Long load time for meshes (30s for 50k)
Meshes with 50k take about 30 seconds in debug mode to load. It takes only about 3 seconds in release mode. However, this is a problem because we develop in debug mode. It's difficult to profile because the debugger doesn't get attached while profiling, so the speed in fast when analyzing.
For comparison: https://www.reddit.com/r/gamedev/comments/21cm5b/how_fast_can_my_obj_loader_be/?st=iz8owupd&sh=793f9044
Example mesh: http://opengameart.org/content/golf-ball