Skip to content
GitLab
Projects
Groups
Snippets
/
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
Menu
Open sidebar
iMSTK
iMSTK
Commits
06c9ed53
Commit
06c9ed53
authored
Jun 24, 2019
by
Sreekanth Arikatla
Browse files
Merge branch 'removeDuplicateCmakeFile' into 'master'
Remove duplicate cmake file See merge request
iMSTK/iMSTK!326
parents
fe0d3920
4600ab51
Changes
3
Hide whitespace changes
Inline
Side-by-side
CMake/SetupUncrustifyConfig.cmake
→
CMake/
Utilities/
SetupUncrustifyConfig.cmake
View file @
06c9ed53
File moved
CMake/Utilities/imstkCopyAndCompileShaders.cmake
View file @
06c9ed53
...
...
@@ -19,6 +19,8 @@ function(CopyAndCompileShaders)
compileShaders
(
Mesh/mesh_frag.frag Mesh/mesh_frag.spv
)
compileShaders
(
Mesh/decal_vert.vert Mesh/decal_vert.spv
)
compileShaders
(
Mesh/decal_frag.frag Mesh/decal_frag.spv
)
compileShaders
(
Mesh/particle_vert.vert Mesh/particle_vert.spv
)
compileShaders
(
Mesh/particle_frag.frag Mesh/particle_frag.spv
)
compileShaders
(
Mesh/shadow_vert.vert Mesh/shadow_vert.spv
)
compileShaders
(
Mesh/shadow_frag.frag Mesh/shadow_frag.spv
)
compileShaders
(
Mesh/depth_frag.frag Mesh/depth_frag.spv
)
...
...
@@ -27,8 +29,11 @@ function(CopyAndCompileShaders)
compileShaders
(
PostProcessing/HDR_tonemap_frag.frag PostProcessing/HDR_tonemap_frag.spv
)
compileShaders
(
PostProcessing/postprocess_vert.vert PostProcessing/postprocess_vert.spv
)
compileShaders
(
PostProcessing/postprocess_frag.frag PostProcessing/postprocess_frag.spv
)
compileShaders
(
PostProcessing/passthrough_frag.frag PostProcessing/passthrough_frag.spv
)
compileShaders
(
PostProcessing/sss_frag.frag PostProcessing/sss_frag.spv
)
compileShaders
(
PostProcessing/lens_distortion_frag.frag PostProcessing/lens_distortion_frag.spv
)
compileShaders
(
PostProcessing/composite_frag.frag PostProcessing/composite_frag.spv
)
compileShaders
(
PostProcessing/vr_composite_frag.frag PostProcessing/vr_composite_frag.spv
)
compileShaders
(
PostProcessing/bloom_threshold_frag.frag PostProcessing/bloom_threshold_frag.spv
)
compileShaders
(
PostProcessing/blur_horizontal_frag.frag PostProcessing/blur_horizontal_frag.spv
)
compileShaders
(
PostProcessing/blur_vertical_frag.frag PostProcessing/blur_vertical_frag.spv
)
...
...
CMake/imstkCopyAndCompileShaders.cmake
deleted
100644 → 0
View file @
fe0d3920
#-----------------------------------------------------------------------------
# Compile Shaders
#-----------------------------------------------------------------------------
function
(
compileShaders sourceShader binaryShader
)
add_custom_command
(
TARGET
${
PROJECT_NAME
}
COMMAND glslangvalidator -V
${
PROJECT_BINARY_DIR
}
/Shaders/VulkanShaders/
${
sourceShader
}
-o
${
PROJECT_BINARY_DIR
}
/Shaders/VulkanShaders/
${
binaryShader
}
)
endfunction
()
function
(
CopyAndCompileShaders
)
if
(
iMSTK_USE_Vulkan
)
file
(
COPY
${
CMAKE_SOURCE_DIR
}
/Source/Rendering/VulkanRenderer/VulkanShaders
DESTINATION
${
PROJECT_BINARY_DIR
}
/Shaders
)
# Mesh shaders
compileShaders
(
Mesh/mesh_vert.vert Mesh/mesh_vert.spv
)
compileShaders
(
Mesh/mesh_tesc.tesc Mesh/mesh_tesc.spv
)
compileShaders
(
Mesh/mesh_tese.tese Mesh/mesh_tese.spv
)
compileShaders
(
Mesh/mesh_frag.frag Mesh/mesh_frag.spv
)
compileShaders
(
Mesh/decal_vert.vert Mesh/decal_vert.spv
)
compileShaders
(
Mesh/decal_frag.frag Mesh/decal_frag.spv
)
compileShaders
(
Mesh/particle_vert.vert Mesh/particle_vert.spv
)
compileShaders
(
Mesh/particle_frag.frag Mesh/particle_frag.spv
)
compileShaders
(
Mesh/shadow_vert.vert Mesh/shadow_vert.spv
)
compileShaders
(
Mesh/shadow_frag.frag Mesh/shadow_frag.spv
)
compileShaders
(
Mesh/depth_frag.frag Mesh/depth_frag.spv
)
# Post processing shaders
compileShaders
(
PostProcessing/HDR_tonemap_frag.frag PostProcessing/HDR_tonemap_frag.spv
)
compileShaders
(
PostProcessing/postprocess_vert.vert PostProcessing/postprocess_vert.spv
)
compileShaders
(
PostProcessing/postprocess_frag.frag PostProcessing/postprocess_frag.spv
)
compileShaders
(
PostProcessing/passthrough_frag.frag PostProcessing/passthrough_frag.spv
)
compileShaders
(
PostProcessing/sss_frag.frag PostProcessing/sss_frag.spv
)
compileShaders
(
PostProcessing/lens_distortion_frag.frag PostProcessing/lens_distortion_frag.spv
)
compileShaders
(
PostProcessing/composite_frag.frag PostProcessing/composite_frag.spv
)
compileShaders
(
PostProcessing/vr_composite_frag.frag PostProcessing/vr_composite_frag.spv
)
compileShaders
(
PostProcessing/bloom_threshold_frag.frag PostProcessing/bloom_threshold_frag.spv
)
compileShaders
(
PostProcessing/blur_horizontal_frag.frag PostProcessing/blur_horizontal_frag.spv
)
compileShaders
(
PostProcessing/blur_vertical_frag.frag PostProcessing/blur_vertical_frag.spv
)
compileShaders
(
PostProcessing/bloom_threshold_frag.frag PostProcessing/bloom_threshold_frag.spv
)
compileShaders
(
PostProcessing/ao_frag.frag PostProcessing/ao_frag.spv
)
compileShaders
(
PostProcessing/bilateral_blur_horizontal_frag.frag PostProcessing/bilateral_blur_horizontal_frag.spv
)
compileShaders
(
PostProcessing/bilateral_blur_vertical_frag.frag PostProcessing/bilateral_blur_vertical_frag.spv
)
compileShaders
(
PostProcessing/depth_downscale_frag.frag PostProcessing/depth_downscale_frag.spv
)
file
(
COPY
${
PROJECT_BINARY_DIR
}
/Shaders/VulkanShaders
DESTINATION
${
CMAKE_PROGRAM_PATH
}
/Shaders
)
else
(
iMSTK_USE_Vulkan
)
file
(
COPY
${
CMAKE_SOURCE_DIR
}
/Source/Rendering/VTKRenderer/VTKShaders
DESTINATION
${
PROJECT_BINARY_DIR
}
/Shaders
)
file
(
COPY
${
CMAKE_SOURCE_DIR
}
/Source/Rendering/VTKRenderer/VTKShaders
DESTINATION
${
CMAKE_PROGRAM_PATH
}
/Shaders
)
endif
()
endfunction
()
\ No newline at end of file
Write
Preview
Supports
Markdown
0%
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment