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texture3d.hpp
Go to the documentation of this file.
1
4 #pragma once
5
6 #include "texture.hpp"
7 #include "image.hpp"
8
9 namespace gli
10 {
12 class texture3d : public texture
13 {
14 public:
15 typedef extent3d extent_type;
16
17 public:
19 texture3d();
20
22 texture3d(
23 format_type Format,
24 extent_type const& Extent,
25 size_type Levels,
26 swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA));
27
29 texture3d(
30 format_type Format,
31 extent_type const& Extent,
32 swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA));
33
35 explicit texture3d(
36 texture const & Texture);
37
39 texture3d(
40 texture const& Texture,
41 format_type Format,
42 size_type BaseLayer, size_type MaxLayer,
43 size_type BaseFace, size_type MaxFace,
44 size_type BaseLevel, size_type MaxLevel,
45 swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA));
46
48 texture3d(
49 texture3d const & Texture,
50 size_type BaseLevel, size_type MaxLevel);
51
53 image operator[](size_type Level) const;
54
56 extent_type extent(size_type Level = 0) const;
57
59 template <typename gen_type>
60 gen_type load(extent_type const& TexelCoord, size_type Level) const;
61
63 template <typename gen_type>
64 void store(extent_type const& TexelCoord, size_type Level, gen_type const& Texel);
65 };
66 }//namespace gli
67
68 #include "./core/texture3d.inl"
gli::texture
Genetic texture class. It can support any target.
Definition: texture.hpp:14
gli::texture3d::texture3d
texture3d()
Create an empty texture 3D.
gli::texture3d
3d texture
Definition: texture3d.hpp:12
image.hpp
Include to use images, a representation of a single texture level.
gli::texture3d::store
void store(extent_type const &TexelCoord, size_type Level, gen_type const &Texel)
Write a texel to a texture. The texture format must be uncompressed.
texture.hpp
Include to use generic textures which can represent any texture target but they don't have target spe...
gli::texture3d::load
gen_type load(extent_type const &TexelCoord, size_type Level) const
Fetch a texel from a texture. The texture format must be uncompressed.
gli::texture3d::extent
extent_type extent(size_type Level=0) const
Return the dimensions of a texture instance: width, height and depth.
gli::texture3d::operator[]
image operator[](size_type Level) const
Create a view of the image identified by Level in the mipmap chain of the texture.
gli
Namespace where all the classes and functions provided by GLI are exposed.
Definition: clear.hpp:6
gli::image
Image, representation for a single texture level.
Definition: image.hpp:11
gli::format
format
Texture data format.
Definition: format.hpp:12