Optionally run controllers in a separate thread
At present the simulationManager runs controllers (including virtual coupling objects), collision detection, collision handling and solvers in a sequential fashion. For a scene where the solvers take more time the object controllers are called at a low frame rate leading to objects not responsive to the user movements. One option is to run the each controller in a separate module.
Whether the controllers are run in a separate thread within scene manager or a separate module they need to be synchronized for collision detection, handling and computation of forces.
To upload designs, you'll need to enable LFS and have an admin enable hashed storage. More information