/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkProjectedAAHexahedraMapper.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkProjectedAAHexahedraMapper
 * @brief   volume mapper for axis-aligned hexahedra
 *
 * High quality volume renderer for axis-aligned hexahedra
 *
 * @par Implementation:
 * Implementation by Stephane Marchesin (stephane.marchesin@gmail.com)
 * CEA/DIF - Commissariat a l'Energie Atomique, Centre DAM Ile-De-France
 * BP12, F-91297 Arpajon, France.
 *
 * @par Implementation:
 * This mapper implements the paper
 * "High-Quality, Semi-Analytical Volume Rendering for AMR Data",
 * Stephane Marchesin and Guillaume Colin de Verdiere, IEEE Vis 2009.
*/

#ifndef vtkProjectedAAHexahedraMapper_h
#define vtkProjectedAAHexahedraMapper_h

#include "vtkRenderingVolumeModule.h" // For export macro
#include "vtkUnstructuredGridVolumeMapper.h"

class vtkFloatArray;
class vtkPoints;
class vtkUnsignedCharArray;
class vtkVisibilitySort;
class vtkVolumeProperty;
class vtkRenderWindow;

class VTKRENDERINGVOLUME_EXPORT vtkProjectedAAHexahedraMapper : public vtkUnstructuredGridVolumeMapper
{
public:
  vtkTypeMacro(vtkProjectedAAHexahedraMapper,
               vtkUnstructuredGridVolumeMapper);
  static vtkProjectedAAHexahedraMapper *New();
  void PrintSelf(ostream &os, vtkIndent indent) override;

  //@{
  /**
   * Algorithm used to sort the cells according to viewpoint of the camera.
   * Initial value is a vtkCellCenterDepthSort object.
   */
  virtual void SetVisibilitySort(vtkVisibilitySort *sort);
  vtkGetObjectMacro(VisibilitySort, vtkVisibilitySort);
  //@}

  /**
   * Check if the required OpenGL extensions are supported by the OpenGL
   * context attached to the render window `w'.
   */
  virtual bool IsRenderSupported(vtkRenderWindow *w)=0;

protected:
  vtkProjectedAAHexahedraMapper();
  ~vtkProjectedAAHexahedraMapper() override;

  /**
   * The visibility sort will probably make a reference loop by holding a
   * reference to the input.
   */
  void ReportReferences(vtkGarbageCollector *collector) override;

  vtkVisibilitySort *VisibilitySort;

private:
  vtkProjectedAAHexahedraMapper(const vtkProjectedAAHexahedraMapper &) = delete;
  void operator=(const vtkProjectedAAHexahedraMapper &) = delete;
};

#endif
