/*=========================================================================
  
  Program:   Visualization Toolkit
  Module:    vtkInputPort.cxx
  Language:  C++
  Date:      $Date$
  Version:   $Revision$
  
Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen 
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

 * Redistributions of source code must retain the above copyright notice,
   this list of conditions and the following disclaimer.

 * Redistributions in binary form must reproduce the above copyright notice,
   this list of conditions and the following disclaimer in the documentation
   and/or other materials provided with the distribution.

 * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names
   of any contributors may be used to endorse or promote products derived
   from this software without specific prior written permission.

 * Modified source versions must be plainly marked as such, and must not be
   misrepresented as being the original software.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

=========================================================================*/
#include "vtkInputPort.h"
#include "vtkOutputPort.h"
#include "vtkMultiProcessController.h"
#include "vtkPolyData.h"
#include "vtkUnstructuredGrid.h"
#include "vtkStructuredGrid.h"
#include "vtkRectilinearGrid.h"
#include "vtkStructuredPoints.h"
#include "vtkImageData.h"
#include "vtkObjectFactory.h"
#include "vtkCommand.h"


//----------------------------------------------------------------------------
vtkInputPort* vtkInputPort::New()
{
  // First try to create the object from the vtkObjectFactory
  vtkObject* ret = vtkObjectFactory::CreateInstance("vtkInputPort");
  if(ret)
    {
    return (vtkInputPort*)ret;
    }
  // If the factory was unable to create the object, then create it here.
  return new vtkInputPort;
}





//----------------------------------------------------------------------------
vtkInputPort::vtkInputPort()
{
  this->RemoteProcessId = 0;
  this->Tag = 0;
  
  // Controller keeps a reference to this object as well.
  this->Controller = NULL;
  this->SetController(vtkMultiProcessController::GetGlobalController());

  // State variables.
  this->TransferNeeded = 0;
  this->DataTime = 0;
}

//----------------------------------------------------------------------------
// We need to have a "GetNetReferenceCount" to avoid memory leaks.
vtkInputPort::~vtkInputPort()
{
  this->SetController(0);
}

//----------------------------------------------------------------------------
void vtkInputPort::PrintSelf(ostream& os, vtkIndent indent)
{
  vtkSource::PrintSelf(os,indent);
  os << indent << "RemoteProcessId: " << this->RemoteProcessId << endl;
  os << indent << "Tag: " << this->Tag << endl;
  os << indent << "Controller: (" << this->Controller << ")\n";
  os << indent << "DataTime: " << this->DataTime << endl;
  os << indent << "TransferNeeded: " << this->TransferNeeded << endl;  
}

//----------------------------------------------------------------------------
// Maybe we can come up with a way to check the type of the upstream port's
// input here.  While we are at it, we could automatically generate a tag.
vtkPolyData *vtkInputPort::GetPolyDataOutput()
{
  vtkDataObject *output = NULL;
  
  // If there is already an output, I hope it is a vtkPolyData.
  if (this->Outputs)
    {
    output = this->Outputs[0];
    }
  if (output)
    {
    if (output->GetDataObjectType() == VTK_POLY_DATA)
      {
      return (vtkPolyData*)(output);
      }
    else
      {
      vtkWarningMacro("vtkInputPort: Changing data type of output.");
      }
    }
  
  output = vtkPolyData::New();
  output->ReleaseData();
  this->vtkSource::SetNthOutput(0, output);
  output->Delete();
  return (vtkPolyData*)(output);
}


//----------------------------------------------------------------------------
// Maybe we can come up with a way to check the type of the upstream port's
// input here.  While we are at it, we could automatically generate a tag.
vtkUnstructuredGrid *vtkInputPort::GetUnstructuredGridOutput()
{
  vtkDataObject *output = NULL;
  
  // If there is already an output, I hope it is a vtkPolyData.
  if (this->Outputs)
    {
    output = this->Outputs[0];
    }
  if (output)
    {
    if (output->GetDataObjectType() == VTK_UNSTRUCTURED_GRID)
      {
      return (vtkUnstructuredGrid*)(output);
      }
    else
      {
      vtkWarningMacro("vtkInputPort: Changing data type of output.");
      }
    }
  
  output = vtkUnstructuredGrid::New();
  output->ReleaseData();
  this->vtkSource::SetNthOutput(0, output);
  output->Delete();
  return (vtkUnstructuredGrid*)(output);
}

//----------------------------------------------------------------------------
// Maybe we can come up with a way to check the type of the upstream port's
// input here.  While we are at it, we could automatically generate a tag.
vtkStructuredGrid *vtkInputPort::GetStructuredGridOutput()
{
  vtkDataObject *output = NULL;
  
  // If there is already an output, I hope it is a vtkPolyData.
  if (this->Outputs)
    {
    output = this->Outputs[0];
    }
  if (output)
    {
    if (output->GetDataObjectType() == VTK_STRUCTURED_GRID)
      {
      return (vtkStructuredGrid*)(output);
      }
    else
      {
      vtkWarningMacro("vtkInputPort: Changing data type of output.");
      }
    }
  
  output = vtkStructuredGrid::New();
  output->ReleaseData();
  this->vtkSource::SetNthOutput(0, output);
  output->Delete();
  return (vtkStructuredGrid*)(output);
}


//----------------------------------------------------------------------------
// Maybe we can come up with a way to check the type of the upstream port's
// input here.  While we are at it, we could automatically generate a tag.
vtkRectilinearGrid *vtkInputPort::GetRectilinearGridOutput()
{
  vtkDataObject *output = NULL;
  
  // If there is already an output, I hope it is a vtkPolyData.
  if (this->Outputs)
    {
    output = this->Outputs[0];
    }
  if (output)
    {
    if (output->GetDataObjectType() == VTK_RECTILINEAR_GRID)
      {
      return (vtkRectilinearGrid*)(output);
      }
    else
      {
      vtkWarningMacro("vtkInputPort: Changing data type of output.");
      }
    }
  
  output = vtkRectilinearGrid::New();
  output->ReleaseData();
  this->vtkSource::SetNthOutput(0, output);
  output->Delete();
  return (vtkRectilinearGrid*)(output);
}


//----------------------------------------------------------------------------
// Maybe we can come up with a way to check the type of the upstream port's
// input here.  While we are at it, we could automatically generate a tag.
vtkStructuredPoints *vtkInputPort::GetStructuredPointsOutput()
{
  vtkDataObject *output = NULL;
  
  // If there is already an output, I hope it is a vtkPolyData.
  if (this->Outputs)
    {
    output = this->Outputs[0];
    }
  if (output)
    {
    if (output->GetDataObjectType() == VTK_STRUCTURED_POINTS)
      {
      return (vtkStructuredPoints*)(output);
      }
    else
      {
      vtkWarningMacro("vtkInputPort: Changing data type of output.");
      }
    }
  
  output = vtkStructuredPoints::New();
  output->ReleaseData();
  this->vtkSource::SetNthOutput(0, output);
  output->Delete();
  return (vtkStructuredPoints*)(output);
}


//----------------------------------------------------------------------------
// Maybe we can come up with a way to check the type of the upstream port's
// input here.  While we are at it, we could automatically generate a tag.
vtkImageData *vtkInputPort::GetImageDataOutput()
{
  vtkDataObject *output = NULL;
  
  // If there is already an output, I hope it is a vtkImageData.
  if (this->Outputs)
    {
    output = this->Outputs[0];
    }
  if (output)
    {
    if (output->GetDataObjectType() == VTK_IMAGE_DATA)
      {
      return (vtkImageData*)(output);
      }
    else
      {
      vtkWarningMacro("vtkInputPort: Changing data type of output.");
      }
    }
  
  output = vtkImageData::New();
  output->ReleaseData();
  this->vtkSource::SetNthOutput(0, output);
  output->Delete();
  return (vtkImageData*)(output);
}


//----------------------------------------------------------------------------
// The only tricky thing here is the translation of the PipelineMTime
// into a value meaningful to this process.
void vtkInputPort::UpdateInformation()
{
  vtkDataObject *output;
  unsigned long pmt;
  
  if (this->Outputs == NULL || this->Outputs[0] == NULL)
    {
    vtkErrorMacro("No output.");
    return;
    }

  output = this->Outputs[0];
  
  // Trigger UpdateInformation in remotePort.
  // Up-stream port should have the same tag.
  this->Controller->TriggerRMI(this->RemoteProcessId, this->Tag);
  
  // Now receive the information
  int wholeInformation[7];
  this->Controller->Receive( wholeInformation, 7, 
                             this->RemoteProcessId,
                             VTK_PORT_INFORMATION_TRANSFER_TAG);

  this->Controller->Receive( &pmt, 1, 
                             this->RemoteProcessId,
                             VTK_PORT_INFORMATION_TRANSFER_TAG);

  output->SetWholeExtent( wholeInformation );
    
  // Save the upstream PMT for execute check (this may not be necessary)
  this->UpStreamMTime = pmt;

  // !!! Make sure that Update is called if data is released. !!!
  if (pmt > this->DataTime || output->GetDataReleased())
    {
    // Our data is out of data.  We will need a transfer.
    // This Modified call will ensure Update will get called.
    this->Modified();
    }
  output->SetPipelineMTime(this->GetMTime());
  // Locality has to be changed too.
  //output->GetDataInformation()->SetLocality(1.0);
  
}


//----------------------------------------------------------------------------
// The only tricky thing here is the translation of the PipelineMTime
// into a value meaningful to this process.
void vtkInputPort::TriggerAsynchronousUpdate()
{
  // This should be cleared by this point.
  // UpdateInformation and Update calls need to be made in pairs.
  if (this->TransferNeeded)
    {
    vtkWarningMacro("Transfer should have been received.");
    return;
    }

  vtkDataObject *output = this->Outputs[0];

  // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  // This would normally be done in the Update method, but since
  // we want task parallelism with multiple input filters, 
  // it needs to be here.

  // Do we need to update?
  // !!! I am uneasy about the Released check.  Although a new update extent
  // will cause the data to be released,  released data does not imply 
  // Update will be called !!!!
  if (this->UpStreamMTime <= this->DataTime && ! output->GetDataReleased())
    { 
    // No, we do not need to update.
    return;
    }

  // Trigger Update in remotePort.
  // remotePort should have the same tag.
  this->Controller->TriggerRMI(this->RemoteProcessId, this->Tag+1);
  
  // Send the UpdateExtent request. The first 6 ints are the 3d extent, the next
  // to are the pieces extent (we don't know which type it is - just send both)
  int extent[9];
  output->GetUpdateExtent( extent );
  extent[6] = output->GetUpdatePiece();
  extent[7] = output->GetUpdateNumberOfPieces();  
  extent[8] = output->GetUpdateGhostLevel();  
  this->Controller->Send( extent, 9, this->RemoteProcessId, 
                          VTK_PORT_UPDATE_EXTENT_TAG);

  // This is for pipeline parallism.
  // The Upstream port may or may not promote its data (execute).
  // It needs the data time of our output to compare to the mtime
  // of its input to determine if it should send the data (execute).
  this->Controller->Send( &(this->DataTime), 1, this->RemoteProcessId,
			  VTK_PORT_NEW_DATA_TIME_TAG);
  
  // This automatically causes to remotePort to send the data.
  // Tell the update method to receive the data.
  this->TransferNeeded = 1;
}


//----------------------------------------------------------------------------
void vtkInputPort::UpdateData(vtkDataObject *output)
{

  if (this->UpStreamMTime <= this->DataTime && ! output->GetDataReleased())
    { 
    // No, we do not need to update.
    return;
    }

  if ( ! this->TransferNeeded)
    {
    // If something unexpected happened, let me know.
    vtkWarningMacro("UpdateData was called when no data was needed.");
    return;
    }
  
  this->InvokeEvent(vtkCommand::StartEvent,NULL);

  // Well here is a bit of a hack.
  // Since the reader will overwrite whole extents, we need to save the whole
  // extent and reset it.
  int wholeExtent[6];
  output->GetWholeExtent(wholeExtent);
  // receive the data

  this->Controller->Receive(output, this->RemoteProcessId,
			    VTK_PORT_DATA_TRANSFER_TAG);

  output->SetWholeExtent( wholeExtent );

  this->InvokeEvent(vtkCommand::EndEvent,NULL);

  // Receive the data time
  this->Controller->Receive( &(this->DataTime), 1, this->RemoteProcessId,
			    VTK_PORT_NEW_DATA_TIME_TAG);
     
  this->TransferNeeded = 0;
}






















