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# glm::gtx::euler_angles Namespace Reference

GLM_GTX_euler_angles extension: Build matrices from Euler angles. More...

## Functions
template<typename valType >
detail::tmat4x4< valType > | eulerAngleX (valType const &angleX)
| Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
template<typename valType >
detail::tmat4x4< valType > | eulerAngleXY (valType const &angleX, valType const &angleY)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
template<typename valType >
detail::tmat4x4< valType > | eulerAngleXZ (valType const &angleX, valType const &angleZ)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
template<typename valType >
detail::tmat4x4< valType > | eulerAngleY (valType const &angleY)
| Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
template<typename valType >
detail::tmat4x4< valType > | eulerAngleYX (valType const &angleY, valType const &angleX)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
template<typename valType >
detail::tmat4x4< valType > | eulerAngleYXZ (valType const &yaw, valType const &pitch, valType const &roll)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
template<typename valType >
detail::tmat4x4< valType > | eulerAngleYZ (valType const &angleY, valType const &angleZ)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
template<typename valType >
detail::tmat4x4< valType > | eulerAngleZ (valType const &angleZ)
| Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
template<typename valType >
detail::tmat4x4< valType > | eulerAngleZX (valType const &angleZ, valType const &angleX)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
template<typename valType >
detail::tmat4x4< valType > | eulerAngleZY (valType const &angleZ, valType const &angleY)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
template<typename T >
detail::tmat2x2< T > | orientate2 (T const &angle)
| Creates a 2D 2 * 2 rotation matrix from an euler angle.
template<typename T >
detail::tmat3x3< T > | orientate3 (detail::tvec3< T > const &angles)
| Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
template<typename T >
detail::tmat3x3< T > | orientate3 (T const &angle)
| Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.
template<typename T >
detail::tmat4x4< T > | orientate4 (detail::tvec3< T > const &angles)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
template<typename valType >
detail::tmat4x4< valType > | yawPitchRoll (valType const &yaw, valType const &pitch, valType const &roll)
| Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

## Detailed Description

GLM_GTX_euler_angles extension: Build matrices from Euler angles.