1. 09 Apr, 2016 1 commit
  2. 08 Apr, 2016 2 commits
    • Alexis Girault's avatar
      STYLE: Remove dots in LOG message · 273ddf33
      Alexis Girault authored
      273ddf33
    • Alexis Girault's avatar
      ENH: Improve Viewer Simulation control · 22fb2144
      Alexis Girault authored
      (1) `SimulationManager::startSimulation()` will check if a Viewer is
      already rendering, and will only start a rendering/interaction loop
      in the main thread if it isn't. This allows us to work with two
      possible cases:
      (a) a QT Application with an existing widget for rendering, in which
      case we do not want to control the rendering window ourself in a loop
      (b) a standalone `vtkRenderWindow` application, in which case we do
      want to create a window when our simulation starts and loop until the
      window is closed.
      
      (2) `SimulationManager::startSimulation()` can be launched with a debug
      boolean option (off by default), which will allow to not automatically
      simulate the dynamics of the scene, to be able to interact with the
      scene beforehand (using the mouse).
      
      (3) `imstk::InteractorStyle` is based on vtkInteractorStyle specifically
      the trackballCamera and allows to ignore mouse events in simulation mode,
      and uses key events to control the simulation:
      's' : start simulation
      'e' : end simulation
      ' ' (space) : pause/run simulation
      
      (4) The `Viewer` class and the `InteractorStyle` class have been moved
      to the `SimulationManager` module, since they are more drivers of the
      application themselves.
      
      (5) The 'Sandbox' example has been refactored to make it easier to test
      autonomous tests, and updated to use the new driver architecture brought
      with this commit.
      22fb2144
  3. 07 Apr, 2016 3 commits
  4. 06 Apr, 2016 1 commit
  5. 05 Apr, 2016 2 commits
  6. 04 Apr, 2016 6 commits
  7. 01 Apr, 2016 9 commits
  8. 31 Mar, 2016 2 commits
  9. 29 Mar, 2016 5 commits
  10. 28 Mar, 2016 4 commits
  11. 25 Mar, 2016 1 commit
  12. 24 Mar, 2016 4 commits