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  • #115

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Opened Jan 08, 2017 by Nicholas Milef@NickMilefDeveloper

Normals/triangles incorrect with obj reader for SurfaceMesh

In imstkVTKMeshReader, in convertVtkPolyDataToSurfaceMesh(vtkPolyData* mesh), the number of triangles read is incorrect. Also, the normals appear to be incorrect in the resulting Surface Mesh.

I tried the third shrub here (others didn't work as well): http://opengameart.org/content/tropical-shrubs

If you go into that convert function, you'll see that the number of triangles is way off from the number in the file.

@alexis-girault

To upload designs, you'll need to enable LFS and have an admin enable hashed storage. More information
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Reference: iMSTK/iMSTK#115