/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------

Copyright (c) 2006-2017, assimp team

All rights reserved.

Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:

* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.

* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.

* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

----------------------------------------------------------------------
*/
#pragma once

#include <vector>
#include <string>
#include <memory>
#include <iostream>
#include <fstream>
#include <ostream>
#include "MMDCpp14.h"

namespace vmd
{
	/// ボーンフレーム
	class VmdBoneFrame
	{
	public:
		/// ボーン名
		std::string name;
		/// フレーム番号
		int frame;
		/// 位置
		float position[3];
		/// 回転
		float orientation[4];
		/// 補間曲線
		char interpolation[4][4][4];

		void Read(std::istream* stream)
		{
			char buffer[15];
			stream->read((char*) buffer, sizeof(char)*15);
			name = std::string(buffer);
			stream->read((char*) &frame, sizeof(int));
			stream->read((char*) position, sizeof(float)*3);
			stream->read((char*) orientation, sizeof(float)*4);
			stream->read((char*) interpolation, sizeof(char) * 4 * 4 * 4);
		}

		void Write(std::ostream* stream)
		{
			stream->write((char*)name.c_str(), sizeof(char) * 15);
			stream->write((char*)&frame, sizeof(int));
			stream->write((char*)position, sizeof(float) * 3);
			stream->write((char*)orientation, sizeof(float) * 4);
			stream->write((char*)interpolation, sizeof(char) * 4 * 4 * 4);
		}
	};

	/// 表情フレーム
	class VmdFaceFrame
	{
	public:
		/// 表情名
		std::string face_name;
		/// 表情の重み
		float weight;
		/// フレーム番号
		uint32_t frame;

		void Read(std::istream* stream)
		{
			char buffer[15];
			stream->read((char*) &buffer, sizeof(char) * 15);
			face_name = std::string(buffer);
			stream->read((char*) &frame, sizeof(int));
			stream->read((char*) &weight, sizeof(float));
		}

		void Write(std::ostream* stream)
		{
			stream->write((char*)face_name.c_str(), sizeof(char) * 15);
			stream->write((char*)&frame, sizeof(int));
			stream->write((char*)&weight, sizeof(float));
		}
	};

	/// カメラフレーム
	class VmdCameraFrame
	{
	public:
		/// フレーム番号
		int frame;
		/// 距離
		float distance;
		/// 位置
		float position[3];
		/// 回転
		float orientation[3];
		/// 補間曲線
		char interpolation[6][4];
		/// 視野角
		float angle;
		/// 不明データ
		char unknown[3];

		void Read(std::istream *stream)
		{
			stream->read((char*) &frame, sizeof(int));
			stream->read((char*) &distance, sizeof(float));
			stream->read((char*) position, sizeof(float) * 3);
			stream->read((char*) orientation, sizeof(float) * 3);
			stream->read((char*) interpolation, sizeof(char) * 24);
			stream->read((char*) &angle, sizeof(float));
			stream->read((char*) unknown, sizeof(char) * 3);
		}

		void Write(std::ostream *stream)
		{
			stream->write((char*)&frame, sizeof(int));
			stream->write((char*)&distance, sizeof(float));
			stream->write((char*)position, sizeof(float) * 3);
			stream->write((char*)orientation, sizeof(float) * 3);
			stream->write((char*)interpolation, sizeof(char) * 24);
			stream->write((char*)&angle, sizeof(float));
			stream->write((char*)unknown, sizeof(char) * 3);
		}
	};

	/// ライトフレーム
	class VmdLightFrame
	{
	public:
		/// フレーム番号
		int frame;
		/// 色
		float color[3];
		/// 位置
		float position[3];

		void Read(std::istream* stream)
		{
			stream->read((char*) &frame, sizeof(int));
			stream->read((char*) color, sizeof(float) * 3);
			stream->read((char*) position, sizeof(float) * 3);
		}

		void Write(std::ostream* stream)
		{
			stream->write((char*)&frame, sizeof(int));
			stream->write((char*)color, sizeof(float) * 3);
			stream->write((char*)position, sizeof(float) * 3);
		}
	};

	/// IKの有効無効
	class VmdIkEnable
	{
	public:
		std::string ik_name;
		bool enable;
	};

	/// IKフレーム
	class VmdIkFrame
	{
	public:
		int frame;
		bool display;
		std::vector<VmdIkEnable> ik_enable;

		void Read(std::istream *stream)
		{
			char buffer[20];
			stream->read((char*) &frame, sizeof(int));
			stream->read((char*) &display, sizeof(uint8_t));
			int ik_count;
			stream->read((char*) &ik_count, sizeof(int));
			ik_enable.resize(ik_count);
			for (int i = 0; i < ik_count; i++)
			{
				stream->read(buffer, 20);
				ik_enable[i].ik_name = std::string(buffer);
				stream->read((char*) &ik_enable[i].enable, sizeof(uint8_t));
			}
		}

		void Write(std::ostream *stream)
		{
			stream->write((char*)&frame, sizeof(int));
			stream->write((char*)&display, sizeof(uint8_t));
			int ik_count = static_cast<int>(ik_enable.size());
			stream->write((char*)&ik_count, sizeof(int));
			for (int i = 0; i < ik_count; i++)
			{
				const VmdIkEnable& ik_enable = this->ik_enable.at(i);
				stream->write(ik_enable.ik_name.c_str(), 20);
				stream->write((char*)&ik_enable.enable, sizeof(uint8_t));
			}
		}
	};

	/// VMDモーション
	class VmdMotion
	{
	public:
		/// モデル名
		std::string model_name;
		/// バージョン
		int version;
		/// ボーンフレーム
		std::vector<VmdBoneFrame> bone_frames;
		/// 表情フレーム
		std::vector<VmdFaceFrame> face_frames;
		/// カメラフレーム
		std::vector<VmdCameraFrame> camera_frames;
		/// ライトフレーム
		std::vector<VmdLightFrame> light_frames;
		/// IKフレーム
		std::vector<VmdIkFrame> ik_frames;

		static std::unique_ptr<VmdMotion> LoadFromFile(char const *filename)
		{
			std::ifstream stream(filename, std::ios::binary);
			auto result = LoadFromStream(&stream);
			stream.close();
			return result;
		}

		static std::unique_ptr<VmdMotion> LoadFromStream(std::ifstream *stream)
		{

			char buffer[30];
			auto result = mmd::make_unique<VmdMotion>();

			// magic and version
			stream->read((char*) buffer, 30);
			if (strncmp(buffer, "Vocaloid Motion Data", 20))
			{
				std::cerr << "invalid vmd file." << std::endl;
				return nullptr;
			}
			result->version = std::atoi(buffer + 20);

			// name
			stream->read(buffer, 20);
			result->model_name = std::string(buffer);

			// bone frames
			int bone_frame_num;
			stream->read((char*) &bone_frame_num, sizeof(int));
			result->bone_frames.resize(bone_frame_num);
			for (int i = 0; i < bone_frame_num; i++)
			{
				result->bone_frames[i].Read(stream);
			}

			// face frames
			int face_frame_num;
			stream->read((char*) &face_frame_num, sizeof(int));
			result->face_frames.resize(face_frame_num);
			for (int i = 0; i < face_frame_num; i++)
			{
				result->face_frames[i].Read(stream);
			}

			// camera frames
			int camera_frame_num;
			stream->read((char*) &camera_frame_num, sizeof(int));
			result->camera_frames.resize(camera_frame_num);
			for (int i = 0; i < camera_frame_num; i++)
			{
				result->camera_frames[i].Read(stream);
			}

			// light frames
			int light_frame_num;
			stream->read((char*) &light_frame_num, sizeof(int));
			result->light_frames.resize(light_frame_num);
			for (int i = 0; i < light_frame_num; i++)
			{
				result->light_frames[i].Read(stream);
			}

			// unknown2
			stream->read(buffer, 4);

			// ik frames
			if (stream->peek() != std::ios::traits_type::eof())
			{
				int ik_num;
				stream->read((char*) &ik_num, sizeof(int));
				result->ik_frames.resize(ik_num);
				for (int i = 0; i < ik_num; i++)
				{
					result->ik_frames[i].Read(stream);
				}
			}

			if (stream->peek() != std::ios::traits_type::eof())
			{
				std::cerr << "vmd stream has unknown data." << std::endl;
			}

			return result;
		}

		bool SaveToFile(const std::u16string& filename)
		{
			// TODO: How to adapt u16string to string?
			/*
			std::ofstream stream(filename.c_str(), std::ios::binary);
			auto result = SaveToStream(&stream);
			stream.close();
			return result;
			*/
			return false;
		}

		bool SaveToStream(std::ofstream *stream)
		{
			std::string magic = "Vocaloid Motion Data 0002\0";
			magic.resize(30);

			// magic and version
			stream->write(magic.c_str(), 30);

			// name
			stream->write(model_name.c_str(), 20);

			// bone frames
			const int bone_frame_num = static_cast<int>(bone_frames.size());
			stream->write(reinterpret_cast<const char*>(&bone_frame_num), sizeof(int));
			for (int i = 0; i < bone_frame_num; i++)
			{
				bone_frames[i].Write(stream);
			}

			// face frames
			const int face_frame_num = static_cast<int>(face_frames.size());
			stream->write(reinterpret_cast<const char*>(&face_frame_num), sizeof(int));
			for (int i = 0; i < face_frame_num; i++)
			{
				face_frames[i].Write(stream);
			}

			// camera frames
			const int camera_frame_num = static_cast<int>(camera_frames.size());
			stream->write(reinterpret_cast<const char*>(&camera_frame_num), sizeof(int));
			for (int i = 0; i < camera_frame_num; i++)
			{
				camera_frames[i].Write(stream);
			}

			// light frames
			const int light_frame_num = static_cast<int>(light_frames.size());
			stream->write(reinterpret_cast<const char*>(&light_frame_num), sizeof(int));
			for (int i = 0; i < light_frame_num; i++)
			{
				light_frames[i].Write(stream);
			}

			// self shadow datas
			const int self_shadow_num = 0;
			stream->write(reinterpret_cast<const char*>(&self_shadow_num), sizeof(int));

			// ik frames
			const int ik_num = static_cast<int>(ik_frames.size());
			stream->write(reinterpret_cast<const char*>(&ik_num), sizeof(int));
			for (int i = 0; i < ik_num; i++)
			{
				ik_frames[i].Write(stream);
			}

			return true;
		}
	};
}
