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save_dds.hpp
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1
4 #pragma once
5
6 #include "texture.hpp"
7
8 namespace gli
9 {
16 bool save_dds(texture const & Texture, char const* Path);
17
24 bool save_dds(texture const & Texture, std::string const & Path);
25
31 bool save_dds(texture const & Texture, std::vector<char> & Memory);
32 }//namespace gli
33
34 #include "./core/save_dds.inl"
texture.hpp
Include to use generic textures which can represent any texture target but they don't have target spe...
gli
Namespace where all the classes and functions provided by GLI are exposed.
Definition: clear.hpp:6
gli::save_dds
bool save_dds(texture const &Texture, char const *Path)
Save a texture storage_linear to a DDS file.