//=========================================================================
//  Copyright (c) Kitware, Inc.
//  All rights reserved.
//  See LICENSE.txt for details.
//
//  This software is distributed WITHOUT ANY WARRANTY; without even
//  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
//  PURPOSE.  See the above copyright notice for more information.
//=========================================================================

#include "smtk/mesh/ExtractTessellation.h"
#include "smtk/mesh/Collection.h"
#include "smtk/mesh/Manager.h"
#include "smtk/mesh/PointConnectivity.h"
#include "smtk/mesh/PointSet.h"

#include "smtk/model/Edge.h"
#include "smtk/model/EdgeUse.h"
#include "smtk/model/EntityRef.h"
#include "smtk/model/Loop.h"
#include "smtk/model/Manager.h"
#include "smtk/model/Vertex.h"

#include <cmath>
#include <deque>
#include <utility>

namespace smtk
{
namespace mesh
{

namespace detail
{

inline unsigned char smtkToSMTKCell(smtk::mesh::CellType t)
{
  return t;
}

inline unsigned char smtkToVTKCell(smtk::mesh::CellType t)
{
  unsigned char ctype = 0; //VTK_EMPTY_CELL
  switch (t)
  {
    case smtk::mesh::Vertex:
      ctype = 1; //VTK_VERTEX
      break;
    case smtk::mesh::Line:
      ctype = 3; //VTK_LINE
      break;
    case smtk::mesh::Triangle:
      ctype = 5; //VTK_TRIANGLE
      break;
    case smtk::mesh::Quad:
      ctype = 9; //VTK_QUAD
      break;
    case smtk::mesh::Polygon:
      ctype = 7; //VTK_POLYGON
      break;
    case smtk::mesh::Tetrahedron:
      ctype = 10; //VTK_TETRA
      break;
    case smtk::mesh::Pyramid:
      ctype = 14; //VTK_PYRAMID
      break;
    case smtk::mesh::Wedge:
      ctype = 13; //VTK_WEDGE
      break;
    case smtk::mesh::Hexahedron:
      ctype = 12; //VTK_HEXAHEDRON
      break;
    default:
      ctype = 0; //VTK_EMPTY_CELL
      break;
  }
  return ctype;
}

inline std::size_t smtkToSMTKLocation(const std::size_t& location, int numPts)
{
  return location + numPts;
}

inline std::size_t smtkToVTKLocation(const std::size_t& location, int numPts)
{
  return location + numPts + 1;
}

inline std::size_t smtkToSMTKConn(std::int64_t&, std::size_t index, int)
{
  //do nothing as we aren't storing the length of each cell in the connectivity
  //array
  return index;
}

inline std::size_t smtkToVTKConn(std::int64_t& conn, std::size_t index, int numPts)
{
  //store the length of the cell in the connectivity array
  conn = numPts;
  return index + 1;
}

} //namespace detail

void PreAllocatedTessellation::determineAllocationLengths(const smtk::mesh::MeshSet& ms,
  std::int64_t& connectivityLength, std::int64_t& numberOfCells, std::int64_t& numberOfPoints)

{
  determineAllocationLengths(ms.cells(), connectivityLength, numberOfCells, numberOfPoints);
}

void PreAllocatedTessellation::determineAllocationLengths(const smtk::mesh::CellSet& cs,
  std::int64_t& connectivityLength, std::int64_t& numberOfCells, std::int64_t& numberOfPoints)

{
  connectivityLength = cs.pointConnectivity().size();
  numberOfCells = cs.size();
  numberOfPoints = cs.points().size();
}

void PreAllocatedTessellation::determineAllocationLengths(const smtk::model::EntityRef& eRef,
  const smtk::mesh::CollectionPtr& c, std::int64_t& connectivityLength, std::int64_t& numberOfCells,
  std::int64_t& numberOfPoints)

{
  determineAllocationLengths(
    c->findAssociatedCells(eRef), connectivityLength, numberOfCells, numberOfPoints);
}

void PreAllocatedTessellation::determineAllocationLengths(const smtk::model::Loop& loop,
  const smtk::mesh::CollectionPtr& c, std::int64_t& connectivityLength, std::int64_t& numberOfCells,
  std::int64_t& numberOfPoints)

{
  smtk::mesh::HandleRange cellRange;
  smtk::mesh::CellSet cells(c, cellRange);

  // Grab the edge uses from the loop.
  smtk::model::EdgeUses euses = loop.edgeUses();

  // Loop over the edge uses
  for (auto eu = euses.crbegin(); eu != euses.crend(); ++eu)
  {
    // Collect the cells associated with the edge connected to the edge use
    cells = set_union(cells, c->findAssociatedCells(eu->edge()));
  }

  determineAllocationLengths(cells, connectivityLength, numberOfCells, numberOfPoints);
}

PreAllocatedTessellation::PreAllocatedTessellation(std::int64_t* connectivity)
  : m_connectivity(connectivity)
  , m_cellLocations(NULL)
  , m_cellTypes(NULL)
  , m_dpoints(NULL)
  , m_fpoints(NULL)
  , m_useVTKConnectivity(true)
  , m_useVTKCellTypes(true)
{
}

PreAllocatedTessellation::PreAllocatedTessellation(std::int64_t* connectivity, float* points)
  : m_connectivity(connectivity)
  , m_cellLocations(NULL)
  , m_cellTypes(NULL)
  , m_dpoints(NULL)
  , m_fpoints(points)
  , m_useVTKConnectivity(true)
  , m_useVTKCellTypes(true)
{
}

PreAllocatedTessellation::PreAllocatedTessellation(std::int64_t* connectivity, double* points)
  : m_connectivity(connectivity)
  , m_cellLocations(NULL)
  , m_cellTypes(NULL)
  , m_dpoints(points)
  , m_fpoints(NULL)
  , m_useVTKConnectivity(true)
  , m_useVTKCellTypes(true)
{
}

PreAllocatedTessellation::PreAllocatedTessellation(
  std::int64_t* connectivity, std::int64_t* cellLocations, unsigned char* cellTypes)
  : m_connectivity(connectivity)
  , m_cellLocations(cellLocations)
  , m_cellTypes(cellTypes)
  , m_dpoints(NULL)
  , m_fpoints(NULL)
  , m_useVTKConnectivity(true)
  , m_useVTKCellTypes(true)
{
}

PreAllocatedTessellation::PreAllocatedTessellation(
  std::int64_t* connectivity, std::int64_t* cellLocations, unsigned char* cellTypes, float* points)
  : m_connectivity(connectivity)
  , m_cellLocations(cellLocations)
  , m_cellTypes(cellTypes)
  , m_dpoints(NULL)
  , m_fpoints(points)
  , m_useVTKConnectivity(true)
  , m_useVTKCellTypes(true)
{
}

PreAllocatedTessellation::PreAllocatedTessellation(
  std::int64_t* connectivity, std::int64_t* cellLocations, unsigned char* cellTypes, double* points)
  : m_connectivity(connectivity)
  , m_cellLocations(cellLocations)
  , m_cellTypes(cellTypes)
  , m_dpoints(points)
  , m_fpoints(NULL)
  , m_useVTKConnectivity(true)
  , m_useVTKCellTypes(true)
{
}

Tessellation::Tessellation()
  : m_connectivity()
  , m_cellLocations()
  , m_cellTypes()
  , m_points()
  , m_useVTKConnectivity(true)
  , m_useVTKCellTypes(true)
{
}

Tessellation::Tessellation(bool useVTKConnectivity, bool useVTKCellTypes)
  : m_connectivity()
  , m_cellLocations()
  , m_cellTypes()
  , m_points()
  , m_useVTKConnectivity(useVTKConnectivity)
  , m_useVTKCellTypes(useVTKCellTypes)
{
}

void Tessellation::extract(const smtk::mesh::MeshSet& ms)
{
  this->extract(ms.cells(), ms.points());
}

void Tessellation::extract(const smtk::mesh::CellSet& cs)
{
  this->extract(cs, cs.points());
}

void Tessellation::extract(const smtk::mesh::MeshSet& ms, const smtk::mesh::PointSet& ps)
{
  this->extract(ms.cells(), ps);
}

void Tessellation::extract(const smtk::mesh::CellSet& cs, const smtk::mesh::PointSet& ps)
{
  //determine the lengths
  std::int64_t connectivityLength = -1;
  std::int64_t numberOfCells = -1;
  std::int64_t numberOfPoints = -1;

  PreAllocatedTessellation::determineAllocationLengths(
    cs, connectivityLength, numberOfCells, numberOfPoints);
  //handle vtk style connectivity
  if (this->useVTKConnectivity())
  {
    connectivityLength += numberOfCells;
  }

  this->m_connectivity.resize(connectivityLength);
  this->m_cellLocations.resize(numberOfCells);
  this->m_cellTypes.resize(numberOfCells);
  //since the input PointSet can contain more points that the computed number,
  //set numberOfPoints to the PointSet size.
  numberOfPoints = ps.size();
  this->m_points.resize(numberOfPoints * 3);

  smtk::mesh::PreAllocatedTessellation tess(
    &this->m_connectivity[0], &this->m_cellLocations[0], &this->m_cellTypes[0], &this->m_points[0]);

  //set the vtk connectivity and cell types flags properly
  const bool disableVTKConn = !this->useVTKConnectivity();
  const bool disableVTKCellTypes = !this->useVTKCellTypes();
  tess.disableVTKStyleConnectivity(disableVTKConn);
  tess.disableVTKCellTypes(disableVTKCellTypes);

  extractTessellation(cs, ps, tess);
}

void extractTessellation(const smtk::mesh::MeshSet& ms, PreAllocatedTessellation& tess)
{
  extractTessellation(ms.cells(), ms.points(), tess);
}

void extractTessellation(const smtk::mesh::CellSet& cs, PreAllocatedTessellation& tess)
{
  extractTessellation(cs, cs.points(), tess);
}

void extractTessellation(const smtk::model::EntityRef& eRef, const smtk::mesh::CollectionPtr& c,
  PreAllocatedTessellation& tess)
{
  CellSet cs = c->findAssociatedCells(eRef);
  extractTessellation(cs, cs.points(), tess);
}

void extractTessellation(
  const smtk::mesh::MeshSet& ms, const smtk::mesh::PointSet& ps, PreAllocatedTessellation& tess)
{
  extractTessellation(ms.cells(), ps, tess);
}

void extractTessellation(
  const smtk::mesh::CellSet& cs, const smtk::mesh::PointSet& ps, PreAllocatedTessellation& tess)
{
  smtk::mesh::PointConnectivity pc = cs.pointConnectivity();
  extractTessellation(pc, ps, tess);
}

template <class PointConnectivity>
void extractTessellationInternal(
  PointConnectivity& pc, const smtk::mesh::PointSet& ps, PreAllocatedTessellation& tess)
{
  //we need to detect what options of tesselation the user has enabled.
  const bool fetch_cellLocations = tess.m_cellLocations != NULL;
  const bool fetch_fPoints = tess.m_fpoints != NULL;
  const bool fetch_dPoints = tess.m_dpoints != NULL;

  //we need to determine what version of this function we are actually
  //using. This is fairly important as we don't want to branch within the
  //tight loop. To complicate the matter we also have to determine if
  //we are using VTK style connectivity or a compacted connectivity format.

  //determine the function pointer to use for the connectivity array
  std::size_t (*addCellLen)(std::int64_t & conn, std::size_t index, int numPts) =
    detail::smtkToSMTKConn;
  if (tess.m_useVTKConnectivity)
  {
    addCellLen = detail::smtkToVTKConn;
  }

  int numPts = 0;
  const smtk::mesh::Handle* pointIds;
  std::size_t conn_index = 0;
  smtk::mesh::CellType ctype;
  if (fetch_cellLocations)
  {
    //determine the function pointer to use for the cell type conversion
    unsigned char (*convertCellTypeFunction)(smtk::mesh::CellType t) = detail::smtkToSMTKCell;
    if (tess.m_useVTKCellTypes)
    {
      convertCellTypeFunction = detail::smtkToVTKCell;
    }

    //determine the function pointer to use for the cell location conversion
    std::size_t (*updateCellLocationFunction)(const std::size_t& location, int numPts) =
      detail::smtkToSMTKLocation;
    if (tess.m_useVTKConnectivity)
    { //needs to check for vtk connectivity as that is how we deduce where the location is
      updateCellLocationFunction = detail::smtkToVTKLocation;
    }

    //Issue we haven't handled the VTK syst
    std::size_t index = 0;
    for (pc.initCellTraversal(); pc.fetchNextCell(ctype, numPts, pointIds);
         ++index, conn_index += numPts)
    {
      //first we mark the current cell location this is done before addCellLen as that
      //will modify conn_index
      tess.m_cellLocations[index] = conn_index;

      conn_index = addCellLen(*(tess.m_connectivity + conn_index), conn_index, numPts);

      for (int i = 0; i < numPts; ++i)
      {
        //call find on the pointset to determine the proper index for the
        //point id. the point id value is based off the global point id, and
        //we need to transform it to a relative id based of the pointset
        //that was past in
        tess.m_connectivity[conn_index + i] = ps.find(pointIds[i]);
      }

      tess.m_cellTypes[index] = convertCellTypeFunction(ctype);
    }
  }
  else
  {
    for (pc.initCellTraversal(); pc.fetchNextCell(ctype, numPts, pointIds); conn_index += numPts)
    {
      conn_index = addCellLen(*(tess.m_connectivity + conn_index), conn_index, numPts);

      for (int i = 0; i < numPts; ++i)
      {
        //call find on the pointset to determine the proper index for the
        //point id. the point id value is based off the global point id, and
        //we need to transform it to a relative id based of the pointset
        //that was past in
        tess.m_connectivity[conn_index + i] = ps.find(pointIds[i]);
      }
    }
  }

  //we now have to read in the points if requested
  if (fetch_dPoints)
  {
    ps.get(tess.m_dpoints);
  }
  else if (fetch_fPoints)
  {
    ps.get(tess.m_fpoints);
  }
}

void extractTessellation(
  smtk::mesh::PointConnectivity& pc, const smtk::mesh::PointSet& ps, PreAllocatedTessellation& tess)
{
  extractTessellationInternal<smtk::mesh::PointConnectivity>(pc, ps, tess);
}

void extractTessellation(const smtk::model::EntityRef& eRef, const smtk::mesh::CollectionPtr& c,
  const smtk::mesh::PointSet& ps, PreAllocatedTessellation& tess)
{
  extractTessellation(c->findAssociatedCells(eRef), ps, tess);
}

namespace
{
// A Link is simply a pair of vertex ids.
struct Link
{
  const smtk::mesh::Handle& first() const { return this->Handles[0]; }
  const smtk::mesh::Handle& second() const { return this->Handles[1]; }

  smtk::mesh::Handle Handles[2];
};

// A Chain is a list of Links, allowing for O[1] prepending, appending and
// joining.
typedef std::deque<Link> Chain;

// An OrderedEdge is a list of Chains that supports the addition of links and
// the merging of chains.
struct OrderedEdge
{
  OrderedEdge()
    : MergeLimit(std::numeric_limits<std::size_t>::max())
  {
  }

  // When a link is inserted, we check to see if it can be prepended or
  // appended to any extant chains. If it can, we add it to the appropriate
  // chain in the correct orientation. Otherwise, it seeds a new Chain. If
  // the number of Chains exceeds the user-defined Merge Limit, the Chains
  // are merged.
  void insert_link(Link& l)
  {
    if (this->Chains.size() >= this->MergeLimit)
    {
      this->merge_chains();
    }

    // link (a,b)
    for (auto& c : this->Chains)
    {
      if (l.second() == c.front().first())
      {
        // (a,b) -> (b,...)
        c.push_front(l);
        return;
      }
      else if (l.first() == c.back().second())
      {
        // (...,a) <- (a,b)
        c.push_back(l);
        return;
      }
    }
    Chain c(1, l);
    this->Chains.push_back(c);
  }

  // merge_chains consists of two loops over our Chains. For each Chain c1,
  // we cycle through the subsequent Chains in the list to see if they can be
  // appended or prepended to c1. Once all possible connections have been made
  // to c1, we move to the next chain. If all Links are present, the outer
  // loop will execute exactly one iteration. Otherwise, Chain fragments are
  // merged, ensuring the fewest possible number of Chains remain.
  void merge_chains()
  {
    for (auto c1 = this->Chains.begin(); c1 != Chains.end();)
    {
      const std::size_t c1_size = c1->size();
      auto c2 = c1;
      for (++c2; c2 != Chains.end(); ++c2)
      {
        if (c2->empty())
        {
          continue;
        }

        // chain c1 looks like (a,...,b)
        if (c1->front().first() == c2->back().second())
        {
          // (...,a) -> (a,...,b)
          c1->insert(
            c1->begin(), std::make_move_iterator(c2->begin()), std::make_move_iterator(c2->end()));
          c2->clear();
        }
        else if (c2->front().first() == c1->back().second())
        {
          // (a,...,b) <- (b,...)
          c1->insert(
            c1->end(), std::make_move_iterator(c2->begin()), std::make_move_iterator(c2->end()));
          c2->clear();
        }
      }
      if (c1->size() == c1_size)
      {
        ++c1;
      }
    }

    // Erase the empty chains.
    for (auto c1 = this->Chains.begin(); c1 != Chains.end();)
    {
      if (c1->empty())
      {
        c1 = this->Chains.erase(c1);
      }
      else
      {
        ++c1;
      }
    }
  }

  std::deque<Chain> Chains;
  std::size_t MergeLimit;
};

class OrderedConnectivity
{
public:
  OrderedConnectivity(const std::deque<Chain>& chains)
    : Chains(chains)
  {
  }

  void initCellTraversal()
  {
    this->WhichConnectivityVector = this->Chains.begin();
    if (this->WhichConnectivityVector != this->Chains.end())
    {
      this->WhichLink = (*this->WhichConnectivityVector).begin();
    }
  }

  bool fetchNextCell(smtk::mesh::CellType& cellType, int& numPts, const smtk::mesh::Handle*& points)
  {
    // IterationState tracks connectivity by indices. We have lists though,
    // so we keep their indices and our iterators in lockstep. We probably
    // don't need to update the state at all, since our storage is not
    // accessible externally.

    numPts = 0;

    // We start by ensuring our connectivity vector is valid.
    if (this->WhichConnectivityVector == this->Chains.end())
    {
      return false;
    }

    // We then increment our offset in the connectivity vector and check that
    // it is still valid
    if (++this->WhichLink == this->WhichConnectivityVector->end())
    {
      if (++this->WhichConnectivityVector == this->Chains.end())
      {
        return false;
      }
      this->WhichLink = this->WhichConnectivityVector->begin();
    }

    // Now our connectivity iterators and indices are all in the right place.
    cellType = smtk::mesh::Line;
    numPts = 2;
    points = this->WhichLink->Handles;

    return true;
  }

private:
  const std::deque<Chain>& Chains;
  std::deque<Chain>::const_iterator WhichConnectivityVector;
  Chain::const_iterator WhichLink;
};

template <class OneDimensionalEntities>
void extractOrderedTessellation(const OneDimensionalEntities& oneDimEntities,
  const smtk::mesh::CollectionPtr& c, const smtk::mesh::PointSet& ps,
  PreAllocatedTessellation& tess)
{
  // Assuming that the lines that make up a loop are oriented but not ordered,
  // extractOrderedTessellation() takes an iterable collection of 1-dimensional
  // model entities and orders the output lines before extracting the
  // tessellation.

  OrderedEdge orderedEdge;
  Link link;

  for (auto ent = oneDimEntities.cbegin(); ent != oneDimEntities.cend(); ++ent)
  {
    // Grab the orientation of the entity
    int orientation = ent->orientation();

    // Collect the cells associated with the edge connected to the edge use
    CellSet cs = c->findAssociatedCells(*ent);

    // Retrieve its point connectivity array
    smtk::mesh::PointConnectivity pc = cs.pointConnectivity();

    int numPts = 0;
    const smtk::mesh::Handle* pointIds;
    // For large lists of cells, have the loop collapse its chain fragments
    // periodically during insertion.
    if (pc.numberOfCells() > 20)
    {
      orderedEdge.MergeLimit = static_cast<std::size_t>(std::sqrt(pc.numberOfCells()));
    }
    // For each line segment in our edge...
    for (pc.initCellTraversal(); pc.fetchNextCell(numPts, pointIds);)
    {
      // ... we construct a link and add it to our ordered loop.
      if (orientation == 1)
      {
        link.Handles[0] = ps.find(pointIds[0]);
        link.Handles[1] = ps.find(pointIds[1]);
      }
      else
      {
        link.Handles[0] = ps.find(pointIds[1]);
        link.Handles[1] = ps.find(pointIds[0]);
      }
      orderedEdge.insert_link(link);
    }
    orderedEdge.merge_chains();
  }

  // Create our own PointConnectivity using our ordered edge
  OrderedConnectivity orderedPC(orderedEdge.Chains);

  extractTessellationInternal<OrderedConnectivity>(orderedPC, ps, tess);
}
}

void extractOrderedTessellation(const smtk::model::EdgeUse& edgeUse,
  const smtk::mesh::CollectionPtr& c, PreAllocatedTessellation& tess)
{
  // Collect the cells associated with the edge
  smtk::mesh::CellSet cells = c->findAssociatedCells(edgeUse.edge());
  extractOrderedTessellation(edgeUse, c, cells.points(), tess);
}

void extractOrderedTessellation(
  const smtk::model::Loop& loop, const smtk::mesh::CollectionPtr& c, PreAllocatedTessellation& tess)
{
  smtk::mesh::HandleRange cellRange;
  smtk::mesh::CellSet cells(c, cellRange);

  // Grab the edge uses from the loop.
  smtk::model::EdgeUses edgeUses = loop.edgeUses();

  // Loop over the edge uses
  for (auto eu = edgeUses.crbegin(); eu != edgeUses.crend(); ++eu)
  {
    // Collect the cells associated with the edge connected to the edge use
    cells = set_union(cells, c->findAssociatedCells(eu->edge()));
  }

  extractOrderedTessellation(loop, c, cells.points(), tess);
}

void extractOrderedTessellation(const smtk::model::EdgeUse& edgeUse,
  const smtk::mesh::CollectionPtr& c, const smtk::mesh::PointSet& ps,
  PreAllocatedTessellation& tess)
{
  smtk::model::EdgeUses edgeUses;
  edgeUses.push_back(edgeUse);
  extractOrderedTessellation<smtk::model::EdgeUses>(edgeUses, c, ps, tess);
}

void extractOrderedTessellation(const smtk::model::Loop& loop, const smtk::mesh::CollectionPtr& c,
  const smtk::mesh::PointSet& ps, PreAllocatedTessellation& tess)
{
  smtk::model::EdgeUses euses = loop.edgeUses();
  extractOrderedTessellation<smtk::model::EdgeUses>(euses, c, ps, tess);
}
}
}
