### - p -

- perp() : glm::gtx::perpendicular
- perspective() : glm::gtc::matrix_projection
- perspectiveFov() : glm::gtx::matrix_projection
- pitch() : glm::gtx::quaternion
- polar() : glm::gtx::polar_coordinates
- pow() : glm::core::function::exponential , glm::gtx::integer , glm::gtx::quaternion , glm::gtx::unsigned_int
- pow2() : glm::gtx::optimum_pow
- pow3() : glm::gtx::optimum_pow
- pow4() : glm::gtx::optimum_pow
- powerOfTwoAbove() : glm::gtx::bit
- powerOfTwoBelow() : glm::gtx::bit
- powerOfTwoNearest() : glm::gtx::bit
- powOfTwo() : glm::gtx::optimum_pow
- proj() : glm::gtx::projection
- proj2D() : glm::gtx::transform2
- proj3D() : glm::gtx::transform2
- project() : glm::gtc::matrix_projection