| 0.8.1 API documentation

- Main Page
- Related Pages
- Namespaces
- Classes
- Files

- File List

comparison.hpp
Go to the documentation of this file.
1
4 #pragma once
5
6 #include "image.hpp"
7 #include "texture1d.hpp"
8 #include "texture1d_array.hpp"
9 #include "texture2d.hpp"
10 #include "texture2d_array.hpp"
11 #include "texture3d.hpp"
12 #include "texture_cube.hpp"
13 #include "texture_cube_array.hpp"
14
15 namespace gli
16 {
18 bool operator==(image const& ImageA, image const& ImageB);
19
21 bool operator!=(image const& ImageA, image const& ImageB);
22
24 bool operator==(texture const& A, texture const& B);
25
27 bool operator!=(texture const& A, texture const& B);
28 }//namespace gli
29
30 #include "./core/comparison.inl"
texture1d.hpp
Include to use 1d textures.
gli::operator==
bool operator==(image const &ImageA, image const &ImageB)
Compare two images. Two images are equal when the date is the same.
image.hpp
Include to use images, a representation of a single texture level.
texture2d.hpp
Include to use 2d textures.
gli
Namespace where all the classes and functions provided by GLI are exposed.
Definition: clear.hpp:6
gli::operator!=
bool operator!=(image const &ImageA, image const &ImageB)
Compare two images. Two images are equal when the date is the same.
texture1d_array.hpp
Include to use 1d array textures.
texture_cube_array.hpp
Include to use cube map array textures.
texture3d.hpp
Include to use 3d textures.
texture_cube.hpp
Include to use cube map textures.
texture2d_array.hpp
Include to use 2d array textures.