//============================================================================
//  Copyright (c) Kitware, Inc.
//  All rights reserved.
//  See LICENSE.txt for details.
//  This software is distributed WITHOUT ANY WARRANTY; without even
//  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
//  PURPOSE.  See the above copyright notice for more information.
//
//  Copyright 2016 Sandia Corporation.
//  Copyright 2016 UT-Battelle, LLC.
//  Copyright 2016 Los Alamos National Security.
//
//  Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
//  the U.S. Government retains certain rights in this software.
//
//  Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
//  Laboratory (LANL), the U.S. Government retains certain rights in
//  this software.
//============================================================================

#include <vtkm/rendering/WorldAnnotator.h>

namespace vtkm {
namespace rendering {

WorldAnnotator::~WorldAnnotator()
{  }

void WorldAnnotator::AddLine(
    const vtkm::Vec<vtkm::Float64,3> &vtkmNotUsed(point0),
    const vtkm::Vec<vtkm::Float64,3> &vtkmNotUsed(point1),
    vtkm::Float32 vtkmNotUsed(lineWidth),
    const vtkm::rendering::Color &vtkmNotUsed(color),
    bool vtkmNotUsed(inFront)) const
{
  // Default implementation does nothing. Should this be pure virtual and force
  // all subclasses to implement this? We would have to implement a
  // WorldAnnotator for ray tracing first.
}

void WorldAnnotator::AddText(
    const vtkm::Vec<vtkm::Float32,3> &vtkmNotUsed(origin),
    const vtkm::Vec<vtkm::Float32,3> &vtkmNotUsed(right),
    const vtkm::Vec<vtkm::Float32,3> &vtkmNotUsed(up),
    vtkm::Float32 vtkmNotUsed(scale),
    const vtkm::Vec<vtkm::Float32,2> &vtkmNotUsed(anchor),
    const vtkm::rendering::Color &vtkmNotUsed(color),
    const std::string &vtkmNotUsed(text)) const
{
  // Default implementation does nothing. Should this be pure virtual and force
  // all subclasses to implement this? We would have to implement a
  // WorldAnnotator for ray tracing first.
}

}
} // namespace vtkm::rendering
