/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkPointPicker.h
  Language:  C++
  Date:      $Date$
  Version:   $Revision$

  Copyright (c) 1993-2002 Ken Martin, Will Schroeder, Bill Lorensen 
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even 
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkPointPicker - select a point by shooting a ray into a graphics window
// .SECTION Description
// vtkPointPicker is used to select a point by shooting a ray into a graphics
// window and intersecting with actor's defining geometry - specifically 
// its points. Beside returning coordinates, actor, and mapper, vtkPointPicker
// returns the id of the closest point within the tolerance along the pick ray.

// .SECTION See Also
// vtkPicker vtkCellPicker.

#ifndef __vtkPointPicker_h
#define __vtkPointPicker_h

#include "vtkPicker.h"

class VTK_RENDERING_EXPORT vtkPointPicker : public vtkPicker
{
public:
  static vtkPointPicker *New();
  vtkTypeRevisionMacro(vtkPointPicker,vtkPicker);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Get the id of the picked point. If PointId = -1, nothing was picked.
  vtkGetMacro(PointId, vtkIdType);

protected:
  vtkPointPicker();
  ~vtkPointPicker() {};

  vtkIdType PointId; //picked point

  float IntersectWithLine(float p1[3], float p2[3], float tol, 
                          vtkAssemblyPath *path, vtkProp3D *p, 
                          vtkAbstractMapper3D *m);
  void Initialize();

private:
  vtkPointPicker(const vtkPointPicker&);  // Not implemented.
  void operator=(const vtkPointPicker&);  // Not implemented.
};

#endif


