Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in / Register
iMSTK
iMSTK
  • Project overview
    • Project overview
    • Details
    • Activity
    • Releases
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
  • Issues 39
    • Issues 39
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Merge Requests 12
    • Merge Requests 12
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Members
    • Members
  • Activity
  • Graph
  • Create a new issue
  • Commits
  • Issue Boards
Collapse sidebar
  • iMSTK
  • iMSTKiMSTK
  • Issues

  • Open 39
  • Closed 244
  • All 283
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • Moving normal/tangents calculations out of the render thread
    #141 · opened May 04, 2017 by Nicholas Milef   Topic: rendering Type: efficiency Type: refactor
    • 1
    • 8
    updated Sep 07, 2017
  • Efficient rigid offset transformation for deformable meshes
    #146 · opened Jun 13, 2017 by Sreekanth Arikatla   Topic: meshing/geometry Type: efficiency Type: refactor
    • 11
    updated Sep 06, 2017
  • Enable audio support for Linux and OS X
    #161 · opened Sep 13, 2017 by Sreekanth Arikatla   Topic: Audio Topic: Build Type: new feature
    • 2
    updated Dec 08, 2020
  • Write audio interface classes
    #166 · opened Oct 20, 2017 by Sreekanth Arikatla   Priority: low Topic: Audio Type: refactor
    • 2
    updated Jul 25, 2018
  • Assimp build issue with 3.3.1
    #169 · opened Dec 04, 2017 by Alexis Girault   Priority: low Topic: Build Topic: architecture Type: clean up
    • 1
    updated Jul 25, 2018
  • Replace m_type by hardcoding type return in getType()
    #104 · opened Nov 10, 2016 by Alexis Girault   Topic: architecture Type: clean up Type: refactor
    • 1
    updated Jan 08, 2021
  • Test Vulkan back-end on Linux and Mac OS
    #192 · opened Nov 02, 2018 by Sreekanth Arikatla   Topic: rendering
    • 2
    updated Dec 05, 2018
  • Update list of contributors associated with 1.0.0 release
    #199 · opened Dec 10, 2018 by Jean-Christophe Fillion-Robin   Topic: documentation
    • 0
    updated Dec 10, 2018
  • Migrate to VRPN offical repo
    #207 · opened Mar 04, 2019 by Sreekanth Arikatla   Topic: external devices Type: clean up
    • 0
    updated Mar 07, 2019
  • .dll copy issue when system build of a dependency is used
    #209 · opened Mar 07, 2019 by Sreekanth Arikatla   Priority: low Topic: Build
    • 2
    updated Dec 08, 2020
  • Flickering of objects in Vulkan renderer when framerate goes below refresh rate
    #213 · opened Mar 22, 2019 by Nicholas Milef   Topic: meshing/geometry Topic: rendering Type: bug
    • 0
    updated Mar 22, 2019
  • Using file types besides .veg in virtually coupled collisions
    #219 · opened May 07, 2019 by Jonathon Schening   Topic: Collision Type: new feature
    • 3
    updated Nov 19, 2020
  • List of platforms supported by iMSTK
    #223 · opened Jun 03, 2019 by Nicholas Milef   Topic: documentation
    • 0
    updated Jun 03, 2019
  • Vulkan validation fails
    #225 · opened Jun 24, 2019 by Nghia Truong   Topic: rendering Type: bug
    • 10
    updated Dec 08, 2020
  • Improve Parallel SpinLock Efficiency
    #231 · opened Jul 28, 2019 by Nghia Truong   Topic: Parallelization Type: efficiency
    • 0
    updated Jan 14, 2020
  • Update doc with right version of cmake
    #242 · opened Feb 24, 2020 by Sreekanth Arikatla   Topic: documentation
    • 0
    updated Feb 24, 2020
  • Add render config that user can set or modify
    #244 · opened Mar 08, 2020 by Sreekanth Arikatla   Priority: low Topic: rendering Type: new feature
    • 0
    updated Mar 08, 2020
  • Fix VTK tetrahedral render delegate
    #245 · opened Mar 11, 2020 by Sreekanth Arikatla   Topic: rendering Type: bug
    • 0
    updated Dec 08, 2020
  • Expose Material Properties from veg into config
    #246 · opened Mar 12, 2020 by Andrew Wilson   Topic: meshing/geometry Type: new feature
    • 0
    updated Dec 08, 2020
  • External Use Shader Location Invalid
    #248 · opened Mar 19, 2020 by Andrew Wilson   Topic: Build Topic: rendering Type: bug
    • 0
    updated Jan 08, 2021
  • PBD collision simulation is sensitive to the timestep
    #249 · opened Mar 25, 2020 by Sreekanth Arikatla   Topic: Collision Topic: Physics Type: refactor
    • 1
    • 0
    updated Jan 08, 2021
  • Extensible Object Factories
    #254 · opened Jul 31, 2020 by Andrew Wilson   Topic: architecture Type: new feature Type: refactor
    • 0
    updated Jan 08, 2021
  • refactor VTKTextStatusManager to use vtkCornerAnnotation
    #255 · opened Aug 02, 2020 by Sreekanth Arikatla   Topic: rendering Type: refactor
    • 0
    updated Dec 08, 2020
  • PbdCloth Example Fails at Higher Resolutions
    #263 · opened Nov 12, 2020 by Andrew Wilson   Topic: Physics Type: bug
    • 0
    updated Dec 08, 2020
  • Download the data optionally at the build
    #265 · opened Nov 20, 2020 by Sreekanth Arikatla   Topic: Build Type: refactor
    • 0
    updated Dec 08, 2020
  • TextureDelegate Modifications
    #268 · opened Dec 03, 2020 by Andrew Wilson   Topic: rendering Type: refactor
    • 0
    updated Dec 08, 2020
  • CollisionData And Contact VisualObjects
    #269 · opened Dec 06, 2020 by Andrew Wilson   Topic: rendering Type: new feature
    • 0
    updated Dec 08, 2020
  • Remove DebugRenderGeometry and DebugDelegates
    #270 · opened Dec 09, 2020 by Andrew Wilson   Topic: architecture Topic: rendering Type: refactor
    • 0
    updated Jan 31, 2021
  • iMSTK Uncrustify stealth dependency on PythonInterp
    #273 · opened Jan 06, 2021 by Johan Andruejol   Topic: Build Type: bug
    • 2
    • 0
    updated Jan 08, 2021
  • Expose Fluid Material Properties
    #274 · opened Jan 06, 2021 by Andrew Wilson   Priority: low Topic: rendering
    • 0
    updated Jan 06, 2021
  • Geometry Init/Current Refactor
    #276 · opened Jan 08, 2021 by Andrew Wilson   Priority: low Topic: meshing/geometry Type: refactor
    • 0
    updated Jan 20, 2021
  • Extend ImageData to 2d
    #277 · opened Jan 08, 2021 by Andrew Wilson   Priority: low Topic: rendering Type: refactor
    • 0
    updated Jan 08, 2021
  • Extend LevelSetModel to Other Geometries
    #278 · opened Jan 08, 2021 by Andrew Wilson   Priority: low Topic: Physics Topic: architecture Type: refactor
    • 0
    updated Jan 08, 2021
  • Remove RigidBodyWorld Singleton
    #279 · opened Jan 18, 2021 by Andrew Wilson   Priority: low Topic: architecture Type: refactor
    • 0
    updated Jan 18, 2021
  • PbdObject-CollidingObject Collision
    #280 · opened Jan 18, 2021 by Andrew Wilson   Topic: Collision Topic: architecture Type: new feature Type: refactor
    • 1
    updated Jan 18, 2021
  • RbdObject2-CollidingObject Collision
    #281 · opened Jan 18, 2021 by Andrew Wilson   Topic: Collision Topic: architecture Type: refactor
    • 0
    updated Jan 18, 2021
  • Functions to Test if VR device is present
    #282 · opened Jan 19, 2021 by Andrew Wilson   Priority: low Topic: external devices
    • 0
    updated Jan 19, 2021
  • PBD Constraint Sleeping
    #283 · opened Feb 26, 2021 by Andrew Wilson
    • 1
    • 0
    updated Feb 26, 2021
  • unit test for coloring
    #284 · opened Feb 26, 2021 by Jianfeng Yan
    • 1
    • 0
    updated Feb 26, 2021