Commit 8a7f93d0 authored by Brad King's avatar Brad King
Browse files

Xcode: Fix object library builds with sanitizers enabled

Using `xcodebuild -enableAddressSanitizer YES ...` causes object files
to be placed in a different directory name.  Xcode provides a
placeholder for this that we can use in `OTHER_LDFLAGS` to reference
object files for linking the dependents of object libraries.  However,
CMake's features for installing and exporting object libraries depend on
knowing the real path with no placeholders.  For these cases, use the
default object directory.  Users will then have to choose between
sanitizers and the installation and export features, but both will work

Fixes: #16289
parent eff9c697
......@@ -3859,6 +3859,13 @@ std::string cmGeneratorTarget::GetObjectDirectory(
// find and replace $(PROJECT_NAME) xcode placeholder
const std::string projectName = this->LocalGenerator->GetProjectName();
cmSystemTools::ReplaceString(obj_dir, "$(PROJECT_NAME)", projectName);
// Replace Xcode's placeholder for the object file directory since
// installation and export scripts need to know the real directory.
// Xcode has build-time settings (e.g. for sanitizers) that affect this,
// but we use the default here. Users that want to enable sanitizers
// will do so at the cost of object library installation and export.
cmSystemTools::ReplaceString(obj_dir, "$(OBJECT_FILE_DIR_normal:base)",
return obj_dir;
......@@ -510,6 +510,7 @@ void cmGlobalXCodeGenerator::AddExtraTargets(
makeHelper.push_back(""); // placeholder, see below
......@@ -1662,6 +1663,7 @@ void cmGlobalXCodeGenerator::AddCommandsToBuildPhase(
makecmd += cdir;
makecmd += " -f ";
makecmd += this->ConvertToRelativeForMake((makefile + "$CONFIGURATION"));
makecmd += " OBJDIR=$(basename \"$OBJECT_FILE_DIR_normal\")";
makecmd += " all";
buildphase->AddAttribute("shellScript", this->CreateString(makecmd));
buildphase->AddAttribute("showEnvVarsInLog", this->CreateString("0"));
......@@ -3359,7 +3361,7 @@ void cmGlobalXCodeGenerator::CreateXCodeDependHackTarget(
// then remove those executables as well
if (this->Architectures.size() > 1) {
std::string universal = this->GetObjectsDirectory(
this->CurrentProject, configName, gt, "Objects-normal/");
this->CurrentProject, configName, gt, "$(OBJDIR)/");
for (const auto& architecture : this->Architectures) {
std::string universalFile = universal;
universalFile += architecture;
......@@ -3763,8 +3765,8 @@ void cmGlobalXCodeGenerator::ComputeTargetObjectDirectory(
cmGeneratorTarget* gt) const
std::string configName = this->GetCMakeCFGIntDir();
std::string dir = this->GetObjectsDirectory("$(PROJECT_NAME)", configName,
gt, "Objects-normal/");
std::string dir = this->GetObjectsDirectory(
"$(PROJECT_NAME)", configName, gt, "$(OBJECT_FILE_DIR_normal:base)/");
dir += this->ObjectDirArch;
dir += "/";
gt->ObjectDirectory = dir;
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