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David E. DeMarle authored
With NaN's for background and values no longer bound to 0..255 (i.e. We can rely on floating point textures from OpenGL now), let's automatically scale and bias to get something visual.
4bd86971
With NaN's for background and values no longer bound to 0..255 (i.e. We can rely on floating point textures from OpenGL now), let's automatically scale and bias to get something visual.