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Created date
ENH: Avoid extra allocations on assignment
!833
· created
Jun 09, 2022
by
Harald Scheirich
Release 6.0
Topic: Common
Type: efficiency
Merged
20
updated
Jun 16, 2022
REFAC: Adds dynamic flag, avoiding GPU vertex buffer upload & CPU normal...
!771
· created
Feb 16, 2022
by
Andrew Wilson
Topic: Rendering
Type: efficiency
Type: refactor
Merged
5
updated
Feb 17, 2022
REFAC: Interactions now SceneObjects
!733
· created
Nov 23, 2021
by
Andrew Wilson
Topic: Architecture
Type: clean up
Type: efficiency
Type: new feature
Type: refactor
Merged
Approved
16
updated
Dec 13, 2021
PERF: Remove use of STL pow in SPH
!652
· created
Aug 17, 2021
by
Andrew Wilson
Topic: Physics
Type: efficiency
Merged
Approved
2
updated
Aug 18, 2021
REFAC: defaultDt removed, double pbd init fixed
7 of 7 checklist items completed
!590
· created
Jun 02, 2021
by
Andrew Wilson
Type: bug
Type: efficiency
Type: refactor
Merged
Approved
2
updated
Jun 02, 2021
Limit maxIterations to 1 for semi-implicit stepping
4 of 4 checklist items completed
!567
· created
Apr 28, 2021
by
Jianfeng Yan
Topic: Physics
Type: bug
Type: efficiency
Merged
Approved
10
updated
Jun 10, 2021
BUG: Performance improvements to PBD and Dense LSM
!551
· created
Mar 27, 2021
by
Andrew Wilson
Type: bug
Type: efficiency
Merged
2
updated
Mar 27, 2021
Improve and refactor rendering module
!463
· created
May 17, 2020
by
Sreekanth Arikatla
Priority: high
Status: Work In Progress
Topic: Rendering
Type: clean up
Type: efficiency
Type: new feature
Type: refactor
Merged
23
updated
Jun 21, 2020
COMP: Clear more warning and clean up
!433
· created
Mar 26, 2020
by
Sreekanth Arikatla
Topic: Build
Type: clean up
Type: efficiency
Merged
0
updated
Mar 27, 2020
Ray-tracing and RCM
!428
· created
Mar 23, 2020
by
Jianfeng Yan
Topic: Examples/tests
Topic: Geometry
Type: efficiency
Type: new feature
Merged
17
updated
Mar 24, 2020
Improve efficiency of the tetrahedral mesh cover
!416
· created
Mar 16, 2020
by
Jianfeng Yan
Type: bug
Type: efficiency
Closed
2
updated
Mar 23, 2020
Improve the efficiency of the tetraToTriangle map
!404
· created
Mar 11, 2020
by
Sreekanth Arikatla
Priority: high
Type: efficiency
Type: refactor
Merged
0
updated
Mar 11, 2020
(WIP) Parallelization
!309
· created
Jun 11, 2019
by
Nghia Truong
Status: Work In Progress
Topic: Parallelization
Type: efficiency
Type: new feature
Closed
3
updated
Jun 17, 2019
ENH: added load factor for meshes
!222
· created
Oct 02, 2017
by
Nicholas Milef
Priority: high
Topic: Geometry
Type: efficiency
Type: new feature
Merged
1
15
updated
Oct 04, 2017
Refactor geometry transforms 2
!169
· created
Apr 21, 2017
by
Alexis Girault
Type: efficiency
Type: refactor
Merged
5
updated
Jun 09, 2017
Module callbacks
!165
· created
Apr 12, 2017
by
Alexis Girault
Type: efficiency
Type: new feature
Type: refactor
Merged
2
8
updated
Jun 09, 2017
Refactor geometry transforms
9 of 9 checklist items completed
!153
· created
Mar 26, 2017
by
Sreekanth Arikatla
Priority: high
Type: efficiency
Type: new feature
Type: refactor
Closed
1
219
updated
Jun 09, 2017
Assimp Importer
!142
· created
Mar 11, 2017
by
Nicholas Milef
Type: clean up
Type: efficiency
Type: new feature
Merged
2
59
updated
Jun 09, 2017
WIP: Rendering materials and texture manager
!136
· created
Feb 22, 2017
by
Nicholas Milef
Topic: Rendering
Type: efficiency
Type: new feature
Closed
0
updated
Apr 04, 2017
Fix finite element deformation models and non-linear solvers
!118
· created
Dec 29, 2016
by
Sreekanth Arikatla
Type: bug
Type: clean up
Type: efficiency
Type: new feature
Merged
1
3
updated
Jan 05, 2017
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