Normals/triangles incorrect with obj reader for SurfaceMesh
In imstkVTKMeshReader
, in convertVtkPolyDataToSurfaceMesh(vtkPolyData* mesh)
, the number of triangles read is incorrect. Also, the normals appear to be incorrect in the resulting Surface Mesh.
I tried the third shrub here (others didn't work as well): http://opengameart.org/content/tropical-shrubs
If you go into that convert function, you'll see that the number of triangles is way off from the number in the file.