- In iMSTK textures are loaded on a per-mesh basis. This means that meshes that share textures have redundant texture loading.
- This can reduce drawcalls down the line, but that's not a priority right now.
- The implementation will be a hashtable of the file name because it's faster than doing texture compares. This will all be done behind the scenes.
To upload designs, you'll need to enable LFS and have an admin enable hashed storage. More information