/*
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Open Asset Import Library (assimp)
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All rights reserved.

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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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*/

#include "UnitTestPCH.h"

#include <assimp/scene.h>
#include <assimp/SceneCombiner.h>

using namespace Assimp;

class utScene : public ::testing::Test {
protected:
	aiScene *scene;

    void SetUp() override {
		scene = new aiScene;
    }

    void TearDown() override {
		delete scene;
		scene = nullptr;
    }
};

TEST_F(utScene, findNodeTest) {
	scene->mRootNode = new aiNode();
	scene->mRootNode->mName.Set("test");
	aiNode *child = new aiNode;
	child->mName.Set("child");
	scene->mRootNode->addChildren(1, &child);
	aiNode *found = scene->mRootNode->FindNode("child");
	EXPECT_EQ(child, found);
}

TEST_F(utScene, sceneHasContentTest) {
    EXPECT_FALSE(scene->HasAnimations());
	EXPECT_FALSE(scene->HasMaterials());
	EXPECT_FALSE(scene->HasMeshes());
	EXPECT_FALSE(scene->HasCameras());
	EXPECT_FALSE(scene->HasLights());
	EXPECT_FALSE(scene->HasTextures());
}

TEST_F(utScene, getShortFilenameTest) {
	std::string long_filename1 = "foo_bar/name";
    const char *name1 = scene->GetShortFilename(long_filename1.c_str());
	EXPECT_NE(nullptr, name1);

    std::string long_filename2 = "foo_bar\\name";
    const char *name2 = scene->GetShortFilename(long_filename2.c_str());
	EXPECT_NE(nullptr, name2);
}

TEST_F(utScene, deepCopyTest) {
    scene->mRootNode = new aiNode();
    
    scene->mNumMeshes = 1;
    scene->mMeshes = new aiMesh *[scene->mNumMeshes] ();
    scene->mMeshes[0] = new aiMesh ();

    scene->mMeshes[0]->SetTextureCoordsName (0, aiString ("test"));

    {
        aiScene* copied = nullptr;
        SceneCombiner::CopyScene(&copied,scene);
        delete copied;
    }
}

TEST_F(utScene, getEmbeddedTextureTest) {
}
