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scalar_multiplication.hpp File Reference

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## Detailed Description

GTX Extensions (Experimental)

Author
  Joshua Moerman

Enables scalar multiplication for all types

Since GLSL is very strict about types, the following (often used) combinations do not work: double * vec4 int * vec4 vec4 / int So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic)

Definition in file scalar_multiplication.hpp.