From f0555d619739873557f0730676ee2c690d2ceae9 Mon Sep 17 00:00:00 2001 From: Sean McBride <sean@rogue-research.com> Date: Thu, 16 Apr 2020 15:49:01 -0400 Subject: [PATCH] Added a break statement in a switch to fix inadvertent fallthrough --- Rendering/OpenGL2/vtkWin32OpenGLRenderWindow.cxx | 1 + 1 file changed, 1 insertion(+) diff --git a/Rendering/OpenGL2/vtkWin32OpenGLRenderWindow.cxx b/Rendering/OpenGL2/vtkWin32OpenGLRenderWindow.cxx index 4431b47ff2f..53e22578047 100644 --- a/Rendering/OpenGL2/vtkWin32OpenGLRenderWindow.cxx +++ b/Rendering/OpenGL2/vtkWin32OpenGLRenderWindow.cxx @@ -775,6 +775,7 @@ LRESULT vtkWin32OpenGLRenderWindow::MessageProc( this->SetSize((int)LOWORD(lParam), (int)HIWORD(lParam)); return 0; } + break; case WM_PALETTECHANGED: /* realize palette if this is *not* the current window */ if (this->ContextId && this->Palette && (HWND)wParam != hWnd) -- GitLab