/*
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Open Asset Import Library (assimp)
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All rights reserved.

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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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*/
#include "UnitTestPCH.h"

#include <assimp/anim.h>

using namespace Assimp;

class utAnim : public ::testing::Test {
    // empty
};

TEST_F( utAnim, aiVectorKeyCreationTest ) {
    aiVectorKey defaultConstTest;
    EXPECT_DOUBLE_EQ( 0.0, defaultConstTest.mTime );

    aiVector3D v( 1, 2, 3 );
    aiVectorKey constrWithValuesTest( 1, v );
    EXPECT_DOUBLE_EQ( 1.0, constrWithValuesTest.mTime );
    EXPECT_EQ( v, constrWithValuesTest.mValue );

    EXPECT_NE( defaultConstTest, constrWithValuesTest );
    EXPECT_TRUE( defaultConstTest != constrWithValuesTest );
    defaultConstTest.mTime = 1;
    constrWithValuesTest.mTime = 2;
    EXPECT_TRUE( defaultConstTest < constrWithValuesTest );
}

TEST_F( utAnim, aiQuatKeyTest ) {
    aiQuatKey defaultConstrTest;
    EXPECT_DOUBLE_EQ( 0.0, defaultConstrTest.mTime );

    aiQuaternion q;
    aiQuatKey constrWithValuesTest( 1.0, q );
    EXPECT_DOUBLE_EQ( 1.0, constrWithValuesTest.mTime );
    EXPECT_EQ( q, constrWithValuesTest.mValue );
}

TEST_F( utAnim, aiNodeAnimTest ) {
    bool ok( true );
    try {
        aiNodeAnim myAnim;
        EXPECT_EQ( aiAnimBehaviour_DEFAULT, myAnim.mPreState );
        EXPECT_EQ( aiAnimBehaviour_DEFAULT, myAnim.mPostState );
    } catch ( ... ) {
        ok = false;
    }
    EXPECT_TRUE( ok );
}

TEST_F( utAnim, aiMeshAnimTest ) {
    bool ok( true );
    try {
        aiMeshAnim myMeshAnim;
    } catch ( ... ) {
        ok = false;
    }
    EXPECT_TRUE( ok );
}

TEST_F( utAnim, aiAnimationTest ) {
    bool ok( true );
    try {
        aiAnimation myAnimation;
    } catch ( ... ) {
        ok = false;
    }
    EXPECT_TRUE( ok );
}