/*========================================================================= Library: iMSTK Copyright (c) Kitware, Inc. & Center for Modeling, Simulation, & Imaging in Medicine, Rensselaer Polytechnic Institute. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0.txt Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. =========================================================================*/ #include "imstkAPIUtilities.h" #include "imstkCamera.h" #include "imstkCube.h" #include "imstkCylinder.h" #include "imstkKeyboardSceneControl.h" #include "imstkLight.h" #include "imstkLogger.h" #include "imstkMouseSceneControl.h" #include "imstkNew.h" #include "imstkPlane.h" #include "imstkRenderMaterial.h" #include "imstkScene.h" #include "imstkSceneManager.h" #include "imstkSceneObject.h" #include "imstkSubstepModuleDriver.h" #include "imstkVisualModel.h" #include "imstkVTKViewer.h" using namespace imstk; /// /// \brief This example demonstrates the geometry transforms in imstk /// int main() { // Setup logger (write to file and stdout) Logger::startLogger(); imstkNew scene("GeometryTransforms"); auto sceneObj = apiutils::createAndAddVisualSceneObject(scene, iMSTK_DATA_ROOT "/asianDragon/asianDragon.obj", "Dragon"); CHECK(sceneObj != nullptr) << "ERROR: Unable to create scene object"; auto surfaceMesh = sceneObj->getVisualGeometry(); surfaceMesh->scale(5.0, Geometry::TransformType::ConcatenateToTransform); // Plane imstkNew planeGeom; planeGeom->scale(80.0, Geometry::TransformType::ConcatenateToTransform); planeGeom->translate(0.0, -20.0, 0.0, Geometry::TransformType::ConcatenateToTransform); planeGeom->rotate(Vec3d(0.0, 1.0, 0.0), PI_4, Geometry::TransformType::ConcatenateToTransform); imstkNew planeMaterial; planeMaterial->setDisplayMode(RenderMaterial::DisplayMode::WireframeSurface); planeMaterial->setPointSize(6.); planeMaterial->setLineWidth(4.); imstkNew planeVisualModel(planeGeom.get()); planeVisualModel->setRenderMaterial(planeMaterial); imstkNew planeObj("Plane"); //planeObj->setVisualGeometry(planeGeom); planeObj->addVisualModel(planeVisualModel); scene->addSceneObject(planeObj); // Cube imstkNew cubeGeom; cubeGeom->setWidth(20.0); cubeGeom->scale(0.5, Geometry::TransformType::ConcatenateToTransform); cubeGeom->rotate(Vec3d(1.0, 1.0, 0.0), PI_4, Geometry::TransformType::ApplyToData); auto materialCube = std::make_shared(); imstkNew cubeMaterial; cubeMaterial->setColor(Color::Red); cubeMaterial->setDisplayMode(RenderMaterial::DisplayMode::WireframeSurface); cubeMaterial->setPointSize(6.); cubeMaterial->setLineWidth(4.); imstkNew cubeVisualModel(cubeGeom.get()); cubeVisualModel->setRenderMaterial(cubeMaterial); imstkNew cubeObj("Cube"); cubeObj->addVisualModel(cubeVisualModel); scene->addSceneObject(cubeObj); // Cylinder imstkNew cylinderGeom; cylinderGeom->setRadius(4.0); cylinderGeom->setLength(8.0); cylinderGeom->scale(0.4, Geometry::TransformType::ConcatenateToTransform); cylinderGeom->rotate(Vec3d(1.0, 1.0, 0), PI_2, Geometry::TransformType::ApplyToData); imstkNew cylMaterial; cylMaterial->setColor(Color::Red); cylMaterial->setDisplayMode(RenderMaterial::DisplayMode::WireframeSurface); cylMaterial->setPointSize(6.0); cylMaterial->setLineWidth(4.0); imstkNew cylVisualModel(cylinderGeom.get()); cylVisualModel->setRenderMaterial(materialCube); imstkNew cylObj("Cylinder"); cylObj->addVisualModel(cylVisualModel); scene->addSceneObject(cylObj); // Set Camera configuration scene->getActiveCamera()->setPosition(Vec3d(0.0, 30.0, 30.0)); // Light imstkNew light("light"); light->setDirection(Vec3d(5.0, -8.0, -5.0)); light->setIntensity(1.0); scene->addLight(light); // Run the simulation { // Setup a viewer to render in its own thread imstkNew viewer("Viewer"); viewer->setActiveScene(scene); // Setup a scene manager to advance the scene in its own thread imstkNew sceneManager("Scene Manager"); sceneManager->setActiveScene(scene); imstkNew driver; driver->addModule(viewer); driver->addModule(sceneManager); // Rotate after every scene update connect(sceneManager, EventType::PostUpdate, [&](Event*) { surfaceMesh->rotate(Vec3d(1.0, 0.0, 0.0), PI * scene->getElapsedTime(), Geometry::TransformType::ApplyToData); }); // Add mouse and keyboard controls to the viewer { imstkNew mouseControl(viewer->getMouseDevice()); mouseControl->setSceneManager(sceneManager); viewer->addControl(mouseControl); imstkNew keyControl(viewer->getKeyboardDevice()); keyControl->setSceneManager(sceneManager); keyControl->setModuleDriver(driver); viewer->addControl(keyControl); } driver->start(); } return 0; }