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### - t -

- tan() : glm::core::function::trigonometric
- tanh() : glm::core::function::trigonometric
- to_string() : glm::gtx::string_cast
- toMat3() : glm::gtx::quaternion
- toMat4() : glm::gtx::quaternion
- toQuat() : glm::gtx::quaternion
- translate() : glm::gtx::transform , glm::gtc::matrix_transform , glm::gtx::transform
- transpose() : glm::gtx::simd_mat4 , glm::core::function::matrix
- triangleNormal() : glm::gtx::normal
- trunc() : glm::gtx::simd_vec4 , glm::core::function::common
- tweakedInfinitePerspective() : glm::gtc::matrix_transform