 @@ endif()
#--------------------------------------------------------------------------
# Add Source code subdirectories
#--------------------------------------------------------------------------
add_subdirectory(Base/Core)
add_subdirectory(Base/Geometry)
add_subdirectory(Base/Devices)
add_subdirectory(Base/Rendering)
add_subdirectory(Base/Solvers)
add_subdirectory(Base/DynamicalModels)
add_subdirectory(Base/TimeIntegrators)
add_subdirectory(Base/SceneElements)
add_subdirectory(Base/Collision)
add_subdirectory(Base/Scene)
add_subdirectory(Base/SimulationManager)
add_subdirectory(Base/Constraint)
add_subdirectory(Base/Materials)
add_subdirectory(Source/Core)
add_subdirectory(Source/Geometry)
add_subdirectory(Source/Devices)
add_subdirectory(Source/Rendering)
add_subdirectory(Source/Solvers)
add_subdirectory(Source/DynamicalModels)
add_subdirectory(Source/TimeIntegrators)
add_subdirectory(Source/SceneElements)
add_subdirectory(Source/Collision)
add_subdirectory(Source/Scene)
add_subdirectory(Source/SimulationManager)
add_subdirectory(Source/Constraint)
add_subdirectory(Source/Materials)
#--------------------------------------------------------------------------
# Export Targets
......
......@@ -58,7 +58,7 @@ imstk_add_data(${PROJECT_NAME} ${FILE_LIST})
#-----------------------------------------------------------------------------
# Shaders
#-----------------------------------------------------------------------------
file(COPY ${CMAKE_SOURCE_DIR}/Base/Rendering/VTKShaders
file(COPY ${CMAKE_SOURCE_DIR}/Source/Rendering/VTKShaders
DESTINATION ${PROJECT_BINARY_DIR}/Shaders)
file(COPY ${CMAKE_SOURCE_DIR}/Base/Rendering/VTKShaders
file(COPY ${CMAKE_SOURCE_DIR}/Source/Rendering/VTKShaders
DESTINATION ${CMAKE_PROGRAM_PATH}/Shaders)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment