///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
/// 
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
/// 
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_float.hpp
/// @date 2008-08-22 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

#ifndef glm_core_type_float
#define glm_core_type_float

#include "type_half.hpp"
#include "setup.hpp"

namespace glm
{
#ifdef GLM_USE_HALF_SCALAR
    typedef detail::thalf		lowp_float_t;
#else//GLM_USE_HALF_SCALAR
    typedef float				lowp_float_t;
#endif//GLM_USE_HALF_SCALAR
    typedef float				mediump_float_t;
    typedef double				highp_float_t;

    //! Low precision floating-point numbers. 
    //! There is no guarantee on the actual precision.
    //! From GLSL 1.30.8 specification
    //! \ingroup core_precision
    typedef lowp_float_t		lowp_float;
    
    //! Medium precision floating-point numbers.
    //! There is no guarantee on the actual precision.
    //! From GLSL 1.30.8 specification
    //! \ingroup core_precision
    typedef mediump_float_t     mediump_float;
    
    //! High precision floating-point numbers.
    //! There is no guarantee on the actual precision.
    //! From GLSL 1.30.8 specification
    //! \ingroup core_precision
    typedef highp_float_t		highp_float;

#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
	typedef mediump_float				float_t;
#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
	typedef highp_float                  float_t;
#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
	typedef mediump_float				float_t;
#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
	typedef lowp_float					float_t;
#else
#	error "GLM error: multiple default precision requested for floating-point types"
#endif

}//namespace glm

#endif//glm_core_type_float
