From f7a493f9833f986016ff70c17384db4b9bca885e Mon Sep 17 00:00:00 2001 From: Andrew Wilson <andx_roo@live.com> Date: Mon, 20 Dec 2021 13:11:41 -0500 Subject: [PATCH] REFAC: Wireframes off in some examples --- Examples/PBD/PBDInjection/InflatableObject.cpp | 9 --------- .../PBD/PBDTissueContact/PBDTissueContactExample.cpp | 2 -- .../PBDTissueSurfaceNeedleContactExample.cpp | 2 -- 3 files changed, 13 deletions(-) diff --git a/Examples/PBD/PBDInjection/InflatableObject.cpp b/Examples/PBD/PBDInjection/InflatableObject.cpp index 0e545b9a3..b268ceeee 100644 --- a/Examples/PBD/PBDInjection/InflatableObject.cpp +++ b/Examples/PBD/PBDInjection/InflatableObject.cpp @@ -46,7 +46,6 @@ InflatableObject::InflatableObject(const std::string& name, const Vec3d& tissueS // Setup the Geometry makeTetGrid(tissueSize, tissueDim, tissueCenter); m_objectSurfMesh = m_objectTetMesh->extractSurfaceMesh(); - m_objectSurfMesh->flipNormals(); //setXZPlaneTexCoords(4.0); setSphereTexCoords(4.0); @@ -90,8 +89,6 @@ InflatableObject::InflatableObject(const std::string& name, const Vec3d& tissueS // Setup the material imstkNew<RenderMaterial> material; - material->setBackFaceCulling(false); - material->setDisplayMode(RenderMaterial::DisplayMode::WireframeSurface); material->setShadingModel(RenderMaterial::ShadingModel::PBR); auto diffuseTex = MeshIO::read<ImageData>(iMSTK_DATA_ROOT "/textures/fleshDiffuse.jpg"); material->addTexture(std::make_shared<Texture>(diffuseTex, Texture::Type::Diffuse)); @@ -105,12 +102,6 @@ InflatableObject::InflatableObject(const std::string& name, const Vec3d& tissueS visualModel->setRenderMaterial(material); addVisualModel(visualModel); - // Add a visual model to render the normals of the surface - imstkNew<VisualModel> normalsVisualModel(m_objectSurfMesh); - normalsVisualModel->getRenderMaterial()->setDisplayMode(RenderMaterial::DisplayMode::Surface); - normalsVisualModel->getRenderMaterial()->setPointSize(0.5); - addVisualModel(normalsVisualModel); - // Setup the Object setPhysicsGeometry(m_objectTetMesh); setCollidingGeometry(m_objectSurfMesh); diff --git a/Examples/PBD/PBDTissueContact/PBDTissueContactExample.cpp b/Examples/PBD/PBDTissueContact/PBDTissueContactExample.cpp index 6c1de0f48..e10355279 100644 --- a/Examples/PBD/PBDTissueContact/PBDTissueContactExample.cpp +++ b/Examples/PBD/PBDTissueContact/PBDTissueContactExample.cpp @@ -249,8 +249,6 @@ makeTissueObj(const std::string& name, // Setup the material imstkNew<RenderMaterial> material; - material->setBackFaceCulling(false); - //material->setDisplayMode(RenderMaterial::DisplayMode::WireframeSurface); material->setShadingModel(RenderMaterial::ShadingModel::PBR); auto diffuseTex = MeshIO::read<ImageData>(iMSTK_DATA_ROOT "/textures/fleshDiffuse.jpg"); material->addTexture(std::make_shared<Texture>(diffuseTex, Texture::Type::Diffuse)); diff --git a/Examples/PBD/PBDTissueSurfaceNeedleContact/PBDTissueSurfaceNeedleContactExample.cpp b/Examples/PBD/PBDTissueSurfaceNeedleContact/PBDTissueSurfaceNeedleContactExample.cpp index e2a531ce3..46d2b496a 100644 --- a/Examples/PBD/PBDTissueSurfaceNeedleContact/PBDTissueSurfaceNeedleContactExample.cpp +++ b/Examples/PBD/PBDTissueSurfaceNeedleContact/PBDTissueSurfaceNeedleContactExample.cpp @@ -229,8 +229,6 @@ makeTissueObj(const std::string& name, // Setup the material imstkNew<RenderMaterial> material; - material->setBackFaceCulling(false); - material->setDisplayMode(RenderMaterial::DisplayMode::WireframeSurface); material->setShadingModel(RenderMaterial::ShadingModel::PBR); auto diffuseTex = MeshIO::read<ImageData>(iMSTK_DATA_ROOT "/textures/fleshDiffuse.jpg"); material->addTexture(std::make_shared<Texture>(diffuseTex, Texture::Type::Diffuse)); -- GitLab