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  • Alexis Girault's avatar
    ENH: Divide SceneObject & CollidingObject · d8fee1f4
    Alexis Girault authored
    Colliding geometry is only in CollidingObject.
    
    To do this, we also had to :
    - have PbdObject inherit CollidingObject (in the future
    there should not be a distinct object class just for Pbd :
    there should just be dynamical objects that can use
    different models, like Pbd or FEM)
    - remove useless checks when creating interactions: even
    two colliding objects (not dynamic, aka static) could
    be interacting if they are both controlled by devices
    d8fee1f4