/*========================================================================= Library: iMSTK Copyright (c) Kitware, Inc. & Center for Modeling, Simulation, & Imaging in Medicine, Rensselaer Polytechnic Institute. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0.txt Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. =========================================================================*/ #include "imstkVTKSurfaceMeshRenderDelegate.h" #include "imstkVTKTextureDelegate.h" #include "imstkTextureManager.h" #include "imstkSurfaceMesh.h" #include <vtkPolyData.h> #include <vtkPolyDataNormals.h> #include <vtkPolyDataMapper.h> #include <vtkPoints.h> #include <vtkTrivialProducer.h> #include <vtkDoubleArray.h> #include <vtkCellArray.h> #include <vtkFloatArray.h> #include <vtkPointData.h> #include <vtkImageReader2Factory.h> #include <vtkImageReader2.h> #include <vtkTexture.h> #include <vtkProperty.h> #include <vtkOpenGLPolyDataMapper.h> #include <vtkVersion.h> #include <vtkPolyDataTangents.h> namespace imstk { VTKSurfaceMeshRenderDelegate::VTKSurfaceMeshRenderDelegate(std::shared_ptr<VisualModel> visualModel) : m_mappedVertexArray(vtkSmartPointer<vtkDoubleArray>::New()), m_mappedNormalArray(vtkSmartPointer<vtkDoubleArray>::New()), m_mappedTangentArray(vtkSmartPointer<vtkDoubleArray>::New()) { m_visualModel = visualModel; auto geometry = std::static_pointer_cast<SurfaceMesh>(m_visualModel->getGeometry()); // Map vertices StdVectorOfVec3d& vertices = geometry->getVertexPositionsNotConst(); double* vertData = reinterpret_cast<double*>(vertices.data()); m_mappedVertexArray->SetNumberOfComponents(3); m_mappedVertexArray->SetArray(vertData, vertices.size() * 3, 1); // Create points auto points = vtkSmartPointer<vtkPoints>::New(); points->SetNumberOfPoints(geometry->getNumVertices()); points->SetData(m_mappedVertexArray); // Copy cells auto cells = vtkSmartPointer<vtkCellArray>::New(); vtkIdType cell[3]; for (const auto& t : geometry->getTrianglesVertices()) { for (size_t i = 0; i < 3; ++i) { cell[i] = t[i]; } cells->InsertNextCell(3, cell); } // Create PolyData auto polydata = vtkSmartPointer<vtkPolyData>::New(); polydata->SetPoints(points); polydata->SetPolys(cells); // Map normals geometry->computeVertexNormals(); StdVectorOfVec3d& normals = geometry->getVertexNormalsNotConst(); double* normalData = reinterpret_cast<double*>(normals.data()); m_mappedNormalArray->SetNumberOfComponents(3); m_mappedNormalArray->SetArray(normalData, normals.size() * 3, 1); polydata->GetPointData()->SetNormals(m_mappedNormalArray); // Create connection source auto source = vtkSmartPointer<vtkTrivialProducer>::New(); source->SetOutput(polydata); geometry->m_dataModified = false; // Setup texture coordinates if (geometry->getDefaultTCoords() != "") { // Convert texture coordinates auto tcoords = geometry->getPointDataArray(geometry->getDefaultTCoords()); if (tcoords == nullptr) { LOG(WARNING) << "No default texture coordinates array for geometry " << geometry; } else { auto vtkTCoords = vtkSmartPointer<vtkFloatArray>::New(); vtkTCoords->SetNumberOfComponents(2); vtkTCoords->SetName(geometry->getDefaultTCoords().c_str()); for (auto const tcoord : *tcoords) { float tuple[2] = { tcoord[0], tcoord[1] }; vtkTCoords->InsertNextTuple(tuple); } polydata->GetPointData()->SetTCoords(vtkTCoords); } } // Update tangents if (geometry->getVertexTangents().size() > 0) { auto tangents = vtkSmartPointer<vtkFloatArray>::New(); tangents->SetName("tangents"); tangents->SetNumberOfComponents(3); for (auto const tangent : geometry->getVertexTangents()) { float tempTangent[3] = { (float)tangent[0], (float)tangent[1], (float)tangent[2] }; tangents->InsertNextTuple(tempTangent); } polydata->GetPointData()->SetTangents(tangents); } // Update Transform, Render Properties this->update(); this->setUpMapper(source->GetOutputPort(), m_visualModel); m_isMesh = true; //m_mapper->setIsSurfaceMapper(true); } void VTKSurfaceMeshRenderDelegate::updateDataSource() { auto geometry = std::static_pointer_cast<SurfaceMesh>(m_visualModel->getGeometry()); if (geometry->m_dataModified) { geometry->computeVertexNormals(); StdVectorOfVec3d& normals = geometry->getVertexNormalsNotConst(); double* normalData = reinterpret_cast<double*>(normals.data()); m_mappedNormalArray->SetNumberOfComponents(3); m_mappedNormalArray->SetArray(normalData, normals.size() * 3, 1); this->m_mapper->GetInput()->GetPointData()->SetNormals(m_mappedNormalArray); m_mappedVertexArray->Modified(); m_mappedNormalArray->Modified(); geometry->m_dataModified = false; } } void VTKSurfaceMeshRenderDelegate::initializeTextures(TextureManager<VTKTextureDelegate>& textureManager) { auto material = m_visualModel->getRenderMaterial(); if (material == nullptr) { return; } unsigned int currentUnit = 0; // Go through all of the textures for (int unit = 0; unit < (int)Texture::Type::None; unit++) { // Get imstk texture auto texture = material->getTexture((Texture::Type)unit); if (std::strcmp(texture->getPath().c_str(), "") == 0) { continue; } // Get vtk texture auto textureDelegate = textureManager.getTextureDelegate(texture); /* /!\ VTKTextureWrapMode not yet supported in VTK 7 * See here for some work that needs to be imported back to upstream: * https://gitlab.kitware.com/iMSTK/vtk/commit/62a7ecd8a5f54e243c26960de22d5d1d23ef932b * texture->SetWrapMode(vtkTexture::VTKTextureWrapMode::ClampToBorder); * /!\ MultiTextureAttribute not yet supported in VTK 7 * See here for some work that needs to be imported back to upstream: * https://gitlab.kitware.com/iMSTK/vtk/commit/ae373026755db42b6fdce5093109ef1a39a76340 * // Link texture unit to texture attribute m_mapper->MapDataArrayToMultiTextureAttribute(unit, tCoordsName.c_str(), vtkDataObject::FIELD_ASSOCIATION_POINTS); */ // Set texture auto currentTexture = textureDelegate->getTexture(); #if (VTK_MAJOR_VERSION <= 8 && VTK_MINOR_VERSION <= 1) m_actor->GetProperty()->SetTexture(currentUnit, currentTexture); #else if (material->getShadingModel() == RenderMaterial::ShadingModel::PBR) { switch (texture->getType()) { case Texture::Type::Diffuse: { m_actor->GetProperty()->SetBaseColorTexture(currentTexture); break; } case Texture::Type::Normal: { m_actor->GetProperty()->SetNormalTexture(currentTexture); m_actor->GetProperty()->SetNormalScale(material->getNormalStrength()); break; } case Texture::Type::AmbientOcclusion: { m_actor->GetProperty()->SetORMTexture(currentTexture); m_actor->GetProperty()->SetOcclusionStrength(material->getOcclusionStrength()); break; } default: { } } } else { m_actor->GetProperty()->SetTexture(textureDelegate->getTextureName().c_str(), currentTexture); } #endif currentUnit++; } } } // imstk