/*=========================================================================

  Program:   ParaView
  Module:    vtkRedistributePolyData.cxx

  Copyright (c) Kitware, Inc.
  All rights reserved.
  See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/*----------------------------------------------------------------------------
 Copyright (c) Los Alamos National Laboratory
 See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
----------------------------------------------------------------------------*/
#include "vtkRedistributePolyData.h"

#include "vtkCellArray.h"
#include "vtkCellData.h"
#include "vtkCharArray.h"
#include "vtkDataSetAttributes.h"
#include "vtkDoubleArray.h"
#include "vtkFloatArray.h"
#include "vtkIdTypeArray.h"
#include "vtkIntArray.h"
#include "vtkLongArray.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkPolyData.h"
#include "vtkPolyDataWriter.h"
#include "vtkShortArray.h"
#include "vtkString.h"
#include "vtkTimerLog.h"
#include "vtkUnsignedCharArray.h"
#include "vtkUnsignedIntArray.h"
#include "vtkUnsignedLongArray.h"
#include "vtkUnsignedShortArray.h"

#include "vtkMultiProcessController.h"

vtkStandardNewMacro(vtkRedistributePolyData);
vtkCxxRevisionMacro(vtkRedistributePolyData, "1.3");

vtkCxxSetObjectMacro(vtkRedistributePolyData, Controller, 
                     vtkMultiProcessController);

#undef VTK_REDIST_DO_TIMING 
#define NUM_CELL_TYPES 4 

typedef struct {vtkTimerLog* timer; float time;} _TimerInfo;
_TimerInfo timerInfo8;

vtkRedistributePolyData::vtkRedistributePolyData()
{
  this->Controller = NULL;
  //this->Locator = vtkPointLocator::New();
  this->colorProc = 0;
}

vtkRedistributePolyData::~vtkRedistributePolyData()
{
  this->SetController(0);
}

void vtkRedistributePolyData::Execute()
{
#ifdef VTK_REDIST_DO_TIMING  
  vtkTimerLog* timer8 = vtkTimerLog::New();
  timerInfo8.timer = timer8;

  //timerInfo8.time = 0.;
  timerInfo8.timer->StartTimer();
#endif

  vtkPolyData *input = this->GetInput();
  vtkPolyData *output = this->GetOutput();

  int myId;
  if (!this->Controller)
    {
    this->SetController(vtkMultiProcessController::GetGlobalController());
    }

  if (!this->Controller)
    {
    vtkErrorMacro("need controller to redistribute cells");
    return;
    }
  myId = this->Controller->GetLocalProcessId();


  // ... make schedule of how many and where to ship polys ...

  this->Controller->Barrier();

#ifdef VTK_REDIST_DO_TIMING
  timerInfo8.Timer->StopTimer();
  timerInfo8.Time += timerInfo8.Timer->GetElapsedTime();
  if (myId==0)
    {
    vtkDebugMacro("barrier bef sched time = "<<timerInfo8.Time);
    }
  timerInfo8.Timer->StartTimer();
#endif

  vtkCommSched localSched;
  this->MakeSchedule ( &localSched ); 
  this->OrderSchedule ( &localSched);  // order schedule to avoid 
  // blocking problems later
  vtkIdType ***sendCellList = localSched.SendCellList; 
  vtkIdType **keepCellList  = localSched.KeepCellList; 
  int *sendTo  = localSched.SendTo;
  int *recFrom = localSched.ReceiveFrom; 
  int cntSend  = localSched.SendCount;
  int cntRec   = localSched.ReceiveCount;
  vtkIdType **sendNum = localSched.SendNumber; 
  vtkIdType **recNum  = localSched.ReceiveNumber; 
  vtkIdType *numCells = localSched.NumberOfCells;
  
#if VTK_REDIST_DO_TIMING
  timerInfo8.timer->StopTimer();
  timerInfo8.time += timerInfo8.timer->GetElapsedTime();
  if (myId==0)
    {
    vtkDebugMacro(<<"schedule time = "<<timerInfo8.time);
    }
  timerInfo8.timer->StartTimer();
#endif

  

// beginning of turned of bounds section (not needed)
#if 0
  // ... expand bounds on all processors to be the maximum on any processor ...

  this->Controller->Barrier();

#if VTK_REDIST_DO_TIMING
  timerInfo8.timer->StopTimer();
  timerInfo8.time += timerInfo8.timer->GetElapsedTime();
  if (myId==0)
    {
    vtkDegugMacro(<<"barrier bef bounds time = "<<timerInfo8.time);
    }
  timerInfo8.timer->StartTimer();
#endif


  int numProcs;
  numProcs = this->Controller->GetNumberOfProcesses();

  float *bounds = input->GetBounds(), *remoteBounds = bounds;

  for (id = 0; id < numProcs; id++)
    {
    // ... send out bounds to all the other processors ...
    if (id != myId)
      {
      this->Controller->Send(input->GetBounds(), 6, id, BOUNDS_TAG);
      }
    }
  
  for (id = 0; id < numProcs; id++)
    {
    if (id != myId)
      {
      // ... get remote bounds and expand bounds to include these ...
      this->Controller->Receive(remoteBounds, 6, id, BOUNDS_TAG);
      if (remoteBounds[0] < bounds[0]) bounds[0] = remoteBounds[0];
      if (remoteBounds[1] > bounds[1]) bounds[1] = remoteBounds[1];
      if (remoteBounds[2] < bounds[2]) bounds[2] = remoteBounds[2];
      if (remoteBounds[3] > bounds[3]) bounds[3] = remoteBounds[3];
      if (remoteBounds[4] < bounds[4]) bounds[4] = remoteBounds[4];
      if (remoteBounds[5] > bounds[5]) bounds[5] = remoteBounds[5];
      }
    }
  
#if VTK_REDIST_DO_TIMING
  timerInfo8.Timer->StopTimer();
  timerInfo8.Time += timerInfo8.Timer->GetElapsedTime();
  if (myId==0)
    {
    vtkDebugMacro(<<" bounds time = "<<timerInfo8.Time);
    }
  timerInfo8.Timer->StartTimer();
#endif

#endif   // end of turned of bounds section


  // ... allocate space and copy point and cell data attributes from input to 
  //   output ...

  output->GetPointData()->CopyAllocate(input->GetPointData());
  output->GetCellData()->CopyAllocate(input->GetCellData());
  
  // ... make sure output array info is initialized  ...

  int getArrayInfo = 0;
  int sendArrayInfo = 0;

  if (input->GetPointData()->GetNumberOfArrays() == 0 ) 
    {
    // set request flag to true ...
    getArrayInfo = 1;
    }
  else
    {
    // ... set request flag to false because the array info isn't 
    //   needed ...
    getArrayInfo = 0;
    }

  // ... can get info from any processor that will be sending
  //  to this one because the remote processor must have the array
  //  info ...

  int type;
  int i;

  if (cntRec>0)
    {
    this->Controller->Send(&getArrayInfo, 1, recFrom[0], 997243);
    }

  // ... send false request flags to the rest of the processors 
  //   data is being received from ...

  int getArrayInfo2 = 0;
  for (i=1; i<cntRec; i++)
    this->Controller->Send(&getArrayInfo2, 1, 
                              recFrom[i], 997243);

  // ... loop over all processors data is being sent to and send 
  //   array information if it is needed ...

  for (i=0; i<cntSend; i++)
  {
    // ... get flag ...
    this->Controller->Receive(&sendArrayInfo, 1, sendTo[i], 997243);

    if (sendArrayInfo) 
      {
      this->SendCompleteArrays(sendTo[i]);
      }
  }


  // ... receive array info from first array in recFrom list ...

  if (cntRec>0 && getArrayInfo) 
    {
    this->CompleteArrays(recFrom[0]);
    }


  // ... copy remaining input cell data to output cell data ...

  vtkCellArray* inputCellArrays[NUM_CELL_TYPES];
  inputCellArrays[0] = input->GetVerts();
  inputCellArrays[1] = input->GetLines();
  inputCellArrays[2] = input->GetPolys();
  inputCellArrays[3] = input->GetStrips();

  vtkIdType inputNumCells[NUM_CELL_TYPES];
  vtkIdType origNumCells[NUM_CELL_TYPES]; 
  for (type=0; type<NUM_CELL_TYPES; type++) 
    {
    if (inputCellArrays[type])
      {
      inputNumCells[type] = inputCellArrays[type]->GetNumberOfCells();
      }
    else
      {
      inputNumCells[type] = 0;
      }
    origNumCells[type] = inputNumCells[type];

    // check to see if number of cells is less than original and 
    // only copy that many or copy all of input cells if extra are 
    // added

    if (numCells[type]<origNumCells[type]) 
      {
      origNumCells[type] = numCells[type]; 
      }
    }
#if VTK_REDIST_DO_TIMING
  timerInfo8.Timer->StopTimer();
  timerInfo8.Time += timerInfo8.Timer->GetElapsedTime();
  if (myId==0)
    {
    vtkDebugMacro(<<"copy alloctime = "<<timerInfo8.Time);
    }
  timerInfo8.Timer->StartTimer();
#endif

//sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
// ... send cell and point sizes ...

  vtkIdType  prevStopCell[NUM_CELL_TYPES]; 
  vtkIdType  startCell[NUM_CELL_TYPES];
  vtkIdType  stopCell[NUM_CELL_TYPES];
  vtkIdType totalNumCellsToSend[NUM_CELL_TYPES];

// ... In certain cases cells may not only be copied on processor 
//   but the same cells may also be sent to another processor.  
//   Move the start sending cell back so that there are enough 
//   cells to send. ..


  for (type=0; type<NUM_CELL_TYPES;type++)
    {
    totalNumCellsToSend[type] = 0;
    for (i=0; i<cntSend; i++) { totalNumCellsToSend[type] += sendNum[type][i]; } 
    prevStopCell[type] = origNumCells[type] - 1;
    if (totalNumCellsToSend[type]+origNumCells[type] > inputNumCells[type])
      {
      prevStopCell[type] = inputNumCells[type] - totalNumCellsToSend[type] -1;
      }
    }

  vtkIdType *numPointsSend = new vtkIdType[cntSend];
  vtkIdType **cellArraySize = new vtkIdType*[cntSend];

  for (i=0; i<cntSend; i++)
    {
    cellArraySize[i] = new vtkIdType[NUM_CELL_TYPES];

    for (type=0; type<NUM_CELL_TYPES; type++)
      {
      startCell[type] = prevStopCell[type]+1;
      stopCell[type] = startCell[type]+sendNum[type][i]-1;
      prevStopCell[type] = stopCell[type];
      }
    if (sendCellList)
      {
      this->SendCellSizes (startCell, stopCell, input, sendTo[i], 
                           numPointsSend[i], cellArraySize[i], 
                           sendCellList[i]);
      }
    else
      {
      this->SendCellSizes (startCell, stopCell, input, sendTo[i], 
                           numPointsSend[i], cellArraySize[i], 
                           NULL);
      }

    } // end of list of processors to send to

//ssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
//aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

// ... allocate memory before receiving data ...

#if (DO_TIMING==1) 
  timerInfo8.timer->StopTimer();
  timerInfo8.time += timerInfo8.timer->GetElapsedTime();
  if (myId==0)
    {
    vtkDebugMacro(<<"send sizes time = "<<timerInfo8.time);
    }
  timerInfo8.timer->StartTimer();
#endif

// ... find memory requirements for on processor copy ...
  vtkIdType numPointsOnProc = 0;
  vtkIdType numCellPtsOnProc[NUM_CELL_TYPES];
  this->FindMemReq(origNumCells, input, numPointsOnProc, 
                   numCellPtsOnProc);

#if VTK_REDIST_DO_TIMING
  timerInfo8.timer->StopTimer();
  timerInfo8.time += timerInfo8.timer->GetElapsedTime();
  if (myId==0)
    {
    vtkDebugMacro(<<"mem req time = "<<timerInfo8.time);
    }
  timerInfo8.timer->StartTimer();
#endif

  vtkIdType* numPointsRec = new vtkIdType[cntRec];
  vtkIdType** cellptCntr = new vtkIdType*[cntRec];
  for (i=0; i<cntRec; i++)
    {
    cellptCntr[i] = new vtkIdType[NUM_CELL_TYPES];
    }

  for (i=0; i<cntRec; i++)
    {
    this->Controller->Receive((vtkIdType*)cellptCntr[i], 
                              NUM_CELL_TYPES, recFrom[i],
                              CELL_CNT_TAG);
    this->Controller->Receive((vtkIdType*)&numPointsRec[i], 1, 
                              recFrom[i],
                              POINTS_SIZE_TAG);
    }

  vtkCellData* outputCellData   = output->GetCellData();
  vtkPointData* outputPointData = output->GetPointData();

  this->AllocateCellDataArrays (outputCellData, recNum, cntRec, 
                                origNumCells );
  this->AllocatePointDataArrays (outputPointData, numPointsRec, 
                                 cntRec, numPointsOnProc);

  vtkIdType totalNumPoints = numPointsOnProc;
  vtkIdType totalNumCells[NUM_CELL_TYPES];
  vtkIdType totalNumCellPts[NUM_CELL_TYPES];

  for (type=0; type<NUM_CELL_TYPES; type++)
    {
    totalNumCells[type] = origNumCells[type];
    totalNumCellPts[type] = numCellPtsOnProc[type];
    }

  for (i=0; i<cntRec; i++)
    {
    totalNumPoints += numPointsRec[i];
    for (type=0; type<NUM_CELL_TYPES; type++)
      {
      totalNumCells[type] += recNum[type][i];
      totalNumCellPts[type] += cellptCntr[i][type];
      }
    }

  vtkPoints *outputPoints = vtkPoints::New();
  outputPoints->SetNumberOfPoints(totalNumPoints);

  vtkCellArray *outputVerts = NULL;
  vtkCellArray *outputLines = NULL;
  vtkCellArray *outputPolys = NULL;
  vtkCellArray *outputStrips = NULL;

  if (inputCellArrays[0]) { outputVerts = vtkCellArray::New();  }
  if (inputCellArrays[1]) { outputLines = vtkCellArray::New();  }
  if (inputCellArrays[2]) { outputPolys = vtkCellArray::New();  }
  if (inputCellArrays[3]) { outputStrips = vtkCellArray::New(); }

  vtkCellArray *outputCellArrays[NUM_CELL_TYPES];
  outputCellArrays[0] = outputVerts;
  outputCellArrays[1] = outputLines;
  outputCellArrays[2] = outputPolys;
  outputCellArrays[3] = outputStrips; 

  vtkIdType* ptr = 0; 
  for (type=0; type<NUM_CELL_TYPES; type ++)
    {
    if (totalNumCellPts[type] >0)
      {
      if (outputCellArrays[type])
        {
        ptr = outputCellArrays[type]->
          WritePointer(totalNumCells[type],totalNumCellPts[type]);
        if (ptr == 0) 
          {
          vtkErrorMacro("Error: can't allocate points.");
          }
        }
      }
    }

  output->SetVerts(outputVerts);
  output->SetLines(outputLines);
  output->SetPolys(outputPolys);
  output->SetStrips(outputStrips);

  output->SetPoints(outputPoints);

  //aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  // ... Copy cells from input to output ...
  this->CopyCells(origNumCells, input, output, keepCellList);

#if VTK_REDIST_DO_TIMING
  timerInfo8.Timer->StopTimer();
  timerInfo8.Time += timerInfo8.Timer->GetElapsedTime();
  if (myId==0)
    {
    vtkDebugMacro("copy cells time = "<<timerInfo8.Time);
    }
  timerInfo8.Timer->StartTimer();
#endif

//eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

  // ... first exchange cells between processors.  Do this by 
  //  receiving first if this processor number is less than the 
  //  one it is exchanging with else send first ...
  
  vtkIdType prevStopCellRec[NUM_CELL_TYPES];
  vtkIdType prevStopCellSend[NUM_CELL_TYPES];

  vtkIdType  prevNumPointsRec = numPointsOnProc;

  vtkIdType  prevCellptCntrRec[NUM_CELL_TYPES];

  for (type=0; type<NUM_CELL_TYPES; type++)
    {
    prevStopCellRec[type] = origNumCells[type] - 1;
    prevStopCellSend[type] = origNumCells[type] - 1;
    prevCellptCntrRec[type] = numCellPtsOnProc[type];

    if (totalNumCellsToSend[type]+origNumCells[type] > 
        inputNumCells[type])
      {
      prevStopCellSend[type] = inputNumCells[type] - 
        totalNumCellsToSend[type] -1;
      }
    }


  int finished = 0;
  int procRec,procSend;
  int rcntr=0;
  int scntr=0;
  int receiving;

  while (!finished && (cntRec>0 || cntSend>0))
    {
    if (rcntr<cntRec)
      {
      procRec = recFrom[rcntr];
      }
    else
      {
      procRec = 99999;
      }
    if (scntr<cntSend)
      {
      procSend = sendTo[scntr];
      }
    else
      {
      procSend = 99999;
      }

    receiving = 0;

    // ... send or receive the smallest processor number next 
    //   (will send if receive == 0) ...
    if (procRec<procSend)
      {
      receiving = 1;
      }
    else if (procRec==procSend)
      {
      // ... an exchange between 2 prcessors ...
      if (myId < procRec) 
        {
        receiving = 1;
        }
      }

    if (receiving)
      {
      for (type=0; type<NUM_CELL_TYPES; type++)
        {
        startCell[type] = prevStopCellRec[type]+1;
        stopCell[type] = startCell[type]+recNum[type][rcntr]-1;
        }

      this->ReceiveCells (startCell, stopCell, output, 
                          recFrom[rcntr], prevCellptCntrRec, 
                          cellptCntr[rcntr], prevNumPointsRec, 
                          numPointsRec[rcntr]);

      prevNumPointsRec += numPointsRec[rcntr];
      for (type=0; type<NUM_CELL_TYPES; type++)
        {
        prevCellptCntrRec[type] += cellptCntr[rcntr][type];
        prevStopCellRec[type] = stopCell[type];
        }
      rcntr++;
      }
    else
      {
      // ... sending ...
      if (sendCellList == NULL)
        {
        for (type=0; type<NUM_CELL_TYPES; type++)
          {
          startCell[type] = prevStopCellSend[type]+1;
          stopCell[type] = startCell[type]+sendNum[type][scntr]-1;
          }
        this->SendCells (startCell, stopCell, input, output, 
                         sendTo[scntr], numPointsSend[scntr], 
                         cellArraySize[scntr], NULL);
        }
      else
        {
        for (type=0; type<NUM_CELL_TYPES; type++)
          {
          startCell[type] = 0;
          stopCell[type] = sendNum[type][scntr]-1;
          }
        this->SendCells (startCell, stopCell, input, output, 
                         sendTo[scntr], numPointsSend[scntr], 
                         cellArraySize[scntr], sendCellList[scntr]);
        }

      for (type=0; type<NUM_CELL_TYPES; type++)
        {
        prevStopCellSend[type] = stopCell[type];
        }
      scntr++;
      }
    
    if (scntr>=cntSend && rcntr>=cntRec) { finished = 1;}
    }
//eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

#if VTK_REDIST_DO_TIMING
  timerInfo8.Timer->StopTimer();
  timerInfo8.Time += timerInfo8.Timer->GetElapsedTime();
  if (myId==0)
    {
    vtkDebugMacro("send/rec (at end) time = "<<timerInfo8.Time);
    }
#endif
}

//*****************************************************************
void vtkRedistributePolyData::PrintSelf(ostream& os, vtkIndent indent)
{
  vtkPolyDataToPolyDataFilter::PrintSelf(os,indent);

  os << indent << "Controller (" << this->Controller << ")\n";
}


//*****************************************************************
void vtkRedistributePolyData::MakeSchedule ( vtkCommSched* localSched)

{
//*****************************************************************
// purpose: This routine sets up a schedule that does nothing.
//
//*****************************************************************

  // get total number of polys and figure out how many each 
  // processor should have

  vtkPolyData *input = this->GetInput();

  vtkCellArray *cellArrays[NUM_CELL_TYPES];
  cellArrays[0] = input->GetVerts();
  cellArrays[1] = input->GetLines();
  cellArrays[2] = input->GetPolys();
  cellArrays[3] = input->GetStrips();

  // ... initialize the local schedule to return ...
  int type;
  localSched->NumberOfCells = new vtkIdType[NUM_CELL_TYPES];
  for (type=0; type<NUM_CELL_TYPES; type++)
    {
    if (cellArrays[type])
      {
      localSched->NumberOfCells[type] = cellArrays[type]->
        GetNumberOfCells();
      }
    else
      {
      localSched->NumberOfCells[type] = 0;
      }
    }

  localSched->SendCount  = 0;
  localSched->ReceiveCount   = 0;
  localSched->SendTo   = NULL;
  localSched->SendNumber  = NULL;
  localSched->ReceiveFrom  = NULL;
  localSched->ReceiveNumber   = NULL;
  localSched->SendCellList = NULL;
  localSched->KeepCellList = NULL;

}
//*****************************************************************
void vtkRedistributePolyData::OrderSchedule ( vtkCommSched* localSched)

{
  vtkIdType ***sendCellList = localSched->SendCellList; 
  vtkIdType **sendNum = localSched->SendNumber; 
  vtkIdType **recNum  = localSched->ReceiveNumber; 
  int *sendTo  = localSched->SendTo;
  int *recFrom = localSched->ReceiveFrom; 
  int cntSend  = localSched->SendCount;
  int cntRec   = localSched->ReceiveCount;
  
  // ... first find number of exchanges where a processor both 
  //  sends and receives from the same processor ...

  int i,j;
  int* order;
  int temp;
  int tempid;
  vtkIdType* templist;
  int temporder;
  int type;


  // ... first order sends and then receives to avoid blocking 
  //  problems later ...
 
  int outoforder;  // flag to determine if schedule is out of order
  if (cntSend>0)
    {
    outoforder=0;
    order = new int[cntSend];
    for (i = 0; i<cntSend; i++) { order[i] = i;} 
    for (i = 0; i<cntSend; i++) 
      {
      for (j = i+1; j<cntSend; j++) 
        {
        if (sendTo[i] > sendTo[j])
          {
          temp = order[i];
          order[i] = order[j];
          order[j] = temp;
          outoforder=1;
          }
        }
      }

    // ... now reorder the sends ...
    if (outoforder)
      {
      for (i = 0; i<cntSend; i++) 
        {
        while (order[i] != i)
          {
          temporder = order[i];

          temp = sendTo[i];
          sendTo[i] = sendTo[temporder];
          sendTo[temporder] = temp;

          for (type=0; type<NUM_CELL_TYPES; type++)
            {
            tempid = sendNum[type][i];
            sendNum[type][i] = sendNum[type][temporder];
            sendNum[type][temporder] = tempid;
            }

          if (sendCellList != NULL)
            {
            for (type=0; type<NUM_CELL_TYPES; type++)
              {
              templist = sendCellList[i][type];
              sendCellList[i][type] = 
                sendCellList[temporder][type];
              sendCellList[temporder][type] = templist;
              }
            }

          temporder = order[i];
          order[i] = order[temporder];
          order[temporder] = temporder;
          } // end of while
        } // end of loop over cntSend
      } // end if outoforder
    delete [] order;
    } // end of cntSend>0

  if (cntRec>0)
    {
    outoforder=0;
    order = new int[cntRec];
    for (i = 0; i<cntRec; i++) { order[i] = i;} 
    for (i = 0; i<cntRec; i++) 
      {
      for (j = i+1; j<cntRec; j++) 
        {
        if (recFrom[i] > recFrom[j])
          {
          temp = order[i];
          order[i] = order[j];
          order[j] = temp;
          outoforder=1;
          }
        }
      }
    // ... now reorder the receives ...
    if (outoforder)
      {
      for (i = 0; i<cntRec; i++) 
        {
        while (order[i] != i)
          {
          temporder = order[i];

          temp = recFrom[i];
          recFrom[i] = recFrom[temporder];
          recFrom[temporder] = temp;

          for (type=0; type<NUM_CELL_TYPES; type++)
            {
            tempid = recNum[type][i];
            recNum[type][i] = recNum[type][temporder];
            recNum[type][temporder] = tempid;
            }

          temporder = order[i];
          order[i] = order[temporder];
          order[temporder] = temporder;
       
          } // end while
        } // end loop over cntRec
      } // end if outoforder
    delete [] order;
    } // end if cnrRec>0
}
//*****************************************************************
//*****************************************************************
// Copy the attribute data from one id to another. Make sure CopyAllocate() has// been invoked before using this method.
void vtkRedistributePolyData::CopyDataArrays
(vtkDataSetAttributes* fromPd, vtkDataSetAttributes* toPd,
 vtkIdType numToCopy, vtkIdType* fromId, int myId)
{

  vtkDataArray* DataFrom;
  vtkDataArray* DataTo;
  
  int numArrays = fromPd->GetNumberOfArrays();

  for (int i=0; i<numArrays; i++)
    {
    DataFrom = fromPd->GetArray(i);
    DataTo = toPd->GetArray(i);

    this->CopyArrays (DataFrom, DataTo, numToCopy, fromId, myId);
    } 

}
//*****************************************************************
// Copy the attribute data from one id to another. Make sure 
//   CopyAllocate() has been invoked before using this method.

void vtkRedistributePolyData::CopyCellBlockDataArrays
(vtkDataSetAttributes* fromPd, vtkDataSetAttributes* toPd,
 vtkIdType numToCopy, vtkIdType startCell, 
 vtkIdType offset, int myId )
//*******************************************************************
{

  vtkDataArray* DataFrom;
  vtkDataArray* DataTo;

  int numArrays = fromPd->GetNumberOfArrays();

  for (int i=0; i<numArrays; i++)
    {
    DataFrom = fromPd->GetArray(i);
    DataTo = toPd->GetArray(i);

    this->CopyBlockArrays (DataFrom, DataTo, numToCopy, startCell, 
                           offset, myId);
    } 

}
//******************************************************************
void vtkRedistributePolyData::CopyArrays
(vtkDataArray* DataFrom, vtkDataArray* DataTo, 
 vtkIdType numToCopy, vtkIdType* fromId, int myId)
//******************************************************************
{
  char *cArrayFrom, *cArrayTo;
  int *iArrayFrom,  *iArrayTo;
  float *fArrayFrom, *fArrayTo;
  long *lArrayFrom,  *lArrayTo;
  vtkIdType *idArrayFrom,  *idArrayTo;
  unsigned long *ulArrayFrom, *ulArrayTo;
  unsigned char *ucArrayFrom, *ucArrayTo;
  double *dArrayFrom , *dArrayTo;

  vtkIdType i;
  int j;
  int numComps = DataFrom->GetNumberOfComponents();
  int dataType = DataFrom->GetDataType();

  switch (dataType)
    {
    case VTK_CHAR:
      cArrayFrom = ((vtkCharArray*)DataFrom)->GetPointer(0);
      cArrayTo = ((vtkCharArray*)DataTo)->GetPointer(0);
      for (i = 0; i < numToCopy; i++)
        {
        for (j = 0; j < numComps; j++)
          {
          cArrayTo[numComps*i+j]=
            cArrayFrom[numComps*fromId[i]+j];
          }
        
        }

      break;

    case VTK_UNSIGNED_CHAR:
      ucArrayFrom = ((vtkUnsignedCharArray*)DataFrom)->
        GetPointer(0);
      ucArrayTo = ((vtkUnsignedCharArray*)DataTo)->GetPointer(0);
      for (i = 0; i < numToCopy; i++)
        {
        for (j = 0; j < numComps; j++)
          {
          ucArrayTo[numComps*i+j]=
            ucArrayFrom[numComps*fromId[i]+j];
          }
        }

      break;

    case VTK_INT:
      iArrayFrom = ((vtkIntArray*)DataFrom)->GetPointer(0);
      iArrayTo = ((vtkIntArray*)DataTo)->GetPointer(0);
      for (i = 0; i < numToCopy; i++)
        {
        for (j = 0; j < numComps; j++)
          {
          iArrayTo[numComps*i+j]=
            iArrayFrom[numComps*fromId[i]+j];
          }
        }

      break;

    case VTK_UNSIGNED_LONG:
      ulArrayFrom = ((vtkUnsignedLongArray*)DataFrom)->
        GetPointer(0);
      ulArrayTo = ((vtkUnsignedLongArray*)DataTo)->GetPointer(0);
      for (i = 0; i < numToCopy; i++)
        {
        for (j = 0; j < numComps; j++)
          {
          ulArrayTo[numComps*i+j]=
            ulArrayFrom[numComps*fromId[i]+j];
          }
        }
      
      break;

    case VTK_FLOAT:
      fArrayFrom = ((vtkFloatArray*)DataFrom)->GetPointer(0);
      fArrayTo = ((vtkFloatArray*)DataTo)->GetPointer(0);
      for (i = 0; i < numToCopy; i++)
        {
        for (j = 0; j < numComps; j++)
          {
          fArrayTo[numComps*i+j]=
            fArrayFrom[numComps*fromId[i]+j];
          }
        }
       
      break;

    case VTK_DOUBLE:
      dArrayFrom = ((vtkDoubleArray*)DataFrom)->GetPointer(0);
      dArrayTo = ((vtkDoubleArray*)DataTo)->GetPointer(0);
      if (!colorProc)
        {
        for (i = 0; i < numToCopy; i++)
          {
          for (j = 0; j < numComps; j++)
            {
            dArrayTo[numComps*i+j]=
              dArrayFrom[numComps*fromId[i]+j];
            }
          }
        }
      else
        {
        for (i = 0; i < numToCopy; i++)
          {
          for (j = 0; j < numComps; j++)
            dArrayTo[numComps*i+j]= myId;
          }
        }

      break;

    case VTK_LONG:
      lArrayFrom = ((vtkLongArray*)DataFrom)->GetPointer(0);
      lArrayTo = ((vtkLongArray*)DataTo)->GetPointer(0);
      for (i = 0; i < numToCopy; i++)
        {
        for (j = 0; j < numComps; j++)
          {
          lArrayTo[numComps*i+j]=
            lArrayFrom[numComps*fromId[i]+j];
          }
        }

      break;
     
    case VTK_ID_TYPE:
      idArrayFrom = ((vtkIdTypeArray*)DataFrom)->GetPointer(0);
      idArrayTo = ((vtkIdTypeArray*)DataTo)->GetPointer(0);
      for (i = 0; i < numToCopy; i++)
        {
        for (j = 0; j < numComps; j++)
          {
          idArrayTo[numComps*i+j]=
            idArrayFrom[numComps*fromId[i]+j];
          }
        }

      break;
       
    case VTK_BIT:
      vtkErrorMacro("VTK_BIT not allowed for copy");
      break;
    case VTK_UNSIGNED_SHORT:
      vtkErrorMacro("VTK_UNSIGNED_SHORT not allowed for copy")
        break;
    case VTK_SHORT:
      vtkErrorMacro("VTK_SHORT not allowed for copy");
      break;
    case VTK_UNSIGNED_INT:
      vtkErrorMacro("VTK_UNSIGNED_INT not allowed for copy");
      break;
    default:
      vtkErrorMacro("datatype = "<<dataType<<" not allowed for copy");
    }
}
//------------------------------------------------------------------
//******************************************************************
void vtkRedistributePolyData::CopyBlockArrays
(vtkDataArray* DataFrom, vtkDataArray* DataTo, 
 vtkIdType numToCopy, vtkIdType startCell, 
 vtkIdType offset, int myId)
//******************************************************************
{
  char *cArrayTo, *cArrayFrom;
  int *iArrayTo, *iArrayFrom;
  float *fArrayTo, *fArrayFrom;
  long *lArrayTo, *lArrayFrom;
  vtkIdType *idArrayTo, *idArrayFrom;
  unsigned long *ulArrayTo, *ulArrayFrom;
  unsigned char *ucArrayTo, *ucArrayFrom;
  double *dArrayTo, *dArrayFrom;

  int numComps = DataFrom->GetNumberOfComponents();
  int dataType = DataFrom->GetDataType();

  vtkIdType  start = numComps*startCell;
  vtkIdType  size = numToCopy*numComps;
  vtkIdType  stop = start + size;

  vtkIdType i;

  switch (dataType)
    {
    case VTK_CHAR:
      cArrayFrom = ((vtkCharArray*)DataFrom)->GetPointer(0);
      cArrayTo = ((vtkCharArray*)DataTo)->GetPointer(offset);
      for (i=start; i<stop; i++) { cArrayTo[i] = cArrayFrom[i]; }
      break;

    case VTK_UNSIGNED_CHAR:
      ucArrayFrom = ((vtkUnsignedCharArray*)DataFrom)->GetPointer(0);
      ucArrayTo = ((vtkUnsignedCharArray*)DataTo)->
        GetPointer(offset);
      for (i=start; i<stop; i++) { ucArrayTo[i] = ucArrayFrom[i]; }
      break;

    case VTK_INT:
      iArrayFrom = ((vtkIntArray*)DataFrom)->GetPointer(0);
      iArrayTo = ((vtkIntArray*)DataTo)->GetPointer(offset);
      for (i=start; i<stop; i++) { iArrayTo[i] = iArrayFrom[i]; }
      break;

    case VTK_UNSIGNED_LONG:
      ulArrayFrom = ((vtkUnsignedLongArray*)DataFrom)->GetPointer(0);
      ulArrayTo = ((vtkUnsignedLongArray*)DataTo)->
        GetPointer(offset);
      for (i=start; i<stop; i++) { ulArrayTo[i] = ulArrayFrom[i]; }
      break;

    case VTK_FLOAT:
      fArrayFrom = ((vtkFloatArray*)DataFrom)->GetPointer(0);
      fArrayTo = ((vtkFloatArray*)DataTo)->GetPointer(offset);
      for (i=start; i<stop; i++) { fArrayTo[i] = fArrayFrom[i]; }
      break;

    case VTK_DOUBLE:
      dArrayFrom = ((vtkDoubleArray*)DataFrom)->GetPointer(0);
      dArrayTo = ((vtkDoubleArray*)DataTo)->GetPointer(offset);
      if (!colorProc)
        for (i=start; i<stop; i++) { dArrayTo[i] = dArrayFrom[i]; }
      else
        for (i=start; i<stop; i++) { dArrayTo[i] = myId; }
      break;

    case VTK_LONG:
      lArrayFrom = ((vtkLongArray*)DataFrom)->GetPointer(0);
      lArrayTo = ((vtkLongArray*)DataTo)->GetPointer(offset);
      for (i=start; i<stop; i++) { lArrayTo[i] = lArrayFrom[i]; }
      break;
        
    case VTK_ID_TYPE:
      idArrayFrom = ((vtkIdTypeArray*)DataFrom)->GetPointer(0);
      idArrayTo = ((vtkIdTypeArray*)DataTo)->GetPointer(offset);
      for (i=start; i<stop; i++) { idArrayTo[i] = idArrayFrom[i]; }
      break;
        
    case VTK_BIT:
      vtkErrorMacro("VTK_BIT not allowed for copy");
      break;
    case VTK_UNSIGNED_SHORT:
      vtkErrorMacro("VTK_UNSIGNED_SHORT not allowed for copy");
      break;
    case VTK_SHORT:
      vtkErrorMacro("VTK_SHORT not allowed for copy");
      break;
    case VTK_UNSIGNED_INT:
      vtkErrorMacro("VTK_UNSIGNED_INT not allowed for copy");
      break;
    default:
      vtkErrorMacro
        ("datatype = "<<dataType<<" not allowed for copy");
    }
}
//*****************************************************************
//*****************************************************************
void vtkRedistributePolyData::CopyCells (vtkIdType* numCells, 
                                         vtkPolyData* input, 
                                         vtkPolyData* output, 
                                         vtkIdType** keepCellList)

//*****************************************************************
{
  // ... Copy initial subset of cells and points from input to 
  //   output.  This assumes that the cells will be copied from 
  //   the beginning of the list. ... 


  int myId = this->Controller->GetLocalProcessId();
  vtkIdType cellId,i;

  // ... Copy cell data attribute data (Scalars, Vectors, etc.)...
  vtkCellArray* cellArrays[NUM_CELL_TYPES];
  cellArrays[0] = input->GetVerts();
  cellArrays[1] = input->GetLines();
  cellArrays[2] = input->GetPolys();
  cellArrays[3] = input->GetStrips();

  // ... assume that if there are any arrays in the inputCelldata
  //  it is ordered verts, lines, polygons and strips so that
  //  the first cell in lines corresponds with cell number
  //  equal to the number of vert cells. ... 


  vtkIdType cellOffset = 0; 

  vtkCellData* inputCellData = input->GetCellData();
  vtkCellData* outputCellData = output->GetCellData();

  // ...Since fromId's is used to point to cell data where
  //  data from all of the different types of cells is
  //  combined, use an offset because cellId points
  // to cell locations for the individual type. ... 

  int type;
  for (type=0; type<NUM_CELL_TYPES; type++)
    {
    vtkIdType* fromIds = new vtkIdType [numCells[type]];
    if (keepCellList != NULL)
      {
      for (cellId = 0; cellId <numCells[type]; cellId++) 
        {
        fromIds[cellId] = keepCellList[type][cellId]+cellOffset;
        }
      }

    if (keepCellList == NULL)
      {
      vtkIdType startCell = 0;
      this->CopyCellBlockDataArrays (inputCellData, outputCellData, 
                                     numCells[type], startCell,
                                     cellOffset, myId);
      }
    else
      {
      this->CopyDataArrays (inputCellData, outputCellData, 
                            numCells[type], fromIds, myId);
      }
    vtkIdType inputNumCells = 0;
    if (cellArrays[type]) inputNumCells = 
                            cellArrays[type]->GetNumberOfCells();
    {
    cellOffset += inputNumCells;
    }
    delete [] fromIds;

    }

#if VTK_REDIST_DO_TIMING
  timerInfo8.Timer->StopTimer();
  timerInfo8.Time += timerInfo8.Timer->GetElapsedTime();
  if (myId==-7)
    {
    vtkDebugMacro("1st copy data arrays time = "<<timerInfo8.Time);
    }
  timerInfo8.Timer->StartTimer();
#endif


  // ... Now copy points and point data. ...

  vtkPoints *outputPoints = output->GetPoints();
  vtkFloatArray* outputPointsArray = 
    (vtkFloatArray*)(outputPoints->GetData());
  float* outputPointsArrayData = outputPointsArray->GetPointer(0);

  vtkPoints *inputPoints = input->GetPoints();
  vtkFloatArray* inputPointsArray = NULL;
  if (inputPoints != NULL)
    {
    inputPointsArray = (vtkFloatArray*)(inputPoints->GetData());
    }
  float* inputPointsArrayData = NULL;
  if (inputPointsArray != NULL) 
    {
    inputPointsArrayData = inputPointsArray->GetPointer(0);
    }

#if VTK_REDIST_DO_TIMING
  timerInfo8.Timer->StopTimer();
  timerInfo8.Time += timerInfo8.Timer->GetElapsedTime();
  if (myId==-7)
    {
    vtDebugMacro("alloc  pts time = "<<timerInfo8.Time)
      }
  timerInfo8.Timer->StartTimer();
#endif


  // ... Allocate maximum possible number of points (use total 
  //  from all of input) ... 

  vtkIdType numPointsMax = input->GetNumberOfPoints();
  vtkIdType* fromPtIds = new vtkIdType[numPointsMax];

  vtkIdType* usedIds = new vtkIdType[numPointsMax];
  for (i=0; i<numPointsMax;i++) { usedIds[i]=-1;}


  // ... Copy point Id's for all the points in the cell. ...

  vtkCellArray* inputCellArrays[NUM_CELL_TYPES];
  inputCellArrays[0] = input->GetVerts();
  inputCellArrays[1] = input->GetLines();
  inputCellArrays[2] = input->GetPolys();
  inputCellArrays[3] = input->GetStrips();
  
  vtkCellArray* outputCellArrays[NUM_CELL_TYPES];
  outputCellArrays[0] = output->GetVerts();
  outputCellArrays[1] = output->GetLines();
  outputCellArrays[2] = output->GetPolys();
  outputCellArrays[3] = output->GetStrips();
  
  vtkIdType pointIncr = 0;
  vtkIdType pointId; 
  vtkIdType npts;

  vtkIdType* inPtr;
  vtkIdType* ptr;
  
  for (type=0; type<NUM_CELL_TYPES; type++)
    {
    inPtr = inputCellArrays[type]->GetPointer();
    ptr = outputCellArrays[type]->GetPointer();

    // ... set output number of points to input number of points ...
    if (keepCellList == NULL)
      {
      for (cellId = 0; cellId < numCells[type]; cellId++)
        {
        // ... set output number of points to input number 
        //   of points ...
        npts=*inPtr++;
        *ptr++ = npts;
        for (i = 0; i < npts; i++)
          {
          pointId = *inPtr++;
          if (usedIds[pointId] == -1)
            {
            vtkIdType newPt = pointIncr;
            *ptr++ = newPt;
            usedIds[pointId] = newPt;
            fromPtIds[pointIncr] = pointId;
            pointIncr++;
            }
          else
            {
            // ... use new point id ...
            *ptr++ = usedIds[pointId];
            }
          } // end loop over npts
        } // end loop over numCells
      } // end if section where keepCellList is null
    else
      {
      vtkIdType prevCellId = 0;
      for (vtkIdType id = 0; id < numCells[type]; id++)
        {
        cellId = keepCellList[type][id];
        for (i=prevCellId; i<cellId; i++)
          {
          npts=*inPtr++;
          inPtr += npts;
          }
        prevCellId = cellId+1;
  
        npts=*inPtr++;
        *ptr++ = npts;
        for (i = 0; i < npts; i++)
          {
          pointId = *inPtr++;
          if (usedIds[pointId] == -1)
            {
            vtkIdType newPt = pointIncr;
            *ptr++ = newPt;
            usedIds[pointId] = newPt;
            fromPtIds[pointIncr] = pointId;
            pointIncr++;
            }
          else
            {
            // ... use new point id ...
            *ptr++ = usedIds[pointId];
            }
          } // end loop over npts
        } // end loop over cells
      } // end else statement for keepCellList
    } // end loop over type


#if VTK_REDIST_DO_TIMING
  timerInfo8.Timer->StopTimer();
  timerInfo8.Time += timerInfo8.Timer->GetElapsedTime();
  if (myId==-7)
    {
    vtkDebugMacro("copy pt ids time = "<<timerInfo8.Time);
    }
  timerInfo8.Timer->StartTimer();
#endif


  // ... Copy cell points. ...
  vtkIdType inLoc, outLoc;
  vtkIdType numPoints = pointIncr;
  int j;

  // ... copy x,y,z coordinates ...
  for (i=0; i<numPoints; i++)
    {
    inLoc = fromPtIds[i]*3;
    outLoc = i*3;
    for (j=0;j<3;j++) 
      {
      outputPointsArrayData[outLoc+j] = 
        inputPointsArrayData[inLoc+j];
      }
    }

#if VTK_REDIST_DO_TIMING
  timerInfo8.Timer->StopTimer();
  timerInfo8.Time += timerInfo8.Timer->GetElapsedTime();
  if (myId==-7)
    {
    vtkDebugMacro("copy pts time = "<<timerInfo8.Time);
    }
  timerInfo8.Timer->StartTimer();
#endif

  vtkPointData* inputPointData = input->GetPointData();
  vtkPointData* outputPointData = output->GetPointData();

  // ... copy point data arrays ...
  this->CopyDataArrays (inputPointData, outputPointData, numPoints, 
                        fromPtIds, myId );
  delete [] fromPtIds;

#if VTK_REDIST_DO_TIMING
  timerInfo8.Timer->StopTimer();
  timerInfo8.Time += timerInfo8.Timer->GetElapsedTime();
  if (myId==-7)
    {
    vtkDebugMacro("setting time = "<<timerInfo8.Time);
    }
  timerInfo8.Timer->StartTimer();
#endif

}

//*****************************************************************
void vtkRedistributePolyData::SendCellSizes 
(vtkIdType* startCell, vtkIdType* stopCell, 
 vtkPolyData* input, int sendTo, vtkIdType& numPoints, 
 vtkIdType* ptcntr, vtkIdType** sendCellList)

//*****************************************************************
{
  // ... send cells and point sizes without sending data ...

  vtkIdType cellId,i;
  vtkIdType numCells; 

  //int myId = this->Controller->GetLocalProcessId();

  // ... Allocate maximum possible number of points (use total from
  //     all of input) ...

  vtkIdType numPointsMax = input->GetNumberOfPoints();
  vtkIdType* usedIds = new vtkIdType [numPointsMax];
  for (i=0; i<numPointsMax;i++) { usedIds[i]=-1;}


  // ... send point Id's for all the points in the cell. ...


  vtkIdType pointIncr = 0;
  vtkIdType pointId; 
  vtkIdType npts;
  vtkIdType* inPtr;

  vtkCellArray* cellArrays[NUM_CELL_TYPES];
  cellArrays[0] = input->GetVerts();
  cellArrays[1] = input->GetLines();
  cellArrays[2] = input->GetPolys();
  cellArrays[3] = input->GetStrips();


  int type;
  for (type=0; type<NUM_CELL_TYPES; type++)
    {
    if (cellArrays[type])
      {
      inPtr = cellArrays[type]->GetPointer();
      ptcntr[type] = 0; // counts the number of points stored in the
      // cell array plus includes the extra space 
      // for each cell that contains the number of 
      // points in that cell. 

      if (sendCellList == NULL)
        {
        // ... send cells in a block ...
        for (cellId = 0; cellId < startCell[type]; cellId++)
          {
          // ... increment pointers to get to correct starting 
          //  point ...
          npts=*inPtr++;
          inPtr+=npts;
          }
   
        for (cellId = startCell[type]; cellId <= stopCell[type]; 
             cellId++)
          {
          // ... set output number of points to input number of 
          //   points ...
          npts=*inPtr++;
          ptcntr[type]++;
          for (i = 0; i < npts; i++)
            {
            pointId = *inPtr++;
            if (usedIds[pointId] == -1) 
              { 
              usedIds[pointId] = pointIncr++; 
              }
            ptcntr[type]++;
            }
          }
        }
      else
        {
        // ... there is a specific list of cells to send ...

        vtkIdType prevCellId = 0;
        numCells = stopCell[type]-startCell[type]+1;
 
        for (vtkIdType id = 0; id < numCells; id++)
          {
       
          cellId = sendCellList[type][id];
          for (i = prevCellId; i<cellId ; i++)
            {
            // ... increment pointers to get to correct starting 
            // point ...
            npts=*inPtr++;
            inPtr+=npts;
            }
          prevCellId = cellId+1;

          // ... set output number of points to input number of 
          //   points ...

          npts=*inPtr++;
          ptcntr[type]++;

          for (i = 0; i < npts; i++)
            {
            pointId = *inPtr++;
            if (usedIds[pointId] == -1) 
              {
              usedIds[pointId] = pointIncr++;
              }
            ptcntr[type]++;
            }
          } // end loop over cells
        } // end if sendCellList
      } // end if cellArrays
    } // end loop over type

  // ... send sizes first (must be in this order to allocate for 
  //   receive)...

  this->Controller->Send((vtkIdType*)ptcntr, NUM_CELL_TYPES, sendTo, 
                         CELL_CNT_TAG);

  numPoints = pointIncr;
  this->Controller->Send((vtkIdType*)&numPoints, 1, sendTo,
                          POINTS_SIZE_TAG);

}
//*****************************************************************
void vtkRedistributePolyData::SendCells 
(vtkIdType* startCell, vtkIdType* stopCell,
 vtkPolyData* input, vtkPolyData* output, int sendTo, 
 vtkIdType& numPoints, vtkIdType* cellArraySize, 
 vtkIdType** sendCellList)

//*****************************************************************
{
  // ... send cells, points and associated data from cells in
  //     specified region ...

  vtkIdType cellId,i;

  //int myId = this->Controller->GetLocalProcessId();

  // ... Allocate maximum possible number of points (use total from
  //     all of input) ...

  vtkIdType numPointsMax = input->GetNumberOfPoints();
  vtkIdType* fromPtIds = new vtkIdType[numPointsMax];

  vtkIdType* usedIds = new vtkIdType[numPointsMax];
  for (i=0; i<numPointsMax;i++) { usedIds[i]=-1; }


  // ... send point Id's for all the points in the cell. ...

  vtkCellArray* inputCellArrays[NUM_CELL_TYPES];
  inputCellArrays[0] = input->GetVerts();
  inputCellArrays[1] = input->GetLines();
  inputCellArrays[2] = input->GetPolys();
  inputCellArrays[3] = input->GetStrips();
  
  vtkIdType* ptr;
  vtkIdType ptcntr[NUM_CELL_TYPES];
  vtkIdType* ptrsav[NUM_CELL_TYPES];

  vtkIdType pointIncr = 0;
  vtkIdType pointId; 
  vtkIdType* inPtr;
  vtkIdType npts;

  int type;

  vtkIdType numCells[NUM_CELL_TYPES];
  for (type=0; type<NUM_CELL_TYPES; type++)
    {
    inPtr = inputCellArrays[type]->GetPointer();
    ptr = new vtkIdType[cellArraySize[type]];
    ptrsav[type] = ptr;
    ptcntr[type] = 0;
    numCells[type] = stopCell[type]-startCell[type]+1;

    // ... set output number of points to input number of points ...
    if (sendCellList == NULL)
      {
      // ... send cells in a block ...
      for (cellId = 0; cellId < startCell[type]; cellId++)
        {
        // ... increment pointers to get to correct starting point ...
        npts=*inPtr++;
        inPtr+=npts;
        }

      for (cellId = startCell[type]; cellId <= stopCell[type]; 
           cellId++)
        {
        npts=*inPtr++;
        *ptr++ = npts;
        ptcntr[type]++;
        for (i = 0; i < npts; i++)
          {
          pointId = *inPtr++;
          if (usedIds[pointId] == -1)
            {
            vtkIdType newPt = pointIncr;
            *ptr++ = newPt;
            ptcntr[type]++;
            usedIds[pointId] = newPt;
            fromPtIds[pointIncr] = pointId;
            pointIncr++;
            }
          else
            {
            // ... use new point id ...
            *ptr++ = usedIds[pointId];
            ptcntr[type]++;
            }
          } // end loop over npts
        } // end loop over cellId
      }
    else
      {
      // ... there is a specific list of cells to send ...

      vtkIdType prevCellId = 0;

      for (vtkIdType  id = 0; id < numCells[type]; id++)
        {
       
        cellId = sendCellList[type][id];
        for (i = prevCellId; i<cellId ; i++)
          {
          // ... increment pointers to get to correct starting 
          //   point ...
          npts=*inPtr++;
          inPtr+=npts;
          }
        prevCellId = cellId+1;

        npts=*inPtr++;
        *ptr++ = npts;
        ptcntr[type]++;

        for (i = 0; i < npts; i++)
          {
          pointId = *inPtr++;
          if (usedIds[pointId] == -1)
            {
            vtkIdType newPt = pointIncr;
            *ptr++ = newPt;
            ptcntr[type]++;
            usedIds[pointId] = newPt;
            fromPtIds[pointIncr] = pointId;
            pointIncr++;
            }
          else
            {
            // ... use new point id ...
            *ptr++ = usedIds[pointId];
            ptcntr[type]++;
            }
          } // end loop over npts
        } // end loop over numCells
      } // end else where sendCellList isn't null
    } // end of type loop

  if (numPoints != pointIncr)
    {
    vtkErrorMacro("numPoints="<<numPoints<<", pointIncr="<<pointIncr
                  <<", should be equal");
    }

  delete [] usedIds;



  // ... send cell data attribute data (Scalars, Vectors, etc.)...

  vtkCellData* inputCellData = input->GetCellData();
  vtkCellData* outputCellData = output->GetCellData();

  vtkIdType cellOffset = 0;
  vtkIdType inputNumCells;

  vtkIdType* fromIds;
  vtkIdType cnt = 0;
  for (type=0; type<NUM_CELL_TYPES; type++)
    {
    fromIds = new vtkIdType[numCells[type]];
    if (sendCellList != NULL)
      {
      for (cellId = startCell[type]; cellId <=stopCell[type]; 
           cellId++) 
        {
        fromIds[cnt]= sendCellList[cnt][type]+cellOffset;
        cnt++;
        }
      }

    // ... output needed for flags only (assumes flags are the same 
    //   on all processors) ...

    int typetag = type;  //(typetag = type for cells, =5 for points)
    if (sendCellList == NULL)
      {
      this->SendCellBlockDataArrays (inputCellData, outputCellData, 
                                     numCells[type], sendTo, 
                                     startCell[type]+cellOffset, 
                                     typetag );
      }
    else
      {
      this->SendDataArrays (inputCellData, outputCellData, 
                            numCells[type],sendTo, fromIds, typetag);
      }

    inputNumCells = 0;
    if (inputCellArrays[type])
      {
      inputNumCells = inputCellArrays[type]->GetNumberOfCells();
      }
    cellOffset += inputNumCells;

    delete [] fromIds; // this array was allocated above in 
    // this case
    }


  // ... Send points Id's in cells now ...

  for (type=0; type<NUM_CELL_TYPES; type++)
    {
    if (ptcntr[type]>0)
      {
      this->Controller->Send(ptrsav[type], ptcntr[type], sendTo, 
                             CELL_TAG+type);
      }
    }


  // ... Copy cell points. ...

  vtkPoints *inputPoints = input->GetPoints();
  vtkFloatArray* inputPointsArray 
    = (vtkFloatArray*)(inputPoints->GetData());
  float* inputPointsArrayData = inputPointsArray->GetPointer(0);

  float* outputPointsArrayData = new float[3*numPoints];


  // ... send x,y, z coordinates of points

  int j;
  vtkIdType inLoc, outLoc;
  for (i=0; i<numPoints; i++)
    {
    inLoc = fromPtIds[i]*3;
    outLoc = i*3;
    for (j=0;j<3;j++) 
      {
      outputPointsArrayData[outLoc+j] = inputPointsArrayData[inLoc+j];
      }
    }


  // ... Send points now ...

  this->Controller->Send(outputPointsArrayData, 3*numPoints, sendTo,
                         POINTS_TAG);


  // ... use output for flags only to avoid unneccessary sends ...
  vtkPointData* inputPointData = input->GetPointData();
  vtkPointData* outputPointData = output->GetPointData();

  int typetag = 5; //(typetag = 0 for cells + type, =5 for points)

  this->SendDataArrays (inputPointData, outputPointData, numPoints, 
                        sendTo, fromPtIds, typetag);
  delete [] fromPtIds;

}
//****************************************************************
void vtkRedistributePolyData::ReceiveCells
(vtkIdType* startCell, vtkIdType* stopCell,
 vtkPolyData* output, int recFrom,
 vtkIdType* prevCellptCntr, vtkIdType* cellptCntr,
 vtkIdType prevNumPoints, vtkIdType numPoints)

//*****************************************************************
{
  // ... send cells, points and associated data from cells in
  //     specified region ...

  vtkIdType cellId,i;

  // ... receive cell data attribute data (Scalars, Vectors, etc.)...

  vtkIdType cnt = 0;
  vtkIdType cellOffset= 0;

  vtkCellData* outputCellData = output->GetCellData();

  vtkCellArray* outputCellArrays[NUM_CELL_TYPES];
  outputCellArrays[0] = output->GetVerts();
  outputCellArrays[1] = output->GetLines();
  outputCellArrays[2] = output->GetPolys();
  outputCellArrays[3] = output->GetStrips();

  int type;
  for (type=0; type<NUM_CELL_TYPES; type++)
    {
    vtkIdType numCells = stopCell[type]-startCell[type]+1;
    vtkIdType* toIds = new vtkIdType[numCells];
    for (cellId = startCell[type]; cellId <=stopCell[type]; 
         cellId++) 
      {
      toIds[cnt++]= cellId + cellOffset;
      }

    int typetag = type; //(typetag = type for cells, =5 for points)
    this->ReceiveDataArrays (outputCellData, numCells, recFrom, 
                             toIds, typetag);
    delete [] toIds;

    vtkIdType outputNumCells = 0;
    if (outputCellArrays[type])
      {
      outputNumCells = outputCellArrays[type]->GetNumberOfCells();
      }
    cellOffset += outputNumCells;
    }


  // ... receive point Id's for all the points in the cell. ...

  vtkIdType* outPtr;
  for (type=0; type<NUM_CELL_TYPES; type++)
    {
    if (outputCellArrays[type])
      {
      outPtr = outputCellArrays[type]->GetPointer(); 
      outPtr+= prevCellptCntr[type];

      if (outPtr)
      {
        this->Controller->Receive((vtkIdType*)outPtr, 
                                  cellptCntr[type], 
                                  recFrom, CELL_TAG+type);
      }

      // ... Fix pointId's (need to have offset added to represent 
      //   correct location ...

      for (cellId = startCell[type]; cellId <=stopCell[type]; 
           cellId++) 
        {
        vtkIdType npts=*outPtr++;
        for (i = 0; i < npts; i++)
          {
          *outPtr+=prevNumPoints;
          outPtr++;
          }
        }
      } // end if outputCellArrays[type]
    } // end loop over type
  

  // ... Receive points now ...

  vtkPoints *outputPoints = output->GetPoints();
  vtkFloatArray* outputPointsArray = 
    (vtkFloatArray*)(outputPoints->GetData());
  float* outputPointsArrayData = outputPointsArray->GetPointer(0);

  this->Controller->
    Receive(&outputPointsArrayData[prevNumPoints*3], 3*numPoints,
            recFrom, POINTS_TAG);


  // ... receive point attribute data ...
  vtkIdType* toPtIds = new vtkIdType[numPoints];
  for (i=0; i<numPoints; i++) { toPtIds[i] = prevNumPoints+i; }

  vtkPointData* outputPointData = output->GetPointData();
  int typetag = 5; //(typetag = type for cells, =5 for points)
  this->ReceiveDataArrays (outputPointData, numPoints, recFrom, 
                           toPtIds, typetag);
  delete [] toPtIds;

}
//*******************************************************************
// Allocate space for the attribute data expected from all id's.

void vtkRedistributePolyData::AllocatePointDataArrays
(vtkDataSetAttributes* toPd, vtkIdType* numPtsToCopy, 
 int cntRec, vtkIdType numPtsToCopyOnProc)
{
  vtkIdType numPtsToCopyTotal = numPtsToCopyOnProc;
  int id;
  for (id=0;id<cntRec;id++) numPtsToCopyTotal += numPtsToCopy[id];
   

  // ... Use WritePointer to allocate memory because it copies 
  //   existing data and only allocates if necessary. ...

  vtkDataArray* Data;
  int numArrays = toPd->GetNumberOfArrays();

  for (int i=0; i<numArrays; i++)
    {
    Data = toPd->GetArray(i);

    this->AllocateArrays (Data, numPtsToCopyTotal );
    } 
}
//*******************************************************************
// Allocate space for the attribute data expected from all id's.

void vtkRedistributePolyData::AllocateCellDataArrays
   (vtkDataSetAttributes* toPd, vtkIdType** numCellsToCopy, 
    int cntRec, vtkIdType* numCellsToCopyOnProc)
{
  int type;
  vtkIdType numCellsToCopyTotal = 0;
  for (type=0; type<NUM_CELL_TYPES; type++)
    {
    numCellsToCopyTotal += numCellsToCopyOnProc[type];

    int id;
    for (id=0;id<cntRec;id++)
      {
      numCellsToCopyTotal += numCellsToCopy[type][id];
      }
    }


  vtkDataArray* Data;
  int numArrays = toPd->GetNumberOfArrays();

  for (int i=0; i<numArrays; i++)
    {
    Data = toPd->GetArray(i);

    this->AllocateArrays (Data, numCellsToCopyTotal );
    } 
}
//*******************************************************************
void vtkRedistributePolyData::AllocateArrays
(vtkDataArray* Data, vtkIdType numToCopyTotal )
//****************************************************************
{
  int dataType = Data->GetDataType();
  int numComp = Data->GetNumberOfComponents();

  if (numToCopyTotal >0)
    {
    switch (dataType)
      {
      case VTK_CHAR:

        if (((vtkCharArray*)Data)-> 
            WritePointer(0,numToCopyTotal*numComp) ==0)
          {
          vtkErrorMacro("Error: can't alloc mem for data array");
          }
        break;

      case VTK_UNSIGNED_CHAR:

        if (((vtkUnsignedCharArray*)Data)-> 
            WritePointer(0,numToCopyTotal*numComp) ==0)
          {
          vtkErrorMacro("Error: can't alloc mem for data array");
          }
        break;

      case VTK_INT:

        if (((vtkIntArray*)Data)->
            WritePointer(0,numToCopyTotal*numComp) ==0)
          {
          vtkErrorMacro("Error: can't alloc mem for data array");
          }
        break;

      case VTK_UNSIGNED_LONG:

        if (((vtkUnsignedLongArray*)Data)->
            WritePointer(0,numToCopyTotal*numComp) ==0)
          {
          vtkErrorMacro("Error: can't alloc mem for data array");
          }
        break;

      case VTK_FLOAT:

        if (((vtkFloatArray*)Data)->
            WritePointer(0,numToCopyTotal*numComp) ==0)
          {
          vtkErrorMacro("Error: can't alloc mem for data array");
          }
        break;

      case VTK_DOUBLE:

        if (((vtkDoubleArray*)Data)->
            WritePointer(0,numToCopyTotal*numComp) ==0)
          {
          vtkErrorMacro("Error: can't alloc mem for data array");
          }
        break;

      case VTK_LONG:

        if (((vtkLongArray*)Data)->
            WritePointer(0,numToCopyTotal*numComp) ==0)
          {
          vtkErrorMacro("Error: can't alloc mem for data array");
          }
        break;
        
      case VTK_ID_TYPE:

        if (((vtkIdTypeArray*)Data)->
            WritePointer(0,numToCopyTotal*numComp) ==0)
          {
          vtkErrorMacro("Error: can't alloc mem for data array");
          }
        break;
        
      case VTK_BIT:
        vtkErrorMacro("VTK_BIT not allowed for Data Arrays");
        break;
      case VTK_UNSIGNED_SHORT:
        vtkErrorMacro
          ("VTK_UNSIGNED_SHORT not allowed for Data Arrays");
        break;
      case VTK_SHORT:
        vtkErrorMacro("VTK_SHORT not allowed for Data Arrays");
        break;
      case VTK_UNSIGNED_INT:
        vtkErrorMacro
          ("VTK_UNSIGNED_INT not allowed for Data Arrays");
        break;
      default:
        vtkErrorMacro
          ("datatype = "<<dataType<<" not allowed for Data Arrays"
            );
      } // end of switch
    } // end of if numToCopyTotal>0
}
//----------------------------------------------------------------------
//*****************************************************************
void vtkRedistributePolyData::FindMemReq
(vtkIdType* origNumCells, vtkPolyData* input, vtkIdType& numPoints,
 vtkIdType* numCellPts)
//*****************************************************************
{
  // ... count number of cellpoints, corresponding points and 
  //   number of cells ...
  vtkIdType cellId,i;

  // ... Allocate maximum possible number of points (use total from
  //     all of input) ...

  vtkIdType numPointsMax = input->GetNumberOfPoints();
  vtkIdType* usedIds = new vtkIdType[numPointsMax];
  for (i=0; i<numPointsMax;i++) usedIds[i]=-1;


  // ... count point Id's for all the points in the cell
  //     and number of points that will be stored ...

  vtkIdType pointId; 

  vtkCellArray* cellArrays[NUM_CELL_TYPES];
  cellArrays[0] = input->GetVerts();
  cellArrays[1] = input->GetLines();
  cellArrays[2] = input->GetPolys();
  cellArrays[3] = input->GetStrips();

  numPoints = 0;

  vtkIdType* inPtr;

  int type;
  for (type=0; type<NUM_CELL_TYPES; type++)
    {
    if (cellArrays[type])
      {
      inPtr = cellArrays[type]->GetPointer();
      numCellPts[type] = 0;
      for (cellId = 0; cellId < origNumCells[type]; cellId++)
        {
        vtkIdType npts=*inPtr++;
        numCellPts[type]++;
        numCellPts[type]+=npts;
        for (i = 0; i < npts; i++)
          {
          pointId = *inPtr++;
          if (usedIds[pointId] == -1)
            {
            vtkIdType newPt = numPoints;
            usedIds[pointId] = newPt;
            numPoints++;
            }
          }
        }
      }
    }

  delete [] usedIds;
}

//*****************************************************************
//*****************************************************************
// Copy the attribute data from one id to another. Make sure CopyAllocate() has// been invoked before using this method.
void vtkRedistributePolyData::SendDataArrays
(vtkDataSetAttributes* fromPd, vtkDataSetAttributes* vtkNotUsed(toPd),
 vtkIdType numToCopy, int sendTo, vtkIdType* fromId, 
 int typetag)
{
  
  vtkDataArray* Data;
  int numArrays = fromPd->GetNumberOfArrays();

  // Note: sendTag is just mpi tag to keep sends seperate
  int sendTag; 

  for (int i=0; i<numArrays; i++)
    {
    Data = fromPd->GetArray(i);

    sendTag = 200+ 10 * i + typetag; // these tags should be unique
    SendArrays (Data, numToCopy, sendTo, fromId, sendTag);
    } 
}
//*****************************************************************
// Copy the attribute data from one id to another. Make sure 
// CopyAllocate() has// been invoked before using this method.

void vtkRedistributePolyData::SendCellBlockDataArrays
(vtkDataSetAttributes* fromPd, vtkDataSetAttributes* vtkNotUsed(toPd),
 vtkIdType numToCopy, int sendTo, 
 vtkIdType startCell, int typetag )
//*******************************************************************
{

  vtkDataArray* Data;
  int numArrays = fromPd->GetNumberOfArrays();

  for (int i=0; i<numArrays; i++)
    {
    Data = fromPd->GetArray(i);

    int sendTag = 200+ 10 * i + typetag; // these tags should be 
    // unique
    this->SendBlockArrays (Data, numToCopy, sendTo, startCell, 
                           sendTag);
    } 
}
//******************************************************************
void vtkRedistributePolyData::SendArrays
(vtkDataArray* Data, vtkIdType numToCopy, int sendTo, 
 vtkIdType* fromId, int sendTag)
//******************************************************************
{
  char* sc;
  char *cArray;
  int *iArray, *si;
  float *fArray, *sf;
  long *lArray, *sl;
  vtkIdType *idArray, *sid;
  unsigned long *ulArray, *sul;
  unsigned char *ucArray, *suc;
  double *dArray, *sd;
  int dataSize;

  vtkIdType i;
  int j;
  int numComps = Data->GetNumberOfComponents();
  int dataType = Data->GetDataType();

  switch (dataType)
    {
    case VTK_CHAR:
      cArray = ((vtkCharArray*)Data)->GetPointer(0);
      sc = new char[numToCopy*numComps];
      for (i = 0; i < numToCopy; i++)
        {
        for (j = 0; j < numComps; j++)
          {
          sc[numComps*i+j] = cArray[numComps*fromId[i]+j];
          }
        }

      this->Controller->
        Send(sc, numToCopy*numComps, sendTo, sendTag);
      delete [] sc;
      break;

    case VTK_UNSIGNED_CHAR:
      ucArray = ((vtkUnsignedCharArray*)Data)->GetPointer(0);
      suc = new unsigned char[numToCopy*numComps];
      for (i = 0; i < numToCopy; i++)
        {
        for (j = 0; j < numComps; j++)
          {
          suc[numComps*i+j] = ucArray[numComps*fromId[i]+j];
          }
        }

      this->Controller->
        Send((char*)suc, numToCopy*numComps, sendTo, sendTag);
      delete [] suc;
      break;

    case VTK_INT:
      iArray = ((vtkIntArray*)Data)->GetPointer(0);
      si = new int[numToCopy*numComps];
      for (i = 0; i < numToCopy; i++)
        {
        for (j = 0; j < numComps; j++)
          {
          si[numComps*i+j] = iArray[numComps*fromId[i]+j];
          }
        }

      this->Controller->
        Send(si, numToCopy*numComps, sendTo, sendTag);
      delete [] si;
      break;

    case VTK_UNSIGNED_LONG:
      ulArray = ((vtkUnsignedLongArray*)Data)->GetPointer(0);
      sul = new unsigned long [numToCopy*numComps];
      for (i = 0; i < numToCopy; i++)
        {
        for (j = 0; j < numComps; j++)
          {
          sul[numComps*i+j] = ulArray[numComps*fromId[i]+j];
          }
        }
        
      this->Controller->
        Send(sul, numToCopy*numComps, sendTo, sendTag);
      delete [] sul;
      break;

    case VTK_FLOAT:
      fArray = ((vtkFloatArray*)Data)->GetPointer(0);
      sf = new float[numToCopy*numComps];
      for (i = 0; i < numToCopy; i++)
        {
        for (j = 0; j < numComps; j++)
          {
          sf[numComps*i+j] = fArray[numComps*fromId[i]+j];
          }
        }
      
      this->Controller->
        Send(sf, numToCopy*numComps, sendTo, sendTag);
      delete [] sf;
      break;

    case VTK_DOUBLE:
      dArray = ((vtkDoubleArray*)Data)->GetPointer(0);
      dataSize = sizeof(double);
      sc = (char*)new char[numToCopy*dataSize*numComps];
      sd = (double*)sc;
      for (i = 0; i < numToCopy; i++)
        {
        for (j = 0; j < numComps; j++)
          {
          sd[numComps*i+j] = dArray[numComps*fromId[i]+j];
          }
        }

      this->Controller->
        Send(sc, numToCopy*numComps*dataSize, sendTo, sendTag);
      delete [] sc;
      break;

    case VTK_LONG:
      lArray = ((vtkLongArray*)Data)->GetPointer(0);
      dataSize = sizeof(long);
      sc = (char*)new long[numToCopy*dataSize*numComps];
      sl = (long*)sc;
      for (i = 0; i < numToCopy; i++)
        {
        for (j = 0; j < numComps; j++)
          {
          sl[numComps*i+j] = lArray[numComps*fromId[i]+j];
          }
        }

      this->Controller->
        Send(sc, numToCopy*numComps*dataSize, sendTo, sendTag);
      delete [] sc;
      break;
        
    case VTK_ID_TYPE:
      idArray = ((vtkIdTypeArray*)Data)->GetPointer(0);
      dataSize = sizeof(vtkIdType);
      sc = (char*)new vtkIdType[numToCopy*dataSize*numComps];
      sid = (vtkIdType*)sc;
      for (i = 0; i < numToCopy; i++)
        {
        for (j = 0; j < numComps; j++)
          {
          sid[numComps*i+j] = idArray[numComps*fromId[i]+j];
          }
        }

      this->Controller->
        Send(sc, numToCopy*numComps*dataSize, sendTo, sendTag);
      delete [] sc;
      break;
      
    case VTK_BIT:
      vtkErrorMacro("VTK_BIT not allowed for send");
      break;
    case VTK_UNSIGNED_SHORT:
      vtkErrorMacro("VTK_UNSIGNED_SHORT not allowed for send");
      break;
    case VTK_SHORT:
      vtkErrorMacro("VTK_SHORT not allowed for send");
      break;
    case VTK_UNSIGNED_INT:
      vtkErrorMacro("VTK_UNSIGNED_INT not allowed for send");
      break;
    default:
      vtkErrorMacro
        ("datatype = "<<dataType<<" not allowed for send");
    }
}
//-----------------------------------------------------------------
//******************************************************************
void vtkRedistributePolyData::SendBlockArrays
(vtkDataArray* Data, vtkIdType numToCopy, int sendTo, 
 vtkIdType startCell, int sendTag)
//******************************************************************
{
  char *cArray;
  int *iArray;
  float *fArray;
  long *lArray;
  vtkIdType *idArray;
  unsigned long *ulArray;
  unsigned char *ucArray;
  double *dArray;
  int dataSize;

  int numComps = Data->GetNumberOfComponents();
  int dataType = Data->GetDataType();

  vtkIdType start = numComps*startCell;
  vtkIdType size = numToCopy*numComps;

  switch (dataType)
    {
    case VTK_CHAR:
      cArray = ((vtkCharArray*)Data)->GetPointer(0);
      this->Controller->
        Send((char*)&cArray[start], size, sendTo, sendTag);
      break;

    case VTK_UNSIGNED_CHAR:
      ucArray = ((vtkUnsignedCharArray*)Data)->GetPointer(0);
      this->Controller->
        Send((char*)&ucArray[start], size, sendTo, sendTag);
      break;

    case VTK_INT:
      iArray = ((vtkIntArray*)Data)->GetPointer(0);
      this->Controller->
        Send((int*)&iArray[start], size, sendTo, sendTag);
      break;

    case VTK_UNSIGNED_LONG:
      ulArray = ((vtkUnsignedLongArray*)Data)->GetPointer(0);
      this->Controller->
        Send((unsigned long*)&ulArray[start], size, sendTo, sendTag);
      break;

    case VTK_FLOAT:
      fArray = ((vtkFloatArray*)Data)->GetPointer(0);
      this->Controller->
        Send((float*)&fArray[start], size, sendTo, sendTag);
      break;

    case VTK_DOUBLE:
      dArray = ((vtkDoubleArray*)Data)->GetPointer(0);
      dataSize = sizeof(double);
      this->Controller->
        Send((char*)&dArray[start], size*dataSize, sendTo, sendTag);
      break;

    case VTK_LONG:
      lArray = ((vtkLongArray*)Data)->GetPointer(0);
      dataSize = sizeof(long);
      this->Controller->
        Send((char*)&lArray[start], size*dataSize, sendTo, sendTag);
      break;
        
    case VTK_ID_TYPE:
      idArray = ((vtkIdTypeArray*)Data)->GetPointer(0);
      dataSize = sizeof(vtkIdType);
      this->Controller->
        Send((char*)&idArray[start], size*dataSize, sendTo, sendTag);
      break;
        
    case VTK_BIT:
      vtkErrorMacro("VTK_BIT not allowed for send");
      break;
    case VTK_UNSIGNED_SHORT:
      vtkErrorMacro("VTK_UNSIGNED_SHORT not allowed for send");
      break;
    case VTK_SHORT:
      vtkErrorMacro("VTK_SHORT not allowed for send");
      break;
    case VTK_UNSIGNED_INT:
      vtkErrorMacro("VTK_UNSIGNED_INT not allowed for send");
      break;
    default:
      vtkErrorMacro
        ("datatype = "<<dataType<<" not allowed for send");
    }
}
//*****************************************************************
// ... Receive the attribute data from recFrom.  Call 
//   AllocateDataArrays before calling this ...

void vtkRedistributePolyData::ReceiveDataArrays
(vtkDataSetAttributes* toPd, vtkIdType numToCopy, 
 int recFrom, vtkIdType* toId, int typetag)
{

  // ... this assumes that memory has been allocated already, this is
  //     helpful to avoid repeatedly resizing ...
  
  vtkDataArray* Data;
  int numArrays = toPd->GetNumberOfArrays();

  // Note: recTag is just mpi tag to keep receives seperate
  int recTag; 

  for (int i=0; i<numArrays; i++)
    {
    Data = toPd->GetArray(i);

    recTag = 200+ 10 * i + typetag; // these tags should be unique
    this->ReceiveArrays (Data, numToCopy, recFrom, toId, recTag);
    } 

}
//*******************************************************************
void vtkRedistributePolyData::ReceiveArrays
(vtkDataArray* Data, vtkIdType numToCopy, int recFrom,
 vtkIdType* toId, int recTag)
//*******************************************************************
{
  char* sc;
  char *cArray;
  int *iArray, *si;
  float *fArray, *sf;
  long *lArray, *sl;
  vtkIdType *idArray, *sid;
  unsigned long *ulArray, *sul;
  unsigned char *ucArray, *suc;
  double *dArray, *sd;
  int dataSize;
  int numComps = Data->GetNumberOfComponents();
  int dataType = Data->GetDataType();

  vtkIdType i;
  int j;

  switch (dataType)
    {
    case VTK_CHAR:
      cArray = ((vtkCharArray*)Data)->GetPointer(0);
      sc = new char[numToCopy*numComps];

      this->Controller->
        Receive(sc, numToCopy*numComps, recFrom, recTag);
      for (i = 0; i < numToCopy; i++)
        {
        for (j = 0; j < numComps; j++)
          {
          cArray[toId[i]*numComps+j] = sc[numComps*i+j];
          }
        }

      delete [] sc;
      break;

    case VTK_UNSIGNED_CHAR:
      ucArray = ((vtkUnsignedCharArray*)Data)->GetPointer(0);
      suc = new unsigned char[numToCopy*numComps];

      this->Controller->
        Receive((char*)suc, numToCopy*numComps, recFrom, recTag);
      for (i = 0; i < numToCopy; i++)
        {
        for (j = 0; j < numComps; j++)
          {
          ucArray[toId[i]*numComps+j] = suc[numComps*i+j];
          }
        }

      delete [] suc;
      break;

    case VTK_INT:
      iArray = ((vtkIntArray*)Data)->GetPointer(0);
      si = new int[numToCopy*numComps];

      this->Controller->
        Receive(si, numToCopy*numComps, recFrom, recTag);
      for (i = 0; i < numToCopy; i++)
        {
        for (j = 0; j < numComps; j++)
          {
          iArray[toId[i]*numComps+j] = si[numComps*i+j];
          }
        }

         delete [] si;
      break;

    case VTK_UNSIGNED_LONG:
      ulArray = 
        ((vtkUnsignedLongArray*)Data)->GetPointer(0);
      sul = new unsigned long [numToCopy*numComps];

      this->Controller->
        Receive(sul, numToCopy*numComps, recFrom, recTag);
      for (i = 0; i < numToCopy; i++)
        {
        for (j = 0; j < numComps; j++)
          {
          ulArray[toId[i]*numComps+j] = sul[numComps*i+j];
          }
        }
      delete [] sul;
      break;

    case VTK_FLOAT:
      fArray = ((vtkFloatArray*)Data)->GetPointer(0);
      sf = new float[numToCopy*numComps];

      this->Controller->
        Receive(sf, numToCopy*numComps, recFrom, recTag);
      for (i = 0; i < numToCopy; i++)
        {
        for (j = 0; j < numComps; j++)
          {
          fArray[toId[i]*numComps+j] = sf[numComps*i+j];
          }
        }
      
      delete [] sf;
      break;

    case VTK_DOUBLE:
      dArray = ((vtkDoubleArray*)Data)->GetPointer(0);
      dataSize = sizeof(double);
      sc = (char*)new char[numToCopy*numComps*dataSize];
      sd = (double*)sc;

      this->Controller->
        Receive(sc, numToCopy*numComps*dataSize, recFrom, recTag);
      if (!colorProc)
        {
        for (i = 0; i < numToCopy; i++)
          {
          for (j = 0; j < numComps; j++)
            {
            dArray[toId[i]*numComps+j] = sd[numComps*i+j];
            }
          }
        }
      else
        {
        for (i = 0; i < numToCopy; i++)
          {
          for (j = 0; j < numComps; j++)
            {
            dArray[toId[i]*numComps+j] = recFrom;
            }
          }
        }

      delete [] sc;
      break;

    case VTK_LONG:
      lArray = ((vtkLongArray*)Data)->GetPointer(0);
      dataSize = sizeof(long);
      sc = (char*)new long[numToCopy*numComps*dataSize];
      sl = (long*)sc;

      this->Controller->
        Receive(sc, numToCopy*numComps*dataSize, recFrom, recTag);
      for (i = 0; i < numToCopy; i++)
        {
        for (j = 0; j < numComps; j++)
          {
          lArray[toId[i]*numComps+j] = sl[numComps*i+j];
          }
        }

      delete [] sc;
      break;
      
    case VTK_ID_TYPE:
      idArray = ((vtkIdTypeArray*)Data)->GetPointer(0);
      dataSize = sizeof(vtkIdType);
      sc = (char*)new vtkIdType[numToCopy*numComps*dataSize];
      sid = (vtkIdType*)sc;

      this->Controller->
        Receive(sc, numToCopy*numComps*dataSize, recFrom, recTag);
      for (i = 0; i < numToCopy; i++)
        {
        for (j = 0; j < numComps; j++)
          {
          idArray[toId[i]*numComps+j] = sid[numComps*i+j];
          }
        }

      delete [] sc;
      break;
      
    case VTK_BIT:
      vtkErrorMacro("VTK_BIT not allowed for receive");
      break;
    case VTK_UNSIGNED_SHORT:
      vtkErrorMacro("VTK_UNSIGNED_SHORT not allowed for receive");
      break;
    case VTK_SHORT:
      vtkErrorMacro("VTK_SHORT not allowed for receive");
      break;
    case VTK_UNSIGNED_INT:
      vtkErrorMacro("VTK_UNSIGNED_INT not allowed for receive");
      break;
    default:
      vtkErrorMacro
        ("datatype = "<<dataType<<" not allowed for receive");
    }
}

//--------------------------------------------------------------------
void vtkRedistributePolyData::CompleteArrays(int recFrom)
{
  int j;

  int num = 0;
  vtkDataArray *array = 0;
  char *name;
  int nameLength = 0;
  int type = 0;
  int numComps = 0;
  int index;
  int attributeType = 0;
  int copyFlag = 0;

  vtkPolyData* output = this->GetOutput();


  // First Point data.

  this->Controller->Receive(&num, 1, recFrom, 997244);
  for (j = 0; j < num; ++j)
    {
    this->Controller->Receive(&type, 1, recFrom, 997245);
    switch (type)
      {
      case VTK_INT:
        array = vtkIntArray::New();
        break;
      case VTK_FLOAT:
        array = vtkFloatArray::New();
        break;
      case VTK_DOUBLE:
        array = vtkDoubleArray::New();
        break;
      case VTK_CHAR:
        array = vtkCharArray::New();
        break;
      case VTK_LONG:
        array = vtkLongArray::New();
        break;
      case VTK_SHORT:
        array = vtkShortArray::New();
        break;
      case VTK_UNSIGNED_CHAR:
        array = vtkUnsignedCharArray::New();
        break;
      case VTK_UNSIGNED_INT:
        array = vtkUnsignedIntArray::New();
        break;
      case VTK_UNSIGNED_LONG:
        array = vtkUnsignedLongArray::New();
        break;
      case VTK_UNSIGNED_SHORT:
        array = vtkUnsignedShortArray::New();
        break;
      }
    this->Controller->Receive(&numComps, 1, recFrom, 997246);
    array->SetNumberOfComponents(numComps);
    this->Controller->Receive(&nameLength, 1, recFrom, 997247);
    name = new char[nameLength];
    this->Controller->Receive(name, nameLength, recFrom, 997248);
    array->SetName(name);
    delete [] name;

    index = output->GetPointData()->AddArray(array);

    this->Controller->Receive(&attributeType, 1, recFrom, 997249);
    this->Controller->Receive(&copyFlag, 1, recFrom, 997250);

    if (attributeType != -1 && copyFlag)
      {
      output->GetPointData()->
        SetActiveAttribute(index, attributeType);
      }

    array->Delete();
    } // end of loop over point arrays.


  // Next Cell data.

  this->Controller->Receive(&num, 1, recFrom, 997244);
  for (j = 0; j < num; ++j)
  {
    this->Controller->Receive(&type, 1, recFrom, 997245);
    switch (type)
      {
      case VTK_INT:
        array = vtkIntArray::New();
        break;
      case VTK_FLOAT:
        array = vtkFloatArray::New();
        break;
      case VTK_DOUBLE:
        array = vtkDoubleArray::New();
        break;
      case VTK_CHAR:
        array = vtkCharArray::New();
        break;
      case VTK_LONG:
        array = vtkLongArray::New();
        break;
      case VTK_SHORT:
        array = vtkShortArray::New();
        break;
      case VTK_UNSIGNED_CHAR:
        array = vtkUnsignedCharArray::New();
        break;
      case VTK_UNSIGNED_INT:
        array = vtkUnsignedIntArray::New();
        break;
      case VTK_UNSIGNED_LONG:
        array = vtkUnsignedLongArray::New();
        break;
      case VTK_UNSIGNED_SHORT:
        array = vtkUnsignedShortArray::New();
        break;
      }
    this->Controller->Receive(&numComps, 1, recFrom, 997246);
    array->SetNumberOfComponents(numComps);
    this->Controller->Receive(&nameLength, 1, recFrom, 997247);
    name = new char[nameLength];
    this->Controller->Receive(name, nameLength, recFrom, 997248);
    array->SetName(name);
    delete [] name;
    index = output->GetCellData()->AddArray(array);

    this->Controller->Receive(&attributeType, 1, recFrom, 997249);
    this->Controller->Receive(&copyFlag, 1, recFrom, 997250);

    if (attributeType != -1 && copyFlag)
      {
      output->GetCellData()->
        SetActiveAttribute(index, attributeType);
      }

    array->Delete();
  } // end of loop over cell arrays.
  
}



//-----------------------------------------------------------------------
void vtkRedistributePolyData::SendCompleteArrays (int sendTo)
{
  int num;
  int i;
  int type;
  int numComps;
  int nameLength;
  const char *name;
  vtkDataArray *array;
  int attributeType; 
  int copyFlag;

  vtkPolyData* input = this->GetInput();

  // First point data.
  num = input->GetPointData()->GetNumberOfArrays();
  this->Controller->Send(&num, 1, sendTo, 997244);
  for (i = 0; i < num; ++i)
    {
    array = input->GetPointData()->GetArray(i);
    type = array->GetDataType();

    this->Controller->Send(&type, 1, sendTo, 997245);
    numComps = array->GetNumberOfComponents();

    this->Controller->Send(&numComps, 1, sendTo, 997246);
    name = array->GetName();
    if (name == NULL)
      {
      name = "";
      }
    nameLength = (int)strlen(name)+1;
    this->Controller->Send(&nameLength, 1, sendTo, 997247);
    // I am pretty sure that Send does not modify the string.
    this->Controller->Send(const_cast<char*>(name), nameLength, 
                           sendTo, 997248);

    attributeType = input->GetPointData()->IsArrayAnAttribute(i);
    copyFlag = -1;
    if (attributeType != -1) 
      {
      // ... Note: this would be much simpler if there was a 
      //    GetCopyAttributeFlag function or if the variable 
      //    wasn't protected. ...
      switch (attributeType)
        {
        case vtkDataSetAttributes::SCALARS:
          copyFlag = input->GetPointData()->GetCopyScalars();
          break;

        case vtkDataSetAttributes::VECTORS: 
          copyFlag = input->GetPointData()->GetCopyVectors(); 
          break;

        case vtkDataSetAttributes::NORMALS:
          copyFlag = input->GetPointData()->GetCopyNormals();
          break;

        case vtkDataSetAttributes::TCOORDS:
          copyFlag = input->GetPointData()->GetCopyTCoords();
          break;

        case vtkDataSetAttributes::TENSORS:
          copyFlag = input->GetPointData()->GetCopyTensors();
          break;

        default:
          copyFlag = 0;

        }
      }
    this->Controller->Send(&attributeType, 1, sendTo, 997249);
    this->Controller->Send(&copyFlag, 1, sendTo, 997250);

    }

  // Next cell data.
  num = input->GetCellData()->GetNumberOfArrays();
  this->Controller->Send(&num, 1, sendTo, 997244);
  for (i = 0; i < num; ++i)
    {
    array = input->GetCellData()->GetArray(i);
    type = array->GetDataType();

    this->Controller->Send(&type, 1, sendTo, 997245);
    numComps = array->GetNumberOfComponents();

    this->Controller->Send(&numComps, 1, sendTo, 997246);
    name = array->GetName();
    if (name == NULL)
      {
      name = "";
      }
    nameLength = (int)strlen(name+1);
    this->Controller->Send(&nameLength, 1, sendTo, 997247);
    this->Controller->Send(const_cast<char*>(name), nameLength, 
                           sendTo, 997248);
    attributeType = input->GetCellData()->IsArrayAnAttribute(i);
    copyFlag = -1;
    if (attributeType != -1) 
      {
      // ... Note: this would be much simpler if there was a 
      //    GetCopyAttributeFlag function or if the variable 
      //    wasn't protected. ...
      switch (attributeType)
        {
        case vtkDataSetAttributes::SCALARS:
          copyFlag = input->GetCellData()->GetCopyScalars();
          break;

        case vtkDataSetAttributes::VECTORS: 
          copyFlag = input->GetCellData()->GetCopyVectors(); 
          break;

        case vtkDataSetAttributes::NORMALS:
          copyFlag = input->GetCellData()->GetCopyNormals();
          break;

        case vtkDataSetAttributes::TCOORDS:
          copyFlag = input->GetCellData()->GetCopyTCoords();
          break;

        case vtkDataSetAttributes::TENSORS:
          copyFlag = input->GetCellData()->GetCopyTensors();
          break;

        default:
          copyFlag = 0;

        }
      }
    this->Controller->Send(&attributeType, 1, sendTo, 997249);
    this->Controller->Send(&copyFlag, 1, sendTo, 997250);
    }
}


//=============================================================

vtkRedistributePolyData::vtkCommSched::vtkCommSched()
{
  // ... initalize a communication schedule to do nothing ...
  this->NumberOfCells = 0;
  this->SendCount  = 0;
  this->ReceiveCount   = 0;
  this->SendTo  = NULL;
  this->SendNumber = NULL;
  this->ReceiveFrom = NULL;
  this->ReceiveNumber  = NULL;
  this->SendCellList = NULL;
  this->KeepCellList = NULL;
}

//*****************************************************************
vtkRedistributePolyData::vtkCommSched::~vtkCommSched()
{
  delete [] this->SendTo;
  delete [] this->ReceiveFrom;

  int type;
  
  for (type=0; type<NUM_CELL_TYPES; type++)
    {
    if (this->SendNumber !=NULL) 
      {
      delete [] this->SendNumber[type];
      }
    if (this->ReceiveNumber !=NULL) 
      {
      delete [] this->ReceiveNumber[type];
      }

    if (this->SendCellList != NULL) 
      {
      for (int i=0; i<this->SendCount; i++) 
        {
        delete [] this->SendCellList[i][type];
        }
      }
    if (this->KeepCellList != NULL) 
      {
      delete [] this->KeepCellList[type];
      }
    }

  if (this->SendCellList != NULL) 
    {
    for (int i=0; i<this->SendCount; i++) 
      {
      delete [] this->SendCellList[i];
      }
    delete [] this->SendCellList;
    }

  delete [] this->SendNumber;
  delete [] this->ReceiveNumber;
  delete [] this->KeepCellList;
  delete [] this->NumberOfCells;

}
//*****************************************************************
