| 0.8.0 API documentation

- Main Page
- Related Pages
- Namespaces
- Classes
- Files

- File List

save_dds.hpp
Go to the documentation of this file.
1
4 #pragma once
5
6 #include "texture.hpp"
7
8 namespace gli
9 {
16 bool save_dds(texture const & Texture, char const* Path);
17
24 bool save_dds(texture const & Texture, std::string const & Path);
25
31 bool save_dds(texture const & Texture, std::vector<char> & Memory);
32 }//namespace gli
33
34 #include "./core/save_dds.inl"
gli::save_dds
bool save_dds(texture const &Texture, char const *Path)
Save a texture storage to a DDS file.
gli
Namespace where all the classes and functions provided by GLI are exposed.
Definition: comparison.hpp:15
texture.hpp
Include to use generic textures which can represent any texture target but they don't have target spe...