Commit eae3d4cf authored by Andy Cedilnik's avatar Andy Cedilnik
Browse files

ENH: Unify with other variables

parent 3262bc73
......@@ -38,7 +38,7 @@ bool cmAddExecutableCommand::InitialPass(std::vector<std::string> const& args)
++s;
use_win32 = true;
}
else if ( *s == "MACBUNDLE" )
else if ( *s == "MACOSX_BUNDLE" )
{
++s;
use_macbundle = true;
......
......@@ -61,16 +61,17 @@ public:
virtual const char* GetFullDocumentation()
{
return
" ADD_EXECUTABLE(exename [WIN32] [MACBUNDLE] source1\n"
" ADD_EXECUTABLE(exename [WIN32] [MACOSX_BUNDLE] source1\n"
" source2 ... sourceN)\n"
"This command adds an executable target to the current directory. "
"The executable will be built from the list of source files "
"specified.\n"
"After specifying the executable name, WIN32 and/or MACBUNDLE can "
"After specifying the executable name, WIN32 and/or MACOSX_BUNDLE can "
"be specified. WIN32 indicates that the executable (when compiled on "
"windows) is a windows app (using WinMain) not a console app (using main). "
"MACBUNDLE indicates that when build on Mac OSX, executable should be in "
"the bundle form. The MACBUNDLE also allows several variables to be specified:\n"
"MACOSX_BUNDLE indicates that when build on Mac OSX, executable should "
"be in the bundle form. The MACOSX_BUNDLE also allows several variables "
"to be specified:\n"
" MACOSX_BUNDLE_INFO_STRING\n"
" MACOSX_BUNDLE_ICON_FILE\n"
" MACOSX_BUNDLE_GUI_IDENTIFIER\n"
......
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