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comparison.hpp
Go to the documentation of this file.
1
4 #pragma once
5
6 #include "image.hpp"
7 #include "texture1d.hpp"
8 #include "texture1d_array.hpp"
9 #include "texture2d.hpp"
10 #include "texture2d_array.hpp"
11 #include "texture3d.hpp"
12 #include "texture_cube.hpp"
13 #include "texture_cube_array.hpp"
14
15 namespace gli
16 {
18 bool operator==(image const & ImageA, image const & ImageB);
19
21 bool operator!=(image const & ImageA, image const & ImageB);
22
24 bool operator==(texture const & A, texture const & B);
25
27 bool operator!=(texture const & A, texture const & B);
28 }//namespace gli
29
30 #include "./core/comparison.inl"
gli::texture
Genetic texture class. It can support any target.
Definition: texture.hpp:12
texture2d.hpp
Include to use 2d textures.
gli
Namespace where all the classes and functions provided by GLI are exposed.
Definition: comparison.hpp:15
texture1d_array.hpp
Include to use 1d array textures.
texture3d.hpp
Include to use 3d textures.
gli::operator!=
bool operator!=(image const &ImageA, image const &ImageB)
Compare two images. Two images are equal when the date is the same.
texture1d.hpp
Include to use 1d textures.
gli::image
Image, representation for a single texture level.
Definition: image.hpp:11
image.hpp
Include to use images, a representation of a single texture level.
texture2d_array.hpp
Include to use 2d array textures.
texture_cube_array.hpp
Include to use cube map array textures.
gli::operator==
bool operator==(image const &ImageA, image const &ImageB)
Compare two images. Two images are equal when the date is the same.
texture_cube.hpp
Include to use cube map textures.