// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-FileCopyrightText: Copyright 2008 Sandia Corporation
// SPDX-License-Identifier: LicenseRef-BSD-3-Clause-Sandia-USGov

#include "vtkInteractorStyleRubberBand2D.h"

#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkCommand.h"
#include "vtkObjectFactory.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkUnsignedCharArray.h"

VTK_ABI_NAMESPACE_BEGIN
vtkStandardNewMacro(vtkInteractorStyleRubberBand2D);

//------------------------------------------------------------------------------
vtkInteractorStyleRubberBand2D::vtkInteractorStyleRubberBand2D()
{
  this->PixelArray = vtkUnsignedCharArray::New();
  this->Interaction = NONE;
  this->RenderOnMouseMove = false;
  this->StartPosition[0] = 0;
  this->StartPosition[1] = 0;
  this->EndPosition[0] = 0;
  this->EndPosition[1] = 0;
}

//------------------------------------------------------------------------------
vtkInteractorStyleRubberBand2D::~vtkInteractorStyleRubberBand2D()
{
  this->PixelArray->Delete();
}

//------------------------------------------------------------------------------
void vtkInteractorStyleRubberBand2D::OnLeftButtonDown()
{
  if (this->Interaction == NONE)
  {
    if (this->Interactor->GetAltKey())
    {
      this->Interaction = PANNING;
    }
    else
    {
      this->Interaction = SELECTING;
      vtkRenderWindow* renWin = this->Interactor->GetRenderWindow();

      this->StartPosition[0] = this->Interactor->GetEventPosition()[0];
      this->StartPosition[1] = this->Interactor->GetEventPosition()[1];
      this->EndPosition[0] = this->StartPosition[0];
      this->EndPosition[1] = this->StartPosition[1];

      this->PixelArray->Initialize();
      this->PixelArray->SetNumberOfComponents(4);
      const int* size = renWin->GetSize();
      this->PixelArray->SetNumberOfTuples(size[0] * size[1]);

      renWin->GetRGBACharPixelData(0, 0, size[0] - 1, size[1] - 1, 1, this->PixelArray);
    }
    this->FindPokedRenderer(this->StartPosition[0], this->StartPosition[1]);
    this->InvokeEvent(vtkCommand::StartInteractionEvent);
  }
}

//------------------------------------------------------------------------------
void vtkInteractorStyleRubberBand2D::OnLeftButtonUp()
{
  if (this->Interaction == SELECTING)
  {
    this->Interaction = NONE;

    // Clear the rubber band
    const int* size = this->Interactor->GetRenderWindow()->GetSize();
    unsigned char* pixels = this->PixelArray->GetPointer(0);
    this->Interactor->GetRenderWindow()->SetRGBACharPixelData(
      0, 0, size[0] - 1, size[1] - 1, pixels, 0);
    this->Interactor->GetRenderWindow()->Frame();

    unsigned int rect[5];
    rect[0] = this->StartPosition[0];
    rect[1] = this->StartPosition[1];
    rect[2] = this->EndPosition[0];
    rect[3] = this->EndPosition[1];
    if (this->Interactor->GetShiftKey())
    {
      rect[4] = SELECT_UNION;
    }
    else
    {
      rect[4] = SELECT_NORMAL;
    }
    this->InvokeEvent(vtkCommand::SelectionChangedEvent, reinterpret_cast<void*>(rect));
    this->InvokeEvent(vtkCommand::EndInteractionEvent);
  }
  else if (this->Interaction == PANNING)
  {
    this->Interaction = NONE;
    this->InvokeEvent(vtkCommand::EndInteractionEvent);
  }
}

//------------------------------------------------------------------------------
void vtkInteractorStyleRubberBand2D::OnMiddleButtonDown()
{
  if (this->Interaction == NONE)
  {
    this->Interaction = PANNING;
    this->FindPokedRenderer(
      this->Interactor->GetEventPosition()[0], this->Interactor->GetEventPosition()[1]);
    this->InvokeEvent(vtkCommand::StartInteractionEvent);
  }
}

//------------------------------------------------------------------------------
void vtkInteractorStyleRubberBand2D::OnMiddleButtonUp()
{
  if (this->Interaction == PANNING)
  {
    this->Interaction = NONE;
    this->InvokeEvent(vtkCommand::EndInteractionEvent);
  }
}

//------------------------------------------------------------------------------
void vtkInteractorStyleRubberBand2D::OnRightButtonDown()
{
  if (this->Interaction == NONE)
  {
    this->Interaction = ZOOMING;
    this->FindPokedRenderer(
      this->Interactor->GetEventPosition()[0], this->Interactor->GetEventPosition()[1]);
    this->InvokeEvent(vtkCommand::StartInteractionEvent);
  }
}

//------------------------------------------------------------------------------
void vtkInteractorStyleRubberBand2D::OnRightButtonUp()
{
  if (this->Interaction == ZOOMING)
  {
    this->Interaction = NONE;
    this->InvokeEvent(vtkCommand::EndInteractionEvent);
  }
}

//------------------------------------------------------------------------------
void vtkInteractorStyleRubberBand2D::OnMouseMove()
{
  if (this->Interaction == PANNING || this->Interaction == ZOOMING)
  {
    vtkRenderWindowInteractor* rwi = this->GetInteractor();
    int lastPt[] = { 0, 0 };
    rwi->GetLastEventPosition(lastPt);
    int curPt[] = { 0, 0 };
    rwi->GetEventPosition(curPt);

    vtkCamera* camera = this->CurrentRenderer->GetActiveCamera();
    double lastScale = 2.0 * camera->GetParallelScale() / this->CurrentRenderer->GetSize()[1];
    double lastFocalPt[] = { 0, 0, 0 };
    camera->GetFocalPoint(lastFocalPt);
    double lastPos[] = { 0, 0, 0 };
    camera->GetPosition(lastPos);

    if (this->Interaction == PANNING)
    {
      double delta[] = { 0, 0, 0 };
      delta[0] = -lastScale * (curPt[0] - lastPt[0]);
      delta[1] = -lastScale * (curPt[1] - lastPt[1]);
      delta[2] = 0;
      camera->SetFocalPoint(
        lastFocalPt[0] + delta[0], lastFocalPt[1] + delta[1], lastFocalPt[2] + delta[2]);
      camera->SetPosition(lastPos[0] + delta[0], lastPos[1] + delta[1], lastPos[2] + delta[2]);
      this->InvokeEvent(vtkCommand::InteractionEvent);
      rwi->Render();
    }
    else if (this->Interaction == ZOOMING)
    {
      double motion = 10.0;
      double dyf = motion * (curPt[1] - lastPt[1]) / this->CurrentRenderer->GetCenter()[1];
      double factor = pow(1.1, dyf);
      camera->SetParallelScale(camera->GetParallelScale() / factor);
      this->InvokeEvent(vtkCommand::InteractionEvent);
      rwi->Render();
    }
  }
  else if (this->Interaction == SELECTING)
  {
    this->EndPosition[0] = this->Interactor->GetEventPosition()[0];
    this->EndPosition[1] = this->Interactor->GetEventPosition()[1];
    const int* size = this->Interactor->GetRenderWindow()->GetSize();
    if (this->EndPosition[0] > (size[0] - 1))
    {
      this->EndPosition[0] = size[0] - 1;
    }
    if (this->EndPosition[0] < 0)
    {
      this->EndPosition[0] = 0;
    }
    if (this->EndPosition[1] > (size[1] - 1))
    {
      this->EndPosition[1] = size[1] - 1;
    }
    if (this->EndPosition[1] < 0)
    {
      this->EndPosition[1] = 0;
    }
    this->InvokeEvent(vtkCommand::InteractionEvent);
    this->RedrawRubberBand();
  }
  else if (this->RenderOnMouseMove)
  {
    this->GetInteractor()->Render();
  }
}

//------------------------------------------------------------------------------
void vtkInteractorStyleRubberBand2D::OnMouseWheelForward()
{
  this->FindPokedRenderer(
    this->Interactor->GetEventPosition()[0], this->Interactor->GetEventPosition()[1]);
  vtkCamera* camera = this->CurrentRenderer->GetActiveCamera();
  if (!camera)
  {
    return;
  }
  this->Interaction = ZOOMING;
  double motion = 10.0;
  double dyf = motion * 0.2;
  double factor = pow(1.1, dyf);
  camera->SetParallelScale(camera->GetParallelScale() / factor);
  this->InvokeEvent(vtkCommand::InteractionEvent);
  this->GetInteractor()->Render();
  this->Interaction = NONE;
}

//------------------------------------------------------------------------------
void vtkInteractorStyleRubberBand2D::OnMouseWheelBackward()
{
  this->FindPokedRenderer(
    this->Interactor->GetEventPosition()[0], this->Interactor->GetEventPosition()[1]);
  vtkCamera* camera = this->CurrentRenderer->GetActiveCamera();
  if (!camera)
  {
    return;
  }
  this->Interaction = ZOOMING;
  double motion = 10.0;
  double dyf = motion * -0.2;
  double factor = pow(1.1, dyf);
  camera->SetParallelScale(camera->GetParallelScale() / factor);
  this->InvokeEvent(vtkCommand::InteractionEvent);
  this->GetInteractor()->Render();
  this->Interaction = NONE;
}

//------------------------------------------------------------------------------
void vtkInteractorStyleRubberBand2D::RedrawRubberBand()
{
  // Update the rubber band on the screen
  const int* size = this->Interactor->GetRenderWindow()->GetSize();

  vtkUnsignedCharArray* tmpPixelArray = vtkUnsignedCharArray::New();
  tmpPixelArray->DeepCopy(this->PixelArray);
  unsigned char* pixels = tmpPixelArray->GetPointer(0);

  int min[2], max[2];

  min[0] =
    this->StartPosition[0] <= this->EndPosition[0] ? this->StartPosition[0] : this->EndPosition[0];
  if (min[0] < 0)
  {
    min[0] = 0;
  }
  if (min[0] >= size[0])
  {
    min[0] = size[0] - 1;
  }

  min[1] =
    this->StartPosition[1] <= this->EndPosition[1] ? this->StartPosition[1] : this->EndPosition[1];
  if (min[1] < 0)
  {
    min[1] = 0;
  }
  if (min[1] >= size[1])
  {
    min[1] = size[1] - 1;
  }

  max[0] =
    this->EndPosition[0] > this->StartPosition[0] ? this->EndPosition[0] : this->StartPosition[0];
  if (max[0] < 0)
  {
    max[0] = 0;
  }
  if (max[0] >= size[0])
  {
    max[0] = size[0] - 1;
  }

  max[1] =
    this->EndPosition[1] > this->StartPosition[1] ? this->EndPosition[1] : this->StartPosition[1];
  if (max[1] < 0)
  {
    max[1] = 0;
  }
  if (max[1] >= size[1])
  {
    max[1] = size[1] - 1;
  }

  int i;
  for (i = min[0]; i <= max[0]; i++)
  {
    pixels[4 * (min[1] * size[0] + i)] = 255 ^ pixels[4 * (min[1] * size[0] + i)];
    pixels[4 * (min[1] * size[0] + i) + 1] = 255 ^ pixels[4 * (min[1] * size[0] + i) + 1];
    pixels[4 * (min[1] * size[0] + i) + 2] = 255 ^ pixels[4 * (min[1] * size[0] + i) + 2];
    pixels[4 * (max[1] * size[0] + i)] = 255 ^ pixels[4 * (max[1] * size[0] + i)];
    pixels[4 * (max[1] * size[0] + i) + 1] = 255 ^ pixels[4 * (max[1] * size[0] + i) + 1];
    pixels[4 * (max[1] * size[0] + i) + 2] = 255 ^ pixels[4 * (max[1] * size[0] + i) + 2];
  }
  for (i = min[1] + 1; i < max[1]; i++)
  {
    pixels[4 * (i * size[0] + min[0])] = 255 ^ pixels[4 * (i * size[0] + min[0])];
    pixels[4 * (i * size[0] + min[0]) + 1] = 255 ^ pixels[4 * (i * size[0] + min[0]) + 1];
    pixels[4 * (i * size[0] + min[0]) + 2] = 255 ^ pixels[4 * (i * size[0] + min[0]) + 2];
    pixels[4 * (i * size[0] + max[0])] = 255 ^ pixels[4 * (i * size[0] + max[0])];
    pixels[4 * (i * size[0] + max[0]) + 1] = 255 ^ pixels[4 * (i * size[0] + max[0]) + 1];
    pixels[4 * (i * size[0] + max[0]) + 2] = 255 ^ pixels[4 * (i * size[0] + max[0]) + 2];
  }

  this->Interactor->GetRenderWindow()->SetRGBACharPixelData(
    0, 0, size[0] - 1, size[1] - 1, pixels, 0);
  this->Interactor->GetRenderWindow()->Frame();

  tmpPixelArray->Delete();
}

//------------------------------------------------------------------------------
void vtkInteractorStyleRubberBand2D::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os, indent);
  os << indent << "Interaction: " << this->Interaction << endl;
  os << indent << "RenderOnMouseMove: " << this->RenderOnMouseMove << endl;
  os << indent << "StartPosition: " << this->StartPosition[0] << "," << this->StartPosition[1]
     << endl;
  os << indent << "EndPosition: " << this->EndPosition[0] << "," << this->EndPosition[1] << endl;
}
VTK_ABI_NAMESPACE_END
