1. 20 Jan, 2016 14 commits
  2. 14 Jan, 2016 1 commit
  3. 13 Jan, 2016 2 commits
    • Alexis Girault's avatar
      ENH: Update CameraController architecture · a41a8090
      Alexis Girault authored
      - Migration of the camera update by external device
      from VTKViewer to LaparoscopicCameraController.
      - Removal of obsolete cameraConfigurationData struct
      - Cleaning of unused variables and of style
      - Simplification of the cameraController feature
      in the LaparoscopicCamera example.
    • Alexis Girault's avatar
      BUG: allow DisableMouseInteraction in LaparoscopicCamera · 7b9b5153
      Alexis Girault authored
      In the LaparoscopicCamera example the mouse interaction
      was supposed to be disabled, but by setting the new
      interactor style after the viewer initialization, the
      observers rules on the vtkViewer interactor were
      overridden. Placing the interactorStyle beforehand
      resolves the issue.
      In the future it would be convenient to have wrapped
      functions in IMSTK to make changes to the interactor
      without the need to go through VTK.
  4. 12 Jan, 2016 2 commits
  5. 11 Jan, 2016 2 commits
  6. 21 Dec, 2015 2 commits
  7. 18 Dec, 2015 4 commits
  8. 13 Dec, 2015 2 commits
  9. 11 Dec, 2015 1 commit
  10. 10 Dec, 2015 1 commit
  11. 09 Dec, 2015 3 commits
  12. 08 Dec, 2015 6 commits
    • Ricardo Ortiz's avatar
      Merge branch 'VtkShaders' into 'master' · bc8bb622
      Ricardo Ortiz authored
      Vtk shaders
      Starting merge request for vtk shaders, pulled from ricardo branch, implemented mostly by tansel, rebased on master, with cleaning and corrections made by me.
      This is a Work in Progress. do not merge. We need to review this altogether with @ricardo-ortiz 
      This deprecates an old texture handling, but we need to work on integrating the new implementation, for example if there are no shaders. Also maybe look into getting rid of the use of static objects.
      @tanselhalic could you maybe give a description of your work on the shaders and the textures? Also please wait until this is merged to contribute your new changes, so we can start from a clean base again.
      Thank you all. Let's get this merged!
      See merge request !61
    • Ricardo Ortiz's avatar
      STYLE: Removing spaces from example. Renaming examples. · 1026cc60
      Ricardo Ortiz authored
      All examples should follow the same conventions.
      Name of the application should match the directory name containing it.
    • Alexis Girault's avatar
      BUG: Refactor AVMNidus example with Shaders · b900d155
      Alexis Girault authored
      AVMNidus was used to test the shaders, but
      was not showcasing its main usage anymore.
      This commit divides the example by migrating
      the Shaders test into another example (Shaders)
      Also incorporated the data for this new example
      in MIDAS to download it during the build.
      Also fixed some shaders errors.
    • Alexis Girault's avatar
      COMP : Remove deprecated use of OpenGLRenderer · 1819bbfb
      Alexis Girault authored
      Removing RenderDelegates, OpenGLRenderer, OpenGLViewer
    • Alexis Girault's avatar
      COMP : fix compilation issues · d27aa054
      Alexis Girault authored
      - need glew.h in Core/RenderDetail for GLint
      - need to link against Geometry in AVMNidus
      - remove duplicated library in Rendering
    • Alexis Girault's avatar
      ENH: Get rid of deprecated texture assignment · 11d4dc56
      Alexis Girault authored
      - Remove RenderDetail::setTextureFilename() and co.
      - Remove MeshModel::addTexture()
      - Remove SurfaceMesh::assignTexture() and co.
      - Use RenderDetail::addTexture()
      Still need to assign texture in model?