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Created Mar 30, 2021 by Harald Scheirich@harald.scheirichMaintainer

PointSet::setInitialVertexPositions doesn't set m_vertexPositions

SetInitialVertexPositions is in the public interface, but using it seems to require SetVertexPositions as well, as it only sets the m_initialVertexPositions member variable, when creating a surface mesh for example this means ComputeVertexNeighborTriangles fails as it asumes m_vertextPositions to be correctly set. Either the SetInitialVertexPositions should be not be in the public interface or it needs to do the right with with regards to m_vertexPositions

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