From f0555d619739873557f0730676ee2c690d2ceae9 Mon Sep 17 00:00:00 2001
From: Sean McBride <sean@rogue-research.com>
Date: Thu, 16 Apr 2020 15:49:01 -0400
Subject: [PATCH] Added a break statement in a switch to fix inadvertent
 fallthrough

---
 Rendering/OpenGL2/vtkWin32OpenGLRenderWindow.cxx | 1 +
 1 file changed, 1 insertion(+)

diff --git a/Rendering/OpenGL2/vtkWin32OpenGLRenderWindow.cxx b/Rendering/OpenGL2/vtkWin32OpenGLRenderWindow.cxx
index 4431b47ff2f..53e22578047 100644
--- a/Rendering/OpenGL2/vtkWin32OpenGLRenderWindow.cxx
+++ b/Rendering/OpenGL2/vtkWin32OpenGLRenderWindow.cxx
@@ -775,6 +775,7 @@ LRESULT vtkWin32OpenGLRenderWindow::MessageProc(
         this->SetSize((int)LOWORD(lParam), (int)HIWORD(lParam));
         return 0;
       }
+      break;
     case WM_PALETTECHANGED:
       /* realize palette if this is *not* the current window */
       if (this->ContextId && this->Palette && (HWND)wParam != hWnd)
-- 
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