/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkWedge.cxx

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
#include "vtkWedge.h"

#include "vtkCellArray.h"
#include "vtkCellData.h"
#include "vtkDoubleArray.h"
#include "vtkIncrementalPointLocator.h"
#include "vtkLine.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkQuad.h"
#include "vtkTriangle.h"
#include "vtkUnstructuredGrid.h"

#ifndef VTK_LEGACY_REMOVE // needed temporarily in deprecated methods
#include <vector>
#endif

vtkStandardNewMacro(vtkWedge);

namespace
{
static const double VTK_DIVERGED = 1.e6;
//----------------------------------------------------------------------------
// Marching (convex) wedge
//
static constexpr vtkIdType edges[9][2] = {
  { 0, 1 },
  { 1, 2 },
  { 2, 0 },
  { 3, 4 },
  { 4, 5 },
  { 5, 3 },
  { 0, 3 },
  { 1, 4 },
  { 2, 5 },
};
static constexpr vtkIdType faces[5][5] = {
  { 0, 1, 2, -1 },
  { 3, 5, 4, -1 },
  { 0, 3, 4, 1, -1 },
  { 1, 4, 5, 2, -1 },
  { 2, 5, 3, 0, -1 },
};
}

//----------------------------------------------------------------------------
// Construct the wedge with six points.
vtkWedge::vtkWedge()
{
  this->Points->SetNumberOfPoints(6);
  this->PointIds->SetNumberOfIds(6);

  for (int i = 0; i < 6; i++)
  {
    this->Points->SetPoint(i, 0.0, 0.0, 0.0);
    this->PointIds->SetId(i, 0);
  }

  this->Line = vtkLine::New();
  this->Triangle = vtkTriangle::New();
  this->Quad = vtkQuad::New();
}

//----------------------------------------------------------------------------
vtkWedge::~vtkWedge()
{
  this->Line->Delete();
  this->Triangle->Delete();
  this->Quad->Delete();
}

static const int VTK_WEDGE_MAX_ITERATION = 10;
static const double VTK_WEDGE_CONVERGED = 1.e-03;

//----------------------------------------------------------------------------
int vtkWedge::EvaluatePosition(const double x[3], double closestPoint[3], int& subId,
  double pcoords[3], double& dist2, double weights[])
{
  double params[3] = { 0.5, 0.5, 0.5 };
  double derivs[18];

  // Efficient point access
  vtkDoubleArray* pointArray = static_cast<vtkDoubleArray*>(this->Points->GetData());
  const double* pts = pointArray->GetPointer(0);
  const double *pt0, *pt1, *pt;

  // compute a bound on the volume to get a scale for an acceptable determinant
  double longestEdge = 0;
  for (int i = 0; i < 9; i++)
  {
    pt0 = pts + 3 * edges[i][0];
    pt1 = pts + 3 * edges[i][1];
    double d2 = vtkMath::Distance2BetweenPoints(pt0, pt1);
    if (longestEdge < d2)
    {
      longestEdge = d2;
    }
  }
  // longestEdge value is already squared
  double volumeBound = pow(longestEdge, 1.5);
  double determinantTolerance = 1e-20 < .00001 * volumeBound ? 1e-20 : .00001 * volumeBound;

  //  set initial position for Newton's method
  subId = 0;
  pcoords[0] = pcoords[1] = pcoords[2] = 0.5;

  //  enter iteration loop
  int converged = 0;
  for (int iteration = 0; !converged && (iteration < VTK_WEDGE_MAX_ITERATION); iteration++)
  {
    //  calculate element interpolation functions and derivatives
    this->InterpolationFunctions(pcoords, weights);
    this->InterpolationDerivs(pcoords, derivs);

    //  calculate newton functions
    double fcol[3] = { 0, 0, 0 }, rcol[3] = { 0, 0, 0 }, scol[3] = { 0, 0, 0 },
           tcol[3] = { 0, 0, 0 };
    for (int i = 0; i < 6; i++)
    {
      pt = pts + 3 * i;
      for (int j = 0; j < 3; j++)
      {
        fcol[j] += pt[j] * weights[i];
        rcol[j] += pt[j] * derivs[i];
        scol[j] += pt[j] * derivs[i + 6];
        tcol[j] += pt[j] * derivs[i + 12];
      }
    }

    for (int i = 0; i < 3; i++)
    {
      fcol[i] -= x[i];
    }

    //  compute determinants and generate improvements
    double d = vtkMath::Determinant3x3(rcol, scol, tcol);
    if (fabs(d) < determinantTolerance)
    {
      vtkDebugMacro(<< "Determinant incorrect, iteration " << iteration);
      return -1;
    }

    pcoords[0] = params[0] - vtkMath::Determinant3x3(fcol, scol, tcol) / d;
    pcoords[1] = params[1] - vtkMath::Determinant3x3(rcol, fcol, tcol) / d;
    pcoords[2] = params[2] - vtkMath::Determinant3x3(rcol, scol, fcol) / d;

    //  check for convergence
    if (((fabs(pcoords[0] - params[0])) < VTK_WEDGE_CONVERGED) &&
      ((fabs(pcoords[1] - params[1])) < VTK_WEDGE_CONVERGED) &&
      ((fabs(pcoords[2] - params[2])) < VTK_WEDGE_CONVERGED))
    {
      converged = 1;
    }
    // Test for bad divergence (S.Hirschberg 11.12.2001)
    else if ((fabs(pcoords[0]) > VTK_DIVERGED) || (fabs(pcoords[1]) > VTK_DIVERGED) ||
      (fabs(pcoords[2]) > VTK_DIVERGED))
    {
      return -1;
    }
    //  if not converged, repeat
    else
    {
      params[0] = pcoords[0];
      params[1] = pcoords[1];
      params[2] = pcoords[2];
    }
  }

  //  if not converged, set the parametric coordinates to arbitrary values
  //  outside of element
  if (!converged)
  {
    return -1;
  }

  this->InterpolationFunctions(pcoords, weights);

  if (pcoords[0] >= -0.001 && pcoords[0] <= 1.001 && pcoords[1] >= -0.001 && pcoords[1] <= 1.001 &&
    pcoords[2] >= -0.001 && pcoords[2] <= 1.001 && pcoords[0] + pcoords[1] <= 1.001)
  {
    if (closestPoint)
    {
      closestPoint[0] = x[0];
      closestPoint[1] = x[1];
      closestPoint[2] = x[2];
      dist2 = 0.0; // inside wedge
    }
    return 1;
  }
  else
  {
    double pc[3], w[6];
    if (closestPoint)
    {
      for (int i = 0; i < 3; i++) // only approximate, not really true for warped hexa
      {
        if (pcoords[i] < 0.0)
        {
          pc[i] = 0.0;
        }
        else if (pcoords[i] > 1.0)
        {
          pc[i] = 1.0;
        }
        else
        {
          pc[i] = pcoords[i];
        }
      }
      this->EvaluateLocation(subId, pc, closestPoint, static_cast<double*>(w));
      dist2 = vtkMath::Distance2BetweenPoints(closestPoint, x);
    }
    return 0;
  }
}

//----------------------------------------------------------------------------
void vtkWedge::EvaluateLocation(
  int& vtkNotUsed(subId), const double pcoords[3], double x[3], double* weights)
{
  int i, j;
  double pt[3];

  this->InterpolationFunctions(pcoords, weights);

  x[0] = x[1] = x[2] = 0.0;
  for (i = 0; i < 6; i++)
  {
    this->Points->GetPoint(i, pt);
    for (j = 0; j < 3; j++)
    {
      x[j] += pt[j] * weights[i];
    }
  }
}

//----------------------------------------------------------------------------
// Returns the closest face to the point specified. Closeness is measured
// parametrically.
int vtkWedge::CellBoundary(int vtkNotUsed(subId), const double pcoords[3], vtkIdList* pts)
{
  int i;

  // define 9 planes that separate regions
  static double normals[9][3] = { { 0.0, 0.83205, -0.5547 }, { -0.639602, -0.639602, -0.426401 },
    { 0.83205, 0.0, -0.5547 }, { 0.0, 0.83205, 0.5547 }, { -0.639602, -0.639602, 0.426401 },
    { 0.83205, 0.0, 0.5547 }, { -0.707107, 0.707107, 0.0 }, { 0.447214, 0.894427, 0.0 },
    { 0.894427, 0.447214, 0.0 } };
  static double point[3] = { 0.333333, 0.333333, 0.5 };
  double vals[9];

  // evaluate 9 plane equations
  for (i = 0; i < 9; i++)
  {
    vals[i] = normals[i][0] * (pcoords[0] - point[0]) + normals[i][1] * (pcoords[1] - point[1]) +
      normals[i][2] * (pcoords[2] - point[2]);
  }

  // compare against nine planes in parametric space that divide element
  // into five pieces (each corresponding to a face).
  if (vals[0] >= 0.0 && vals[1] >= 0.0 && vals[2] >= 0.0)
  {
    pts->SetNumberOfIds(3); // triangle face
    pts->SetId(0, this->PointIds->GetId(0));
    pts->SetId(1, this->PointIds->GetId(1));
    pts->SetId(2, this->PointIds->GetId(2));
  }

  else if (vals[3] >= 0.0 && vals[4] >= 0.0 && vals[5] >= 0.0)
  {
    pts->SetNumberOfIds(3); // triangle face
    pts->SetId(0, this->PointIds->GetId(3));
    pts->SetId(1, this->PointIds->GetId(4));
    pts->SetId(2, this->PointIds->GetId(5));
  }

  else if (vals[0] <= 0.0 && vals[3] <= 0.0 && vals[6] <= 0.0 && vals[7] <= 0.0)
  {
    pts->SetNumberOfIds(4); // quad face
    pts->SetId(0, this->PointIds->GetId(0));
    pts->SetId(1, this->PointIds->GetId(1));
    pts->SetId(2, this->PointIds->GetId(4));
    pts->SetId(3, this->PointIds->GetId(3));
  }

  else if (vals[1] <= 0.0 && vals[4] <= 0.0 && vals[7] >= 0.0 && vals[8] >= 0.0)
  {
    pts->SetNumberOfIds(4); // quad face
    pts->SetId(0, this->PointIds->GetId(1));
    pts->SetId(1, this->PointIds->GetId(2));
    pts->SetId(2, this->PointIds->GetId(5));
    pts->SetId(3, this->PointIds->GetId(4));
  }

  else // vals[2] <= 0.0 && vals[5] <= 0.0 && vals[8] <= 0.0 && vals[6] >= 0.0
  {
    pts->SetNumberOfIds(4); // quad face
    pts->SetId(0, this->PointIds->GetId(2));
    pts->SetId(1, this->PointIds->GetId(0));
    pts->SetId(2, this->PointIds->GetId(3));
    pts->SetId(3, this->PointIds->GetId(5));
  }

  if (pcoords[0] < 0.0 || pcoords[0] > 1.0 || pcoords[1] < 0.0 || pcoords[1] > 1.0 ||
    pcoords[2] < 0.0 || pcoords[2] > 1.0)
  {
    return 0;
  }
  else
  {
    return 1;
  }
}

namespace
{ // required so we don't violate ODR
typedef int EDGE_LIST;
typedef struct
{
  EDGE_LIST edges[13];
} TRIANGLE_CASES;

static TRIANGLE_CASES triCases[] = {
  { { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } }, // 0
  { { 0, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } },    // 1
  { { 0, 1, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } },    // 2
  { { 6, 1, 7, 6, 2, 1, -1, -1, -1, -1, -1, -1, -1 } },       // 3
  { { 1, 2, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } },    // 4
  { { 6, 1, 0, 6, 8, 1, -1, -1, -1, -1, -1, -1, -1 } },       // 5
  { { 0, 2, 8, 7, 0, 8, -1, -1, -1, -1, -1, -1, -1 } },       // 6
  { { 7, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } },    // 7
  { { 3, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } },    // 8
  { { 3, 5, 0, 5, 2, 0, -1, -1, -1, -1, -1, -1, -1 } },       // 9
  { { 0, 1, 7, 6, 3, 5, -1, -1, -1, -1, -1, -1, -1 } },       // 10
  { { 1, 7, 3, 1, 3, 5, 1, 5, 2, -1, -1, -1, -1 } },          // 11
  { { 2, 8, 1, 6, 3, 5, -1, -1, -1, -1, -1, -1, -1 } },       // 12
  { { 0, 3, 1, 1, 3, 5, 1, 5, 8, -1, -1, -1, -1 } },          // 13
  { { 6, 3, 5, 0, 8, 7, 0, 2, 8, -1, -1, -1, -1 } },          // 14
  { { 7, 3, 5, 7, 5, 8, -1, -1, -1, -1, -1, -1, -1 } },       // 15
  { { 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } },    // 16
  { { 7, 4, 3, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1 } },       // 17
  { { 0, 1, 3, 1, 4, 3, -1, -1, -1, -1, -1, -1, -1 } },       // 18
  { { 1, 4, 3, 1, 3, 6, 1, 6, 2, -1, -1, -1, -1 } },          // 19
  { { 7, 4, 3, 2, 8, 1, -1, -1, -1, -1, -1, -1, -1 } },       // 20
  { { 7, 4, 3, 6, 1, 0, 6, 8, 1, -1, -1, -1, -1 } },          // 21
  { { 0, 4, 3, 0, 8, 4, 0, 2, 8, -1, -1, -1, -1 } },          // 22
  { { 6, 8, 3, 3, 8, 4, -1, -1, -1, -1, -1, -1, -1 } },       // 23
  { { 6, 7, 4, 6, 4, 5, -1, -1, -1, -1, -1, -1, -1 } },       // 24
  { { 0, 7, 5, 7, 4, 5, 2, 0, 5, -1, -1, -1, -1 } },          // 25
  { { 1, 6, 0, 1, 5, 6, 1, 4, 5, -1, -1, -1, -1 } },          // 26
  { { 2, 1, 5, 5, 1, 4, -1, -1, -1, -1, -1, -1, -1 } },       // 27
  { { 2, 8, 1, 6, 7, 5, 7, 4, 5, -1, -1, -1, -1 } },          // 28
  { { 0, 7, 5, 7, 4, 5, 0, 5, 1, 1, 5, 8, -1 } },             // 29
  { { 0, 2, 8, 0, 8, 4, 0, 4, 5, 0, 5, 6, -1 } },             // 30
  { { 8, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } },    // 31
  { { 4, 8, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } },    // 32
  { { 4, 8, 5, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1 } },       // 33
  { { 4, 8, 5, 0, 1, 7, -1, -1, -1, -1, -1, -1, -1 } },       // 34
  { { 4, 8, 5, 6, 1, 7, 6, 2, 1, -1, -1, -1, -1 } },          // 35
  { { 1, 5, 4, 2, 5, 1, -1, -1, -1, -1, -1, -1, -1 } },       // 36
  { { 1, 5, 4, 1, 6, 5, 1, 0, 6, -1, -1, -1, -1 } },          // 37
  { { 5, 4, 7, 5, 7, 0, 5, 0, 2, -1, -1, -1, -1 } },          // 38
  { { 6, 4, 7, 6, 5, 4, -1, -1, -1, -1, -1, -1, -1 } },       // 39
  { { 6, 3, 8, 3, 4, 8, -1, -1, -1, -1, -1, -1, -1 } },       // 40
  { { 0, 3, 4, 0, 4, 8, 0, 8, 2, -1, -1, -1, -1 } },          // 41
  { { 7, 0, 1, 6, 3, 4, 6, 4, 8, -1, -1, -1, -1 } },          // 42
  { { 1, 7, 3, 1, 3, 2, 2, 3, 8, 8, 3, 4, -1 } },             // 43
  { { 2, 6, 1, 6, 3, 1, 3, 4, 1, -1, -1, -1, -1 } },          // 44
  { { 0, 3, 1, 1, 3, 4, -1, -1, -1, -1, -1, -1, -1 } },       // 45
  { { 7, 0, 4, 4, 0, 2, 4, 2, 3, 3, 2, 6, -1 } },             // 46
  { { 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } },    // 47
  { { 7, 8, 5, 7, 5, 3, -1, -1, -1, -1, -1, -1, -1 } },       // 48
  { { 0, 6, 2, 7, 8, 5, 7, 5, 3, -1, -1, -1, -1 } },          // 49
  { { 0, 1, 3, 1, 5, 3, 1, 8, 5, -1, -1, -1, -1 } },          // 50
  { { 2, 1, 6, 6, 1, 3, 5, 1, 8, 3, 1, 5, -1 } },             // 51
  { { 1, 3, 7, 1, 5, 3, 1, 2, 5, -1, -1, -1, -1 } },          // 52
  { { 1, 0, 6, 1, 6, 5, 1, 5, 7, 7, 5, 3, -1 } },             // 53
  { { 0, 2, 5, 0, 5, 3, -1, -1, -1, -1, -1, -1, -1 } },       // 54
  { { 3, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } },    // 55
  { { 7, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } },    // 56
  { { 0, 7, 8, 0, 8, 2, -1, -1, -1, -1, -1, -1, -1 } },       // 57
  { { 0, 1, 6, 1, 8, 6, -1, -1, -1, -1, -1, -1, -1 } },       // 58
  { { 2, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } },    // 59
  { { 6, 7, 1, 6, 1, 2, -1, -1, -1, -1, -1, -1, -1 } },       // 60
  { { 0, 7, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } },    // 61
  { { 0, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } },    // 62
  { { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } }  // 63
};
}

//----------------------------------------------------------------------------
void vtkWedge::Contour(double value, vtkDataArray* cellScalars, vtkIncrementalPointLocator* locator,
  vtkCellArray* verts, vtkCellArray* lines, vtkCellArray* polys, vtkPointData* inPd,
  vtkPointData* outPd, vtkCellData* inCd, vtkIdType cellId, vtkCellData* outCd)
{
  static const int CASE_MASK[6] = { 1, 2, 4, 8, 16, 32 };
  TRIANGLE_CASES* triCase;
  EDGE_LIST* edge;
  int i, j, index, v1, v2, newCellId;
  const vtkIdType* vert;
  vtkIdType pts[3];
  double t, x1[3], x2[3], x[3], deltaScalar;
  vtkIdType offset = verts->GetNumberOfCells() + lines->GetNumberOfCells();

  // Build the case table
  for (i = 0, index = 0; i < 6; i++)
  {
    if (cellScalars->GetComponent(i, 0) >= value)
    {
      index |= CASE_MASK[i];
    }
  }

  triCase = triCases + index;
  edge = triCase->edges;

  for (; edge[0] > -1; edge += 3)
  {
    for (i = 0; i < 3; i++) // insert triangle
    {
      vert = edges[edge[i]];

      // calculate a preferred interpolation direction
      deltaScalar = (cellScalars->GetComponent(vert[1], 0) - cellScalars->GetComponent(vert[0], 0));
      if (deltaScalar > 0)
      {
        v1 = vert[0];
        v2 = vert[1];
      }
      else
      {
        v1 = vert[1];
        v2 = vert[0];
        deltaScalar = -deltaScalar;
      }

      // linear interpolation
      t = (deltaScalar == 0.0 ? 0.0 : (value - cellScalars->GetComponent(v1, 0)) / deltaScalar);

      this->Points->GetPoint(v1, x1);
      this->Points->GetPoint(v2, x2);

      for (j = 0; j < 3; j++)
      {
        x[j] = x1[j] + t * (x2[j] - x1[j]);
      }
      if (locator->InsertUniquePoint(x, pts[i]))
      {
        if (outPd)
        {
          vtkIdType p1 = this->PointIds->GetId(v1);
          vtkIdType p2 = this->PointIds->GetId(v2);
          outPd->InterpolateEdge(inPd, pts[i], p1, p2, t);
        }
      }
    }
    // check for degenerate triangle
    if (pts[0] != pts[1] && pts[0] != pts[2] && pts[1] != pts[2])
    {
      newCellId = offset + polys->InsertNextCell(3, pts);
      if (outCd)
      {
        outCd->CopyData(inCd, cellId, newCellId);
      }
    }
  }
}

//----------------------------------------------------------------------------
const vtkIdType* vtkWedge::GetEdgeArray(vtkIdType edgeId)
{
  return edges[edgeId];
}

//----------------------------------------------------------------------------
// Return the case table for table-based isocontouring (aka marching cubes
// style implementations). A linear 3D cell with N vertices will have 2**N
// cases. The cases list three edges in order to produce one output triangle.
int* vtkWedge::GetTriangleCases(int caseId)
{
  return triCases[caseId].edges;
}

//----------------------------------------------------------------------------
vtkCell* vtkWedge::GetEdge(int edgeId)
{
  const vtkIdType* verts;

  verts = edges[edgeId];

  // load point id's
  this->Line->PointIds->SetId(0, this->PointIds->GetId(verts[0]));
  this->Line->PointIds->SetId(1, this->PointIds->GetId(verts[1]));

  // load coordinates
  this->Line->Points->SetPoint(0, this->Points->GetPoint(verts[0]));
  this->Line->Points->SetPoint(1, this->Points->GetPoint(verts[1]));

  return this->Line;
}

//----------------------------------------------------------------------------
const vtkIdType* vtkWedge::GetFaceArray(vtkIdType faceId)
{
  return faces[faceId];
}

//----------------------------------------------------------------------------
vtkCell* vtkWedge::GetFace(int faceId)
{
  const vtkIdType* verts = faces[faceId];

  if (verts[3] != -1) // quad cell
  {
    // load point id's
    this->Quad->PointIds->SetId(0, this->PointIds->GetId(verts[0]));
    this->Quad->PointIds->SetId(1, this->PointIds->GetId(verts[1]));
    this->Quad->PointIds->SetId(2, this->PointIds->GetId(verts[2]));
    this->Quad->PointIds->SetId(3, this->PointIds->GetId(verts[3]));

    // load coordinates
    this->Quad->Points->SetPoint(0, this->Points->GetPoint(verts[0]));
    this->Quad->Points->SetPoint(1, this->Points->GetPoint(verts[1]));
    this->Quad->Points->SetPoint(2, this->Points->GetPoint(verts[2]));
    this->Quad->Points->SetPoint(3, this->Points->GetPoint(verts[3]));

    return this->Quad;
  }
  else
  {
    // load point id's
    this->Triangle->PointIds->SetId(0, this->PointIds->GetId(verts[0]));
    this->Triangle->PointIds->SetId(1, this->PointIds->GetId(verts[1]));
    this->Triangle->PointIds->SetId(2, this->PointIds->GetId(verts[2]));

    // load coordinates
    this->Triangle->Points->SetPoint(0, this->Points->GetPoint(verts[0]));
    this->Triangle->Points->SetPoint(1, this->Points->GetPoint(verts[1]));
    this->Triangle->Points->SetPoint(2, this->Points->GetPoint(verts[2]));

    return this->Triangle;
  }
}

//----------------------------------------------------------------------------
// Intersect faces against line.
//
int vtkWedge::IntersectWithLine(const double p1[3], const double p2[3], double tol, double& t,
  double x[3], double pcoords[3], int& subId)
{
  int intersection = 0;
  double pt1[3], pt2[3], pt3[3], pt4[3];
  double tTemp;
  double pc[3], xTemp[3];
  int faceNum;

  t = VTK_DOUBLE_MAX;

  // first intersect the triangle faces
  for (faceNum = 0; faceNum < 2; faceNum++)
  {
    this->Points->GetPoint(faces[faceNum][0], pt1);
    this->Points->GetPoint(faces[faceNum][1], pt2);
    this->Points->GetPoint(faces[faceNum][2], pt3);

    this->Triangle->Points->SetPoint(0, pt1);
    this->Triangle->Points->SetPoint(1, pt2);
    this->Triangle->Points->SetPoint(2, pt3);

    if (this->Triangle->IntersectWithLine(p1, p2, tol, tTemp, xTemp, pc, subId))
    {
      intersection = 1;
      if (tTemp < t)
      {
        t = tTemp;
        x[0] = xTemp[0];
        x[1] = xTemp[1];
        x[2] = xTemp[2];
        switch (faceNum)
        {
          case 0:
            pcoords[0] = pc[0];
            pcoords[1] = pc[1];
            pcoords[2] = 0.0;
            break;

          case 1:
            pcoords[0] = pc[0];
            pcoords[1] = pc[1];
            pcoords[2] = 1.0;
            break;
        }
      }
    }
  }

  // now intersect the quad faces
  for (faceNum = 2; faceNum < 5; faceNum++)
  {
    this->Points->GetPoint(faces[faceNum][0], pt1);
    this->Points->GetPoint(faces[faceNum][1], pt2);
    this->Points->GetPoint(faces[faceNum][2], pt3);
    this->Points->GetPoint(faces[faceNum][3], pt4);

    this->Quad->Points->SetPoint(0, pt1);
    this->Quad->Points->SetPoint(1, pt2);
    this->Quad->Points->SetPoint(2, pt3);
    this->Quad->Points->SetPoint(3, pt4);

    if (this->Quad->IntersectWithLine(p1, p2, tol, tTemp, xTemp, pc, subId))
    {
      intersection = 1;
      if (tTemp < t)
      {
        t = tTemp;
        x[0] = xTemp[0];
        x[1] = xTemp[1];
        x[2] = xTemp[2];
        switch (faceNum)
        {
          case 2:
            pcoords[0] = pc[1];
            pcoords[1] = 0.0;
            pcoords[2] = pc[0];
            break;

          case 3:
            pcoords[0] = 1.0 - pc[1];
            pcoords[1] = pc[1];
            pcoords[2] = pc[0];
            break;

          case 4:
            pcoords[0] = 0.0;
            pcoords[1] = pc[1];
            pcoords[2] = pc[0];
            break;
        }
      }
    }
  }

  return intersection;
}

//----------------------------------------------------------------------------
int vtkWedge::Triangulate(int vtkNotUsed(index), vtkIdList* ptIds, vtkPoints* pts)
{
  ptIds->Reset();
  pts->Reset();

  // one wedge (or prism) is decomposed into 3 tetrahedrons and four
  // pairs of (pointId, pointCoordinates) are provided for each tetrahedron

  int i, p[4];

  // Tetra #0 info (original point Ids): { 0, 2, 1, 3 }
  p[0] = 0;
  p[1] = 2;
  p[2] = 1;
  p[3] = 3;
  for (i = 0; i < 4; i++)
  {
    ptIds->InsertNextId(this->PointIds->GetId(p[i]));
    pts->InsertNextPoint(this->Points->GetPoint(p[i]));
  }

  // Tetra #1 info (original point Ids): { 1, 3, 5, 4 }
  p[0] = 1;
  p[1] = 3;
  p[2] = 5;
  p[3] = 4;
  for (i = 0; i < 4; i++)
  {
    ptIds->InsertNextId(this->PointIds->GetId(p[i]));
    pts->InsertNextPoint(this->Points->GetPoint(p[i]));
  }

  // Tetra #2 info (original point Ids): { 1, 2, 5, 3 }
  p[0] = 1;
  p[1] = 2;
  p[2] = 5;
  p[3] = 3;
  for (i = 0; i < 4; i++)
  {
    ptIds->InsertNextId(this->PointIds->GetId(p[i]));
    pts->InsertNextPoint(this->Points->GetPoint(p[i]));
  }

  return 1;
}

//----------------------------------------------------------------------------
void vtkWedge::Derivatives(
  int vtkNotUsed(subId), const double pcoords[3], const double* values, int dim, double* derivs)
{
  double *jI[3], j0[3], j1[3], j2[3];
  double functionDerivs[18], sum[3], value;
  int i, j, k;

  // compute inverse Jacobian and interpolation function derivatives
  jI[0] = j0;
  jI[1] = j1;
  jI[2] = j2;
  this->JacobianInverse(pcoords, jI, functionDerivs);

  // now compute derivates of values provided
  for (k = 0; k < dim; k++) // loop over values per vertex
  {
    sum[0] = sum[1] = sum[2] = 0.0;
    for (i = 0; i < 6; i++) // loop over interp. function derivatives
    {
      value = values[dim * i + k];
      sum[0] += functionDerivs[i] * value;
      sum[1] += functionDerivs[6 + i] * value;
      sum[2] += functionDerivs[12 + i] * value;
    }

    for (j = 0; j < 3; j++) // loop over derivative directions
    {
      derivs[3 * k + j] = sum[0] * jI[j][0] + sum[1] * jI[j][1] + sum[2] * jI[j][2];
    }
  }
}

//----------------------------------------------------------------------------
// Compute iso-parametric interpolation functions
//
void vtkWedge::InterpolationFunctions(const double pcoords[3], double sf[6])
{
  sf[0] = (1.0 - pcoords[0] - pcoords[1]) * (1.0 - pcoords[2]);
  sf[1] = pcoords[0] * (1.0 - pcoords[2]);
  sf[2] = pcoords[1] * (1.0 - pcoords[2]);
  sf[3] = (1.0 - pcoords[0] - pcoords[1]) * pcoords[2];
  sf[4] = pcoords[0] * pcoords[2];
  sf[5] = pcoords[1] * pcoords[2];
}

//----------------------------------------------------------------------------
void vtkWedge::InterpolationDerivs(const double pcoords[3], double derivs[18])
{
  // r-derivatives
  derivs[0] = -1.0 + pcoords[2];
  derivs[1] = 1.0 - pcoords[2];
  derivs[2] = 0.0;
  derivs[3] = -pcoords[2];
  derivs[4] = pcoords[2];
  derivs[5] = 0.0;

  // s-derivatives
  derivs[6] = -1.0 + pcoords[2];
  derivs[7] = 0.0;
  derivs[8] = 1.0 - pcoords[2];
  derivs[9] = -pcoords[2];
  derivs[10] = 0.0;
  derivs[11] = pcoords[2];

  // t-derivatives
  derivs[12] = -1.0 + pcoords[0] + pcoords[1];
  derivs[13] = -pcoords[0];
  derivs[14] = -pcoords[1];
  derivs[15] = 1.0 - pcoords[0] - pcoords[1];
  derivs[16] = pcoords[0];
  derivs[17] = pcoords[1];
}

//----------------------------------------------------------------------------
// Given parametric coordinates compute inverse Jacobian transformation
// matrix. Returns 9 elements of 3x3 inverse Jacobian plus interpolation
// function derivatives. Returns 0 if no inverse exists.
int vtkWedge::JacobianInverse(const double pcoords[3], double** inverse, double derivs[18])
{
  int i, j;
  double *m[3], m0[3], m1[3], m2[3];
  double x[3];

  // compute interpolation function derivatives
  this->InterpolationDerivs(pcoords, derivs);

  // create Jacobian matrix
  m[0] = m0;
  m[1] = m1;
  m[2] = m2;
  for (i = 0; i < 3; i++) // initialize matrix
  {
    m0[i] = m1[i] = m2[i] = 0.0;
  }

  for (j = 0; j < 6; j++)
  {
    this->Points->GetPoint(j, x);
    for (i = 0; i < 3; i++)
    {
      m0[i] += x[i] * derivs[j];
      m1[i] += x[i] * derivs[6 + j];
      m2[i] += x[i] * derivs[12 + j];
    }
  }

  // now find the inverse
  if (vtkMath::InvertMatrix(m, inverse, 3) == 0)
  {
#define VTK_MAX_WARNS 3
    static int numWarns = 0;
    if (numWarns++ < VTK_MAX_WARNS)
    {
      vtkErrorMacro(<< "Jacobian inverse not found");
      vtkErrorMacro(<< "Matrix:" << m[0][0] << " " << m[0][1] << " " << m[0][2] << m[1][0] << " "
                    << m[1][1] << " " << m[1][2] << m[2][0] << " " << m[2][1] << " " << m[2][2]);
      return 0;
    }
  }

  return 1;
}

#ifndef VTK_LEGACY_REMOVE
//----------------------------------------------------------------------------
void vtkWedge::GetEdgePoints(int edgeId, int*& pts)
{
  VTK_LEGACY_REPLACED_BODY(vtkWedge::GetEdgePoints(int, int*&), "VTK 9.0",
    vtkWedge::GetEdgePoints(vtkIdType, const vtkIdType*&));
  static std::vector<int> tmp(std::begin(faces[edgeId]), std::end(faces[edgeId]));
  pts = tmp.data();
}

//----------------------------------------------------------------------------
void vtkWedge::GetFacePoints(int faceId, int*& pts)
{
  VTK_LEGACY_REPLACED_BODY(vtkWedge::GetFacePoints(int, int*&), "VTK 9.0",
    vtkWedge::GetFacePoints(vtkIdType, const vtkIdType*&));
  static std::vector<int> tmp(std::begin(faces[faceId]), std::end(faces[faceId]));
  pts = tmp.data();
}
#endif

//----------------------------------------------------------------------------
void vtkWedge::GetEdgePoints(vtkIdType edgeId, const vtkIdType*& pts)
{
  pts = this->GetEdgeArray(edgeId);
}

//----------------------------------------------------------------------------
void vtkWedge::GetFacePoints(vtkIdType faceId, const vtkIdType*& pts)
{
  pts = this->GetFaceArray(faceId);
}

static double vtkWedgeCellPCoords[18] = {
  0.0, 0.0, 0.0, //
  1.0, 0.0, 0.0, //
  0.0, 1.0, 0.0, //
  0.0, 0.0, 1.0, //
  1.0, 0.0, 1.0, //
  0.0, 1.0, 1.0  //
};

//----------------------------------------------------------------------------
double* vtkWedge::GetParametricCoords()
{
  return vtkWedgeCellPCoords;
}

//----------------------------------------------------------------------------
void vtkWedge::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os, indent);

  os << indent << "Line:\n";
  this->Line->PrintSelf(os, indent.GetNextIndent());
  os << indent << "Triangle:\n";
  this->Triangle->PrintSelf(os, indent.GetNextIndent());
  os << indent << "Quad:\n";
  this->Quad->PrintSelf(os, indent.GetNextIndent());
}
