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Alexis Girault authored
Colliding geometry is only in CollidingObject. To do this, we also had to : - have PbdObject inherit CollidingObject (in the future there should not be a distinct object class just for Pbd : there should just be dynamical objects that can use different models, like Pbd or FEM) - remove useless checks when creating interactions: even two colliding objects (not dynamic, aka static) could be interacting if they are both controlled by devices
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