/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkThinPlateSplineTransform.h
  Language:  C++
  Date:      $Date$
  Version:   $Revision$
  Thanks:    Thanks to David G. Gobbi who developed this class 
             based on code from vtkThinPlateSplineMeshWarp.cxx
	     written by Tim Hutton.

Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen 
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

 * Redistributions of source code must retain the above copyright notice,
   this list of conditions and the following disclaimer.

 * Redistributions in binary form must reproduce the above copyright notice,
   this list of conditions and the following disclaimer in the documentation
   and/or other materials provided with the distribution.

 * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names
   of any contributors may be used to endorse or promote products derived
   from this software without specific prior written permission.

 * Modified source versions must be plainly marked as such, and must not be
   misrepresented as being the original software.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

=========================================================================*/
// .NAME vtkThinPlateSplineTransform - a nonlinear warp transformation
// .SECTION Description
// vtkThinPlateSplineTransform describes a nonlinear warp transform defined
// by a set of source and target landmarks. Any point on the mesh close to a
// source landmark will be moved to a place close to the corresponding target
// landmark. The points in between are interpolated smoothly using
// Bookstein's Thin Plate Spline algorithm.
// .SECTION Caveats
// 1) The inverse transform is calculated using an iterative method,
// and is several times more expensive than the forward transform.
// 2) Whenever you add, subtract, or set points you must call Modified()
// on the vtkPoints object, or the transformation might not update.
// 3) Collinear point configurations (except those that lie in the XY plane)
// result in an unstable transformation.
// .SECTION see also
// vtkGridTransform vtkGeneralTransform


#ifndef __vtkThinPlateSplineTransform_h
#define __vtkThinPlateSplineTransform_h

#include "vtkWarpTransform.h"

#define VTK_RBF_CUSTOM 0
#define VTK_RBF_R      1
#define VTK_RBF_R2LOGR 2

class VTK_EXPORT vtkThinPlateSplineTransform : public vtkWarpTransform
{
public:
  vtkTypeMacro(vtkThinPlateSplineTransform,vtkWarpTransform);
  void PrintSelf(ostream& os, vtkIndent indent);
  static vtkThinPlateSplineTransform *New();

  // Description: 
  // Specify the 'stiffness' of the spline. The default is 1.0.
  vtkGetMacro(Sigma,double);
  vtkSetMacro(Sigma,double);

  // Description:
  // Specify the radial basis function to use.  The default is
  // R2LogR which is what most people use as the thin plate spline.
  void SetBasis(int basis);
  vtkGetMacro(Basis,int);
  void SetBasisToR() { this->SetBasis(VTK_RBF_R); };
  void SetBasisToR2LogR() { this->SetBasis(VTK_RBF_R2LOGR); };
  const char *GetBasisAsString();

//BTX
  // Description:
  // Set the radial basis function to a custom function.  You must
  // supply both the function and its derivative with respect to r.
  void SetBasisFunction(double (*U)(double r)) {
    if (this->BasisFunction == U) { return; }
    this->SetBasis(VTK_RBF_CUSTOM);
    this->BasisFunction = U; 
    this->Modified(); };
  void SetBasisDerivative(double (*dUdr)(double r, double &dU)) {
    this->BasisDerivative = dUdr; 
    this->Modified(); };    
//ETX

  // Description:
  // Set the source landmarks for the warp.  If you add or change the
  // vtkPoints object, you must call Modified() on it or the transformation
  // might not update.
  void SetSourceLandmarks(vtkPoints *source);
  vtkGetObjectMacro(SourceLandmarks,vtkPoints);

  // Description:
  // Set the target landmarks for the warp.  If you add or change the
  // vtkPoints object, you must call Modified() on it or the transformation
  // might not update.
  void SetTargetLandmarks(vtkPoints *target);
  vtkGetObjectMacro(TargetLandmarks,vtkPoints);

  // Description:
  // Get the MTime.
  unsigned long GetMTime();

  // Description:
  // Make another transform of the same type.
  vtkAbstractTransform *MakeTransform();

protected:
  vtkThinPlateSplineTransform();
  ~vtkThinPlateSplineTransform();
  vtkThinPlateSplineTransform(const vtkThinPlateSplineTransform&) {};
  void operator=(const vtkThinPlateSplineTransform&) {};

  // Description:
  // Prepare the transformation for application.
  void InternalUpdate();

  // Description:
  // This method does no type checking, use DeepCopy instead.
  void InternalDeepCopy(vtkAbstractTransform *transform);

  void ForwardTransformPoint(const float in[3], float out[3]);
  void ForwardTransformPoint(const double in[3], double out[3]);

  void ForwardTransformDerivative(const float in[3], float out[3],
				  float derivative[3][3]);
  void ForwardTransformDerivative(const double in[3], double out[3],
				  double derivative[3][3]);

  double Sigma;
  vtkPoints *SourceLandmarks;
  vtkPoints *TargetLandmarks;

//BTX
  // the radial basis function to use
  double (*BasisFunction)(double r);
  double (*BasisDerivative)(double r, double& dUdr);
//ETX
  int Basis;

  int NumberOfPoints;
  double **MatrixW;
};

#endif





