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CMake
CMake
Commits
e093e4a4
Commit
e093e4a4
authored
May 17, 2001
by
Ken Martin
Browse files
new directory
parent
5e4b4dda
Changes
10
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Inline
Side-by-side
Templates/CMakeWindowsSystemConfig.cmake
0 → 100644
View file @
e093e4a4
#
# CMakeLocal.make.in should be in the directory where you run configure
# in, which need not be the source directory
#
SET
(
WORDS_BIGENDIAN
)
SET
(
HAVE_LIMITS_H 1
)
SET
(
HAVE_UNISTD_H 1
)
SET
(
CXX VC++60
)
Templates/DLLFooter.dsptemplate
0 → 100644
View file @
e093e4a4
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project
Templates/DLLHeader.dsptemplate
0 → 100644
View file @
e093e4a4
# Microsoft Developer Studio Project File - Name="OUTPUT_LIBNAME" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=OUTPUT_LIBNAME - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "OUTPUT_LIBNAME.mak".
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!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "OUTPUT_LIBNAME.mak" CFG="OUTPUT_LIBNAME - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "OUTPUT_LIBNAME - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "OUTPUT_LIBNAME - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# ITK DSP Header file
# This file is read by the build system of itk, and is used as the top part of
# a microsoft project dsp header file
# IF this is in a dsp file, then it is not the header, but has
# already been used, so do not edit here...
# variables to REPLACE
#
# BUILD_INCLUDES == include path
# EXTRA_DEFINES == compiler defines
# OUTPUT_LIBNAME == name of output library
# Begin Project
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# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GR /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OUTPUT_LIBNAME_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 BUILD_INCLUDES EXTRA_DEFINES /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OUTPUT_LIBNAME_EXPORTS" /FD /c
# SUBTRACT CPP /YX
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# ADD LINK32 CM_OPTIMIZED_LIBRARIES CM_LIBRARIES kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD BASE CPP /nologo /MTd /W3 /GR /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OUTPUT_LIBNAME_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /GR /GX /Zi /Od BUILD_INCLUDES EXTRA_DEFINES /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OUTPUT_LIBNAME_EXPORTS" /FD /GZ /c
# SUBTRACT CPP /YX
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# ADD LINK32 CM_DEBUG_LIBRARIES CM_LIBRARIES kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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Templates/EXEFooter.dsptemplate
0 → 100644
View file @
e093e4a4
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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Templates/EXEHeader.dsptemplate
0 → 100644
View file @
e093e4a4
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /IGNORE:4089
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /IGNORE:4089
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /IGNORE:4089
CM_MULTILINE_DEBUG_LIBRARIES
CM_MULTILINE_LIBRARIES
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# ADD BASE CPP /nologo /MD /W3 /GR /GX /Zm1000 /O1 /Gs /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /Zm1000 /O1 /Gs /D "WIN32" BUILD_INCLUDES EXTRA_DEFINES /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /IGNORE:4089
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# Name "OUTPUT_LIBNAME - Win32 Release MinSize"
Templates/EXEWinHeader.dsptemplate
0 → 100644
View file @
e093e4a4
# Microsoft Developer Studio Project File - Name="pcbuilder" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# CM DSP Header file
# This file is read by the build system of cm, and is used as the top part of
# a microsoft project dsp header file
# IF this is in a dsp file, then it is not the header, but has
# already been used, so do not edit here...
# variables to REPLACE
#
# BUILD_INCLUDES == include path
# EXTRA_DEFINES == compiler defines
# OUTPUT_LIBNAME == name of output library
# CM_LIBRARIES == libraries linked in
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=OUTPUT_LIBNAME - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "OUTPUT_LIBNAME.mak".
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!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "OUTPUT_LIBNAME - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "OUTPUT_LIBNAME - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "OUTPUT_LIBNAME - Win32 Release MinSize" (based on "Win32 (x86) Application")
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# Begin Project
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CPP=cl.exe
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RSC=rc.exe
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# ADD BASE CPP /nologo /W3 /GR /GX /Zm1000 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /c
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Templates/UtilityFooter.dsptemplate
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e093e4a4
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Templates/UtilityHeader.dsptemplate
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e093e4a4
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Templates/staticLibFooter.dsptemplate
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e093e4a4
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# End Group
# End Target
# End Project
Templates/staticLibHeader.dsptemplate
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# Microsoft Developer Studio Project File - Name="OUTPUT_LIBNAME" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# ITK DSP Header file
# This file is read by the build system of itk, and is used as the top part of
# a microsoft project dsp header file
# IF this is in a dsp file, then it is not the header, but has
# already been used, so do not edit here...
# variables to REPLACE
#
# BUILD_INCLUDES == include path
# EXTRA_DEFINES == compiler defines
# OUTPUT_LIBNAME == name of output library
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=OUTPUT_LIBNAME - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "OUTPUT_LIBNAME.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "OUTPUT_LIBNAME.mak" CFG="OUTPUT_LIBNAME - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "OUTPUT_LIBNAME - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "OUTPUT_LIBNAME - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "OUTPUT_LIBNAME - Win32 Release MinSize" (based on "Win32 (x86) Static Library")
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "OUTPUT_LIBNAME - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "OUTPUT_LIBRARY_PATHRelease"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c
# ADD CPP /nologo /GR /MD /W3 /GX /Zm1000 /O2 BUILD_INCLUDES EXTRA_DEFINES /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "OUTPUT_LIBNAME - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "OUTPUT_LIBRARY_PATHDebug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /GR /GX /Zm1000 /Zi /Od BUILD_INCLUDES EXTRA_DEFINES /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
!ELSEIF "$(CFG)" == "OUTPUT_LIBNAME - Win32 Release MinSize"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ReleaseMinSize"
# PROP BASE Intermediate_Dir "ReleaseMinSize"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "OUTPUT_LIBRARY_PATHReleaseMinSize"
# PROP Intermediate_Dir "ReleaseMinSize"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_DLL" /FD /c
# ADD CPP /nologo /GR /GX /Zm1000 /MD /W3 /O1 BUILD_INCLUDES EXTRA_DEFINES /D "NDEBUG" /D "_MBCS" /D "_ATL_DLL" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "OUTPUT_LIBNAME - Win32 Release"
# Name "OUTPUT_LIBNAME - Win32 Debug"
# Name "OUTPUT_LIBNAME - Win32 Release MinSize"
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