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glm::gtx::transform Namespace Reference

< GLM_GTX_transform extension: Add transformation matrices More...

## Functions
template<typename T >
detail::tmat4x4< T > | rotate (T angle, T x, T y, T z)
template<typename T >
detail::tmat4x4< T > | rotate (T angle, detail::tvec3< T > const &v)
template<typename T >
detail::tmat4x4< T > | rotate (detail::tmat4x4< T > const &m, T angle, T x, T y, T z)
template<typename T >
detail::tmat4x4< T > | scale (detail::tvec3< T > const &v)
template<typename T >
detail::tmat4x4< T > | scale (detail::tmat4x4< T > const &m, T x, T y, T z)
template<typename T >
detail::tmat4x4< T > | scale (T x, T y, T z)
template<typename T >
detail::tmat4x4< T > | translate (detail::tmat4x4< T > const &m, T x, T y, T z)
template<typename T >
detail::tmat4x4< T > | translate (T x, T y, T z)
template<typename T >
detail::tmat4x4< T > | translate (detail::tvec3< T > const &v)

## Detailed Description

< GLM_GTX_transform extension: Add transformation matrices