Checking for cell consistency takes time
Checking for cell consistency takes time. Can the check be done optionally while creating the VTKSurfaceMeshRenderDelegate
?
Some numbers: For a mesh with 364820 cells, its ~23 vs ~2.5 sec in release
Checking for cell consistency takes time. Can the check be done optionally while creating the VTKSurfaceMeshRenderDelegate
?
Some numbers: For a mesh with 364820 cells, its ~23 vs ~2.5 sec in release