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iMSTK
iMSTK
Issues
Open
38
Closed
244
All
282
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Plane and Cube scene objects rendered black
#122
· opened
Feb 03, 2017
by
Sreekanth Arikatla
Type: bug
CLOSED
1
3
updated
Jul 03, 2017
Add a parent-children-like tree structure containing multiple geometries
#121
· opened
Jan 31, 2017
by
Andinet enquobahrie
Type: new feature
CLOSED
2
updated
Jul 03, 2017
Adding Open Dynamics Engine to iMSTK's Superbuild
#120
· opened
Jan 31, 2017
by
Hina Shah
Topic: Physics
Type: new feature
Type: refactor
CLOSED
1
updated
Jul 04, 2019
Eigen fails to checkout tag
#119
· opened
Jan 30, 2017
by
Alexis Girault
Priority: high
CLOSED
1
0
updated
Jul 03, 2017
Investigate Eigen version bump
#118
· opened
Jan 30, 2017
by
Alexis Girault
Topic: Physics
CLOSED
1
2
updated
Jul 03, 2017
Render various fields during a physics simualtion
#117
· opened
Jan 24, 2017
by
mohitTyagi
Topic: rendering
Type: new feature
CLOSED (MOVED)
8
updated
Jul 28, 2019
getVolume() incorrect for Cube and Sphere
#116
· opened
Jan 10, 2017
by
Nicholas Milef
Type: bug
CLOSED
0
updated
Jul 03, 2017
Normals/triangles incorrect with obj reader for SurfaceMesh
#115
· opened
Jan 08, 2017
by
Nicholas Milef
Priority: high
Topic: rendering
Type: bug
CLOSED
1
13
updated
Jul 03, 2017
Potential dangling scene elements at runtime
#114
· opened
Jan 05, 2017
by
Sreekanth Arikatla
Priority: high
CLOSED
1
updated
Jul 03, 2017
Adding a check for enabled logging before disabling logging (from CameraNavigationV2)
#113
· opened
Jan 03, 2017
by
Hina Shah
CLOSED
0
updated
Dec 08, 2020
Adding color and opacity properties for geometry and text (from CameraNavigationV2)
#112
· opened
Jan 03, 2017
by
Hina Shah
Type: new feature
CLOSED
2
updated
Jul 03, 2017
Fix rendered window termination (from CameraNavigationV2 branch)
#111
· opened
Jan 03, 2017
by
Hina Shah
Type: new feature
CLOSED
4
updated
Jul 03, 2017
Optionally run controllers in a separate thread
#110
· opened
Jan 01, 2017
by
Sreekanth Arikatla
Priority: high
Topic: external devices
Type: new feature
CLOSED (MOVED)
2
updated
Nov 19, 2020
Spatial hash implementations
#109
· opened
Dec 11, 2016
by
Nicholas Milef
Topic: Physics
Type: efficiency
Type: new feature
CLOSED
1
0
updated
Jul 03, 2017
investigate Tansel work on shaders to bring back in VTK
#108
· opened
Dec 08, 2016
by
Alexis Girault
Topic: rendering
Type: new feature
Type: refactor
CLOSED
1
6
updated
Mar 19, 2019
Utility function to compare meshes
#107
· opened
Dec 06, 2016
by
mohitTyagi
Topic: meshing/geometry
Type: new feature
CLOSED
1
3
updated
Jul 28, 2019
Get approval for Vulkan-related licenses
#106
· opened
Nov 11, 2016
by
Nicholas Milef
Topic: documentation
CLOSED
3
updated
Nov 08, 2018
init objects in scenemanager if needed
#105
· opened
Nov 10, 2016
by
Alexis Girault
Type: refactor
CLOSED
0
updated
Jul 28, 2019
Replace m_type by hardcoding type return in getType()
#104
· opened
Nov 10, 2016
by
Alexis Girault
Topic: architecture
Type: clean up
Type: refactor
1
updated
Jan 08, 2021
Implement updateConstraint and solveVelocityConstraint in pbdConstraint
#103
· opened
Nov 10, 2016
by
Sreekanth Arikatla
Topic: Physics
Type: new feature
CLOSED (MOVED)
0
updated
Jul 28, 2019
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