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Functions

# glm::gtx::quaternion Namespace Reference

GLM_GTX_quaternion extension: Quaternion types and functions. More...

## Functions
template<typename valType >
valType | angle (detail::tquat< valType > const &x)
| Returns the q rotation angle.
template<typename valType >
detail::tquat< valType > | angleAxis (valType const &angle, valType const &x, valType const &y, valType const &z)
| Build a quaternion from an angle and an axis.
template<typename valType >
detail::tquat< valType > | angleAxis (valType const &angle, detail::tvec3< valType > const &v)
| Build a quaternion from an angle and an axis.
template<typename valType >
detail::tvec3< valType > | axis (detail::tquat< valType > const &x)
| Returns the q rotation axis.
template<typename valType >
detail::tvec3< valType > | cross (detail::tquat< valType > const &q, detail::tvec3< valType > const &v)
| Compute a cross product between a quaternion and a vector.
template<typename valType >
detail::tvec3< valType > | cross (detail::tvec3< valType > const &v, detail::tquat< valType > const &q)
| Compute a cross product between a vector and a quaternion.
template<typename valType >
detail::tvec3< valType > | eularAngles (detail::tquat< valType > const &x)
| Returns euler angles, yitch as x, yaw as y, roll as z.
template<typename valType >
detail::tquat< valType > | exp (detail::tquat< valType > const &q, valType const &exponent)
| Returns a exp of a quaternion.
template<typename valType >
valType | extractRealComponent (detail::tquat< valType > const &q)
| Extract the real component of a quaternion.
template<typename valType >
detail::tquat< valType > | intermediate (detail::tquat< valType > const &prev, detail::tquat< valType > const &curr, detail::tquat< valType > const &next)
| Returns an intermediate control point for squad interpolation.
template<typename valType >
detail::tquat< valType > | log (detail::tquat< valType > const &q)
| Returns a log of a quaternion.
template<typename valType >
valType | pitch (detail::tquat< valType > const &x)
| Returns pitch value of euler angles.
template<typename valType >
detail::tquat< valType > | pow (detail::tquat< valType > const &x, valType const &y)
| Returns x raised to the y power.
template<typename valType >
valType | roll (detail::tquat< valType > const &x)
| Returns roll value of euler angles.
template<typename valType >
detail::tvec3< valType > | rotate (detail::tquat< valType > const &q, detail::tvec3< valType > const &v)
| Returns quarternion square root.
template<typename valType >
detail::tvec4< valType > | rotate (detail::tquat< valType > const &q, detail::tvec4< valType > const &v)
| Rotates a 4 components vector by a quaternion.
template<typename valType >
detail::tquat< valType > | squad (detail::tquat< valType > const &q1, detail::tquat< valType > const &q2, detail::tquat< valType > const &s1, detail::tquat< valType > const &s2, valType const &h)
| Compute a point on a path according squad equation.
template<typename valType >
detail::tmat3x3< valType > | toMat3 (detail::tquat< valType > const &x)
| Converts a quaternion to a 3 * 3 matrix.
template<typename valType >
detail::tmat4x4< valType > | toMat4 (detail::tquat< valType > const &x)
| Converts a quaternion to a 4 * 4 matrix.
template<typename valType >
detail::tquat< valType > | toQuat (detail::tmat3x3< valType > const &x)
| Converts a 3 * 3 matrix to a quaternion.
template<typename valType >
detail::tquat< valType > | toQuat (detail::tmat4x4< valType > const &x)
| Converts a 4 * 4 matrix to a quaternion.
template<typename valType >
valType | yaw (detail::tquat< valType > const &x)
| Returns yaw value of euler angles.

## Detailed Description

GLM_GTX_quaternion extension: Quaternion types and functions.