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### - p -

- packDouble2x32() : glm::core::function::packing
- packSnorm4x8() : glm::core::function::packing
- packUnorm2x16() : glm::core::function::packing
- packUnorm4x8() : glm::core::function::packing
- perlin() : glm::gtx::noise
- perp() : glm::gtx::perpendicular
- perspective() : glm::gtc::matrix_transform
- perspectiveFov() : glm::gtc::matrix_transform
- pickMatrix() : glm::gtc::matrix_transform
- pitch() : glm::gtx::quaternion
- polar() : glm::gtx::polar_coordinates
- pow() : glm::gtx::integer , glm::gtx::quaternion , glm::gtx::unsigned_int , glm::core::function::exponential
- pow2() : glm::gtx::optimum_pow
- pow3() : glm::gtx::optimum_pow
- pow4() : glm::gtx::optimum_pow
- powerOfTwoAbove() : glm::gtx::bit
- powerOfTwoBelow() : glm::gtx::bit
- powerOfTwoNearest() : glm::gtx::bit
- powOfTwo() : glm::gtx::optimum_pow
- prev_float() : glm::gtx::ulp
- proj() : glm::gtx::projection
- proj2D() : glm::gtx::transform2
- proj3D() : glm::gtx::transform2
- project() : glm::gtc::matrix_transform