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iMSTK
iMSTK
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  • iMSTK
  • iMSTKiMSTK
  • Issues

  • Open 37
  • Closed 244
  • All 281
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • BUG: Incorrect winding of the vertices for computeAttachedSurfaceMesh()
    #136 · opened Apr 07, 2017 by Nicholas Milef   Topic: rendering Type: bug
    • CLOSED
    • 0
    updated Jul 21, 2017
  • Improve/standardize light class
    #137 · opened Apr 10, 2017 by Nicholas Milef   Topic: rendering Type: new feature
    • CLOSED
    • 0
    updated Jul 18, 2017
  • Create a light controller
    #138 · opened Apr 13, 2017 by Sreekanth Arikatla   Topic: rendering Type: new feature
    • CLOSED (MOVED)
    • 0
    updated Jul 28, 2019
  • VTK VBO update in debug mode is too slow
    #139 · opened Apr 14, 2017 by Nicholas Milef   Topic: rendering Type: efficiency
    • CLOSED
    • 1
    • 7
    updated Jan 08, 2021
  • `addModule()` can cause crash when scene name is the same as a module name
    #140 · opened Apr 30, 2017 by Nicholas Milef   Release 2.0.0   Topic: architecture Type: bug
    • CLOSED
    • 0
    updated Jan 08, 2021
  • Moving normal/tangents calculations out of the render thread
    #141 · opened May 04, 2017 by Nicholas Milef   Topic: rendering Type: efficiency Type: refactor
    • 1
    • 8
    updated Sep 07, 2017
  • Add proper way to incorporate flat shading
    #142 · opened May 19, 2017 by Sreekanth Arikatla   Topic: rendering Type: new feature
    • CLOSED
    • 11
    updated Nov 12, 2018
  • Support point set for fluids
    #143 · opened Jun 09, 2017 by Sreekanth Arikatla   Topic: meshing/geometry Type: new feature
    • CLOSED
    • 4
    updated Aug 01, 2017
  • Add api for line to mesh CCD
    #144 · opened Jun 13, 2017 by Sreekanth Arikatla   Topic: Collision Type: new feature
    • CLOSED (MOVED)
    • 2
    updated Jul 28, 2019
  • Add ability to add custom force filter
    #145 · opened Jun 13, 2017 by Sreekanth Arikatla   Topic: external devices Type: new feature
    • CLOSED (MOVED)
    • 0
    updated Jul 28, 2019
  • Efficient rigid offset transformation for deformable meshes
    #146 · opened Jun 13, 2017 by Sreekanth Arikatla   Topic: meshing/geometry Type: efficiency Type: refactor
    • 11
    updated Sep 06, 2017
  • Make start, pause, debug-mode keys obvious to the user
    #147 · opened Jun 14, 2017 by Sreekanth Arikatla   Topic: documentation
    • CLOSED
    • 0
    updated Aug 30, 2017
  • Motion blur
    #148 · opened Jun 21, 2017 by Nicholas Milef   Topic: rendering Type: new feature
    • CLOSED (MOVED)
    • 1
    • 0
    updated Jul 28, 2019
  • Add option to silence verbose
    #149 · opened Jun 23, 2017 by Sreekanth Arikatla   Priority: low Type: refactor
    • CLOSED (MOVED)
    • 0
    updated Jul 28, 2019
  • Checking for cell consistency takes time
    #150 · opened Jun 26, 2017 by Sreekanth Arikatla   Type: efficiency
    • CLOSED
    • 14
    updated Jul 03, 2017
  • Create utilities for mesh sanity checks
    #151 · opened Jul 03, 2017 by Sreekanth Arikatla   Priority: low Topic: meshing/geometry Topic: rendering
    • CLOSED (MOVED)
    • 0
    updated Jul 28, 2019
  • FEAT: Add positional logging feature (as in CameraNavigationV2 branch)
    #132 · opened Feb 17, 2017 by Hina Shah   Topic: external devices
    • CLOSED
    • 0
    updated Jul 03, 2017
  • FEAT: Add screenshot utility from CameraNavigationV2 branch
    #131 · opened Feb 16, 2017 by Hina Shah
    • CLOSED
    • 0
    updated Jul 03, 2017
  • FEAT: add ability to specify a file prefix for device logs and screenshots (from CameraNavigationV2)
    #130 · opened Feb 16, 2017 by Hina Shah
    • CLOSED
    • 1
    updated Jul 03, 2017
  • Plane and Cube scene objects rendered black
    #122 · opened Feb 03, 2017 by Sreekanth Arikatla   Type: bug
    • CLOSED
    • 1
    • 3
    updated Jul 03, 2017
  • Add a parent-children-like tree structure containing multiple geometries
    #121 · opened Jan 31, 2017 by Andinet enquobahrie   Type: new feature
    • CLOSED
    • 2
    updated Jul 03, 2017
  • Eigen fails to checkout tag
    #119 · opened Jan 30, 2017 by Alexis Girault   Priority: high
    • CLOSED
    • 1
    • 0
    updated Jul 03, 2017
  • Investigate Eigen version bump
    #118 · opened Jan 30, 2017 by Alexis Girault   Topic: Physics
    • CLOSED
    • 1
    • 2
    updated Jul 03, 2017
  • getVolume() incorrect for Cube and Sphere
    #116 · opened Jan 10, 2017 by Nicholas Milef   Type: bug
    • CLOSED
    • 0
    updated Jul 03, 2017
  • Normals/triangles incorrect with obj reader for SurfaceMesh
    #115 · opened Jan 08, 2017 by Nicholas Milef   Priority: high Topic: rendering Type: bug
    • CLOSED
    • 1
    • 13
    updated Jul 03, 2017
  • Potential dangling scene elements at runtime
    #114 · opened Jan 05, 2017 by Sreekanth Arikatla   Priority: high
    • CLOSED
    • 1
    updated Jul 03, 2017
  • Adding color and opacity properties for geometry and text (from CameraNavigationV2)
    #112 · opened Jan 03, 2017 by Hina Shah   Type: new feature
    • CLOSED
    • 2
    updated Jul 03, 2017
  • Fix rendered window termination (from CameraNavigationV2 branch)
    #111 · opened Jan 03, 2017 by Hina Shah   Type: new feature
    • CLOSED
    • 4
    updated Jul 03, 2017
  • Spatial hash implementations
    #109 · opened Dec 11, 2016 by Nicholas Milef   Topic: Physics Type: efficiency Type: new feature
    • CLOSED
    • 1
    • 0
    updated Jul 03, 2017
  • Design and implements virtual coupling classes
    #102 · opened Nov 07, 2016 by Sreekanth Arikatla   Type: new feature
    • CLOSED
    • 1
    updated Jul 03, 2017
  • Place resources for examples online
    #100 · opened Oct 19, 2016 by Sreekanth Arikatla   Release 1.0.0   Type: new feature
    • CLOSED
    • 1
    • 1
    updated Jul 03, 2017
  • Refactor controller/virtualobject class
    #99 · opened Oct 18, 2016 by Alexis Girault   Topic: external devices Type: refactor
    • CLOSED
    • 1
    • 5
    updated Jul 03, 2017
  • Input file format for vegaFEM
    #98 · opened Oct 17, 2016 by mohitTyagi
    • CLOSED
    • 1
    updated Jul 03, 2017
  • Program shuts down immediately after starts
    #97 · opened Oct 13, 2016 by trudiQ   Type: bug
    • CLOSED
    • 2
    updated Jul 03, 2017
  • Make sure modules shut down properly
    #96 · opened Oct 07, 2016 by Nicholas Milef   Type: bug Type: clean up
    • CLOSED
    • 0
    updated Jul 03, 2017
  • Add nearest neighbor search for a point set
    #152 · opened Jul 07, 2017 by Sreekanth Arikatla   Topic: Collision Topic: Physics Type: efficiency Type: new feature
    • CLOSED
    • 2
    updated Jul 04, 2019
  • Add audio support
    #153 · opened Jul 18, 2017 by Sreekanth Arikatla   Topic: Audio Type: new feature
    • CLOSED
    • 1
    • 5
    updated Oct 20, 2017
  • Rendering architecture discussion
    #154 · opened Jul 19, 2017 by Nicholas Milef   Topic: architecture Topic: rendering
    • CLOSED
    • 1
    • 4
    updated Mar 07, 2019
  • Improve normal calculation to take into account UV differences
    #155 · opened Jul 23, 2017 by Nicholas Milef   Topic: meshing/geometry Topic: rendering
    • CLOSED
    • 6
    updated Sep 07, 2017
  • Add configuration files for certain modules
    #156 · opened Jul 24, 2017 by Sreekanth Arikatla   Topic: architecture Type: new feature
    • CLOSED (MOVED)
    • 1
    • 4
    updated Jul 28, 2019
  • Improve multithreading
    #157 · opened Jul 27, 2017 by Nicholas Milef   Priority: high Topic: Parallelization Topic: architecture
    • CLOSED
    • 1
    • 9
    updated Jul 28, 2019
  • Auto generate documentation
    #158 · opened Aug 08, 2017 by Sreekanth Arikatla   Priority: high Topic: documentation
    • CLOSED
    • 0
    updated Mar 07, 2019
  • 'Reset' option doesn't work for NeoHookean type PBD constraint
    #159 · opened Aug 25, 2017 by Sreekanth Arikatla   Topic: Physics Type: bug
    • CLOSED
    • 1
    • 1
    updated Mar 08, 2020
  • Known issues with Vulkan rendering backend   5 of 14 tasks completed
    #160 · opened Sep 08, 2017 by Sreekanth Arikatla   Topic: documentation Topic: rendering Type: bug Type: new feature
    • CLOSED
    • 7
    updated Jun 28, 2019
  • Enable audio support for Linux and OS X
    #161 · opened Sep 13, 2017 by Sreekanth Arikatla   Topic: Audio Topic: Build Type: new feature
    • 2
    updated Dec 08, 2020
  • Linux issues
    #162 · opened Sep 25, 2017 by Nicholas Milef   Priority: high Topic: Build Type: bug
    • CLOSED
    • 1
    • 5
    updated Apr 27, 2018
  • Allow inter mesh maps loadable from external file
    #163 · opened Sep 25, 2017 by Sreekanth Arikatla   Priority: low Topic: meshing/geometry Type: new feature
    • CLOSED (MOVED)
    • 0
    updated Jul 28, 2019
  • Add the ability to explicitly set the transform for geometries
    #164 · opened Oct 10, 2017 by Sreekanth Arikatla   Topic: meshing/geometry Topic: rendering Type: new feature
    • CLOSED
    • 2
    updated Apr 27, 2018
  • Ability to add render meshes while the simulation is running
    #165 · opened Oct 11, 2017 by Nicholas Milef   Topic: meshing/geometry Topic: rendering
    • CLOSED
    • 0
    updated Mar 09, 2018
  • Write audio interface classes
    #166 · opened Oct 20, 2017 by Sreekanth Arikatla   Priority: low Topic: Audio Type: refactor
    • 2
    updated Jul 25, 2018
  • Options to preload textures
    #167 · opened Oct 25, 2017 by Zhaohui Xia
    • CLOSED
    • 1
    updated Sep 15, 2018
  • Fresnel component appears to be incorrect at certain angles
    #168 · opened Nov 03, 2017 by Zhaohui Xia
    • CLOSED
    • 0
    updated Mar 09, 2018
  • Assimp build issue with 3.3.1
    #169 · opened Dec 04, 2017 by Alexis Girault   Priority: low Topic: Build Topic: architecture Type: clean up
    • 1
    updated Jul 25, 2018
  • Bug due to the usage of vtkCustomePolyDataMapper
    #170 · opened Jan 15, 2018 by Jean-Baptiste VIMORT   Topic: rendering Type: bug
    • CLOSED
    • 4
    updated Nov 12, 2018
  • Lack of warning when two scene objects are created with the same name
    #171 · opened Jan 16, 2018 by Sreekanth Arikatla   Priority: low
    • CLOSED
    • 1
    updated Sep 15, 2018
  • Collidable objects without collision geometry
    #172 · opened Jan 16, 2018 by Sreekanth Arikatla   Priority: low Topic: Collision
    • CLOSED
    • 0
    updated Nov 12, 2018
  • Remove Renderer and its subclass from the user API
    #173 · opened Mar 19, 2018 by Sreekanth Arikatla   Priority: high Topic: architecture Type: refactor
    • CLOSED
    • 1
    updated Jan 08, 2021
  • simplify the PBD pipeline in sceneManager
    #135 · opened Mar 30, 2017 by Sreekanth Arikatla   Topic: Physics Type: refactor
    • CLOSED
    • 1
    updated Jul 04, 2019
  • init objects in scenemanager if needed
    #105 · opened Nov 10, 2016 by Alexis Girault   Type: refactor
    • CLOSED
    • 0
    updated Jul 28, 2019
  • Redact README as initial documentation
    #65 · opened Sep 25, 2016 by Alexis Girault   Topic: documentation
    • CLOSED
    • 1
    updated Nov 12, 2018
  • Replace m_type by hardcoding type return in getType()
    #104 · opened Nov 10, 2016 by Alexis Girault   Topic: architecture Type: clean up Type: refactor
    • 1
    updated Jan 08, 2021
  • Split the sandbox examples into separate files that are arranged into folders by module
    #134 · opened Mar 26, 2017 by Sreekanth Arikatla   Topic: examples/tests Type: clean up Type: refactor
    • CLOSED
    • 1
    • 3
    updated Jul 10, 2018
  • Implement updateConstraint and solveVelocityConstraint in pbdConstraint
    #103 · opened Nov 10, 2016 by Sreekanth Arikatla   Topic: Physics Type: new feature
    • CLOSED (MOVED)
    • 0
    updated Jul 28, 2019
  • Long load time for meshes (30s for 50k)
    #128 · opened Feb 16, 2017 by Nicholas Milef   Topic: meshing/geometry Type: efficiency
    • CLOSED
    • 2
    updated Nov 12, 2018
  • Batch process all the pbd constraints
    #101 · opened Nov 02, 2016 by Sreekanth Arikatla   Topic: Parallelization Type: efficiency
    • CLOSED
    • 0
    updated Jul 04, 2019
  • Move NIDAQ support to VRPN
    #52 · opened Oct 29, 2015 by Sean Radigan   Release 2.0.0   Topic: external devices Type: refactor
    • CLOSED
    • 3
    updated Dec 08, 2020
  • Add frictional mechanical models
    #95 · opened Oct 04, 2016 by Sreekanth Arikatla   Topic: Physics Type: new feature
    • CLOSED (MOVED)
    • 0
    updated Jul 28, 2019
  • Particle system (rendering)
    #127 · opened Feb 15, 2017 by Nicholas Milef   Topic: rendering Type: new feature
    • CLOSED
    • 9
    updated Mar 07, 2019
  • Add support for VEGA's precomputed models for deformation mechanics
    #94 · opened Oct 04, 2016 by Sreekanth Arikatla   Topic: Physics Type: new feature
    • CLOSED (MOVED)
    • 0
    updated Jul 28, 2019
  • Add asyncronous event sending into the framework
    #17 · opened Jun 23, 2015 by Sreekanth Arikatla   Topic: architecture Type: new feature
    • CLOSED (MOVED)
    • 3
    updated Nov 14, 2020
  • Add support for 1-D elastic structures
    #92 · opened Oct 04, 2016 by Sreekanth Arikatla   Topic: Physics Type: new feature
    • CLOSED
    • 2
    updated Sep 15, 2018
  • Implement LCP collision response
    #89 · opened Oct 04, 2016 by Sreekanth Arikatla   Topic: Physics Type: new feature
    • CLOSED (MOVED)
    • 0
    updated Jul 28, 2019
  • Voxel datastructure/rendering
    #125 · opened Feb 15, 2017 by Nicholas Milef   Topic: Physics Topic: rendering Type: new feature
    • CLOSED (MOVED)
    • 3
    updated Jul 28, 2019
  • Create documentation guidelines
    #85 · opened Sep 27, 2016 by Nicholas Milef   Topic: documentation
    • CLOSED
    • 3
    updated Mar 07, 2019
  • Additional Collision Detection Primitives
    #124 · opened Feb 15, 2017 by Nicholas Milef   Topic: Physics Type: new feature
    • CLOSED (MOVED)
    • 4
    updated Jul 28, 2019
  • Debug visualization
    #83 · opened Sep 26, 2016 by Nicholas Milef   Topic: rendering Type: new feature
    • CLOSED
    • 10
    updated Nov 10, 2018
  • Create infrastructure to support ODE within iMSTK
    #123 · opened Feb 06, 2017 by Hina Shah   Topic: Physics Type: new feature
    • CLOSED
    • 2
    updated Jul 04, 2019
  • Leap Motion Integration
    #82 · opened Sep 26, 2016 by Nicholas Milef   Topic: external devices Type: new feature
    • CLOSED
    • 1
    • 3
    updated Sep 17, 2018
  • Adding Open Dynamics Engine to iMSTK's Superbuild
    #120 · opened Jan 31, 2017 by Hina Shah   Topic: Physics Type: new feature Type: refactor
    • CLOSED
    • 1
    updated Jul 04, 2019
  • Offset initialization for virtual-coupling object
    #81 · opened Sep 26, 2016 by Nicholas Milef   Topic: Physics Topic: external devices Type: new feature
    • CLOSED (MOVED)
    • 5
    updated Jul 28, 2019
  • Render various fields during a physics simualtion
    #117 · opened Jan 24, 2017 by mohitTyagi   Topic: rendering Type: new feature
    • CLOSED (MOVED)
    • 8
    updated Jul 28, 2019
  • Device-dependent coordinates transformation
    #77 · opened Sep 26, 2016 by Nicholas Milef   Topic: external devices Type: new feature
    • CLOSED (MOVED)
    • 0
    updated Jul 28, 2019
  • Adding a check for enabled logging before disabling logging (from CameraNavigationV2)
    #113 · opened Jan 03, 2017 by Hina Shah
    • CLOSED
    • 0
    updated Dec 08, 2020
  • Mesh container class(or mesh tree structure)
    #75 · opened Sep 26, 2016 by Nicholas Milef   Topic: meshing/geometry Topic: rendering Type: new feature
    • CLOSED (MOVED)
    • 1
    updated Jul 28, 2019
  • Optionally run controllers in a separate thread
    #110 · opened Jan 01, 2017 by Sreekanth Arikatla   Priority: high Topic: external devices Type: new feature
    • CLOSED (MOVED)
    • 2
    updated Nov 19, 2020
  • Customized mapping
    #74 · opened Sep 26, 2016 by Nicholas Milef   Topic: meshing/geometry Type: new feature
    • CLOSED (MOVED)
    • 1
    • 0
    updated Jul 28, 2019
  • Utility function to compare meshes
    #107 · opened Dec 06, 2016 by mohitTyagi   Topic: meshing/geometry Type: new feature
    • CLOSED
    • 1
    • 3
    updated Jul 28, 2019
  • Continous Collision Detection
    #72 · opened Sep 26, 2016 by Nicholas Milef   Topic: Collision Type: new feature
    • CLOSED
    • 2
    updated Sep 15, 2018
  • Get approval for Vulkan-related licenses
    #106 · opened Nov 11, 2016 by Nicholas Milef   Topic: documentation
    • CLOSED
    • 3
    updated Nov 08, 2018
  • Skinning-bone
    #70 · opened Sep 26, 2016 by Nicholas Milef   Topic: Physics Topic: rendering Type: new feature
    • CLOSED (MOVED)
    • 0
    updated Jul 28, 2019
  • Line-segment for collision
    #69 · opened Sep 26, 2016 by Nicholas Milef   Topic: Physics Type: new feature
    • CLOSED
    • 1
    updated Sep 15, 2018
  • .tet file reader
    #68 · opened Sep 26, 2016 by Nicholas Milef   Topic: meshing/geometry Type: new feature
    • CLOSED (MOVED)
    • 0
    updated Jul 28, 2019
  • Update parts of Wiki
    #67 · opened Sep 26, 2016 by Sreekanth Arikatla   Release 1.0.0   Topic: documentation
    • CLOSED
    • 6
    updated Nov 12, 2018
  • Move visibility functions from RenderMaterial class to Geometry class
    #174 · opened May 14, 2018 by Nicholas Milef   Topic: meshing/geometry Topic: rendering Type: efficiency Type: refactor
    • CLOSED
    • 2
    updated Nov 12, 2018
  • Host all the external projects in imstk group
    #175 · opened Jun 14, 2018 by Sreekanth Arikatla   Priority: high Type: clean up
    • CLOSED
    • 1
    updated Dec 04, 2018
  • Add the ability to retrieve and store the point and cell data into the mesh class from standard vtk formats
    #176 · opened Jun 25, 2018 by Sreekanth Arikatla   Topic: architecture Topic: meshing/geometry Type: new feature
    • CLOSED (MOVED)
    • 0
    updated Jul 28, 2019
  • Testing data missing
    #177 · opened Jul 10, 2018 by Andinet enquobahrie
    • CLOSED
    • 4
    updated Jul 25, 2018
  • Add an option to build imstk without rendering module
    #178 · opened Jul 25, 2018 by Sreekanth Arikatla   Topic: Build Topic: rendering Type: new feature
    • CLOSED
    • 4
    updated Sep 15, 2018
  • Invoking iMSTK api outside iMSTK with Vulkan option turned on
    #179 · opened Jul 25, 2018 by Andinet enquobahrie   Type: clean up Type: refactor
    • CLOSED
    • 4
    updated Jul 28, 2019
  • Add rendering support for transparency
    #180 · opened Sep 11, 2018 by Nicholas Milef   Topic: rendering
    • CLOSED
    • 1
    updated Dec 08, 2020
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