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glm::gtc::matrix_transform Namespace Reference

< GLM_GTC_matrix_transform extension: Add transformation matrices More...

## Functions
template<typename T >
detail::tmat4x4< T > | frustum (T const &left, T const &right, T const &bottom, T const &top, T const &nearVal, T const &farVal)
template<typename T >
detail::tmat4x4< T > | infinitePerspective (T fovy, T aspect, T zNear)
template<typename T >
detail::tmat4x4< T > | lookAt (detail::tvec3< T > const &eye, detail::tvec3< T > const &center, detail::tvec3< T > const &up)
template<typename T >
detail::tmat4x4< T > | ortho (T const &left, T const &right, T const &bottom, T const &top)
template<typename T >
detail::tmat4x4< T > | ortho (T const &left, T const &right, T const &bottom, T const &top, T const &zNear, T const &zFar)
template<typename T >
detail::tmat4x4< T > | perspective (T const &fovy, T const &aspect, T const &zNear, T const &zFar)
template<typename valType >
detail::tmat4x4< valType > | perspectiveFov (valType const &fov, valType const &width, valType const &height, valType const &zNear, valType const &zFar)
template<typename T , typename U >
detail::tmat4x4< T > | pickMatrix (detail::tvec2< T > const &center, detail::tvec2< T > const &delta, detail::tvec4< U > const &viewport)
template<typename T , typename U >
detail::tvec3< T > | project (detail::tvec3< T > const &obj, detail::tmat4x4< T > const &model, detail::tmat4x4< T > const &proj, detail::tvec4< U > const &viewport)
template<typename T >
detail::tmat4x4< T > | rotate (detail::tmat4x4< T > const &m, T const &angle, detail::tvec3< T > const &v)
template<typename T >
detail::tmat4x4< T > | scale (detail::tmat4x4< T > const &m, detail::tvec3< T > const &v)
template<typename T >
detail::tmat4x4< T > | translate (detail::tmat4x4< T > const &m, detail::tvec3< T > const &v)
template<typename T >
detail::tmat4x4< T > | tweakedInfinitePerspective (T fovy, T aspect, T zNear)
template<typename T , typename U >
detail::tvec3< T > | unProject (detail::tvec3< T > const &win, detail::tmat4x4< T > const &model, detail::tmat4x4< T > const &proj, detail::tvec4< U > const &viewport)

## Detailed Description

< GLM_GTC_matrix_transform extension: Add transformation matrices