### - f -

- f16_abgr_cast() : glm::gtx::color_cast
- f16_argb_cast() : glm::gtx::color_cast
- f16_bgra_cast() : glm::gtx::color_cast
- f16_bgrx_cast() : glm::gtx::color_cast
- f16_channel_cast() : glm::gtx::color_cast
- f16_rgba_cast() : glm::gtx::color_cast
- f16_rgbx_cast() : glm::gtx::color_cast
- f16_xbgr_cast() : glm::gtx::color_cast
- f16_xrgb_cast() : glm::gtx::color_cast
- f32_abgr_cast() : glm::gtx::color_cast
- f32_argb_cast() : glm::gtx::color_cast
- f32_bgra_cast() : glm::gtx::color_cast
- f32_bgrx_cast() : glm::gtx::color_cast
- f32_channel_cast() : glm::gtx::color_cast
- f32_rgba_cast() : glm::gtx::color_cast
- f32_rgbx_cast() : glm::gtx::color_cast
- f32_xbgr_cast() : glm::gtx::color_cast
- f32_xrgb_cast() : glm::gtx::color_cast
- f64_abgr_cast() : glm::gtx::color_cast
- f64_argb_cast() : glm::gtx::color_cast
- f64_bgra_cast() : glm::gtx::color_cast
- f64_bgrx_cast() : glm::gtx::color_cast
- f64_channel_cast() : glm::gtx::color_cast
- f64_rgba_cast() : glm::gtx::color_cast
- f64_rgbx_cast() : glm::gtx::color_cast
- f64_xbgr_cast() : glm::gtx::color_cast
- f64_xrgb_cast() : glm::gtx::color_cast
- faceforward() : glm::core::function::geometric
- factorial() : glm::gtx::integer
- fastAcos() : glm::gtx::fast_trigonometry
- fastAsin() : glm::gtx::fast_trigonometry
- fastAtan() : glm::gtx::fast_trigonometry
- fastCos() : glm::gtx::fast_trigonometry
- fastDistance() : glm::gtx::fast_square_root
- fastExp() : glm::gtx::fast_exponential
- fastExp2() : glm::gtx::fast_exponential
- fastInverseSqrt() : glm::gtx::fast_square_root
- fastLength() : glm::gtx::fast_square_root
- fastLn() : glm::gtx::fast_exponential
- fastLog() : glm::gtx::fast_exponential
- fastLog2() : glm::gtx::fast_exponential
- fastNormalize() : glm::gtx::fast_square_root
- fastNormalizeDot() : glm::gtx::normalize_dot
- fastPow() : glm::gtx::fast_exponential
- fastSin() : glm::gtx::fast_trigonometry
- fastSqrt() : glm::gtx::fast_square_root
- fastTan() : glm::gtx::fast_trigonometry
- findLSB() : glm::core::function::integer
- findMSB() : glm::core::function::integer
- floatBitsToInt() : glm::core::function::common
- floor() : glm::core::function::common
- fma() : glm::core::function::common
- fract() : glm::core::function::common
- frexp() : glm::core::function::common
- frustum() : glm::gtc::matrix_projection