diff --git a/Docs/source/PbdModel.rst b/Docs/source/PbdModel.rst index 91f94ea60dd9474f2409e46b64822065202930bf..9bf60dbfa18ee97d2afc05d80c0d76dd8f407742 100644 --- a/Docs/source/PbdModel.rst +++ b/Docs/source/PbdModel.rst @@ -31,7 +31,7 @@ Deformable Membranes For thin deformable membraneous tissues (cloth like) we use surfaces made of triangles. For this simulation one may use **PbdDistanceConstraint**, **PbdDihedralConstraint**, and/or **PbdAreaConstraint**. The most common setup is just distance and dihedral constraints though. The distance constraints keep the cloth together, whilst the dihedral constraint controls how resistent to bending the membrane is. -.. image:: media/PbdModel/tissue1.png +.. image:: media/PbdModel/tissue1Gif.gif :width: 400 :alt: Cloth simulation :align: center diff --git a/Docs/source/media/PbdModel/tissue1Gif.gif b/Docs/source/media/PbdModel/tissue1Gif.gif new file mode 100644 index 0000000000000000000000000000000000000000..5439cbad253dfeac79fa8b937776ad2a5880885a Binary files /dev/null and b/Docs/source/media/PbdModel/tissue1Gif.gif differ diff --git a/Docs/source/media/RbdModel/balls.gif b/Docs/source/media/RbdModel/balls.gif new file mode 100644 index 0000000000000000000000000000000000000000..91c725f8668407f2a62d52fa302edc7c6418a661 Binary files /dev/null and b/Docs/source/media/RbdModel/balls.gif differ diff --git a/Docs/source/media/needleTissue.gif b/Docs/source/media/needleTissue.gif new file mode 100644 index 0000000000000000000000000000000000000000..7ed940478bbc317886f3ebbffe783f10407fc376 Binary files /dev/null and b/Docs/source/media/needleTissue.gif differ