diff --git a/Examples/MultipleScenes/multipleScenes.cpp b/Examples/MultipleScenes/multipleScenes.cpp
index 1087ddb0035e5adf375f41b9be9c43d29ca1c373..abeee6b13e91d5c3d07ea42c9cc66212790196cc 100644
--- a/Examples/MultipleScenes/multipleScenes.cpp
+++ b/Examples/MultipleScenes/multipleScenes.cpp
@@ -159,7 +159,7 @@ createClothScene(std::shared_ptr<SimulationManager> simManager, const char* scen
     // Other parameters
     pbdParams->m_uniformMassValue = 1.0;
     pbdParams->m_gravity = Vec3d(0, -9.8, 0);
-    pbdParams->m_dt      = 0.03;
+    pbdParams->m_DefaultDt = 0.03;
     pbdParams->m_maxIter = 5;
 
     // Set the parameters
diff --git a/Examples/PBD/PBDCloth/pbdClothExample.cpp b/Examples/PBD/PBDCloth/pbdClothExample.cpp
index 08cc288f951470dbee0ffbd00895353a2b4eb3ce..a6241dcd4184a29f2a3560b8f45d3b5d21e49dee 100644
--- a/Examples/PBD/PBDCloth/pbdClothExample.cpp
+++ b/Examples/PBD/PBDCloth/pbdClothExample.cpp
@@ -42,8 +42,8 @@ main()
     StdVectorOfVec3d vertList;
     const double     width  = 10.0;
     const double     height = 10.0;
-    const int        nRows  = 11;
-    const int        nCols  = 11;
+    const int        nRows  = 16;
+    const int        nCols  = 16;
     vertList.resize(nRows * nCols);
     const double dy = width / (double)(nCols - 1);
     const double dx = height / (double)(nRows - 1);
@@ -64,8 +64,22 @@ main()
         for (std::size_t j = 0; j < nCols - 1; j++)
         {
             SurfaceMesh::TriangleArray tri[2];
-            tri[0] = { { i* nCols + j, (i + 1) * nCols + j, i* nCols + j + 1 } };
-            tri[1] = { { (i + 1) * nCols + j + 1, i* nCols + j + 1, (i + 1) * nCols + j } };
+            const size_t index1 = i * nCols + j;
+            const size_t index2 = index1 + nCols;
+            const size_t index3 = index1 + 1;
+            const size_t index4 = index2 + 1;
+
+            // Interleave [/][\]
+            if (i % 2 ^ j % 2)
+            {
+                tri[0] = { { index1, index2, index3 } };
+                tri[1] = { { index4, index3, index2 } };
+            }
+            else
+            {
+                tri[0] = { { index2, index4, index1 } };
+                tri[1] = { { index4, index3, index1 } };
+            }
             triangles.push_back(tri[0]);
             triangles.push_back(tri[1]);
         }
@@ -94,7 +108,7 @@ main()
     // Other parameters
     pbdParams->m_uniformMassValue = 1.0;
     pbdParams->m_gravity = Vec3d(0, -9.8, 0);
-    pbdParams->m_dt      = 0.03;
+    pbdParams->m_DefaultDt = 0.005;
     pbdParams->m_maxIter = 5;
 
     // Set the parameters
diff --git a/Examples/PBD/PBDCollisionMultipleObjects/PBDCollisionMultipleObjectsExample.cpp b/Examples/PBD/PBDCollisionMultipleObjects/PBDCollisionMultipleObjectsExample.cpp
index 79d8892d46fdab1c985029fdd459da5ca57f1b8e..aa670f72b4ff2d771dace948cd363cdb631deaaf 100644
--- a/Examples/PBD/PBDCollisionMultipleObjects/PBDCollisionMultipleObjectsExample.cpp
+++ b/Examples/PBD/PBDCollisionMultipleObjects/PBDCollisionMultipleObjectsExample.cpp
@@ -125,7 +125,7 @@ generateDragon(const std::shared_ptr<imstk::Scene>& scene,
     // Other parameters
     pbdParams->m_uniformMassValue = 5.0;
     pbdParams->m_gravity   = Vec3d(0, -1.0, 0);
-    pbdParams->m_dt        = 0.01;
+    pbdParams->m_DefaultDt = 0.01;
     pbdParams->m_maxIter   = 20;
     pbdParams->m_proximity = 0.5;
     pbdParams->m_contactStiffness = 0.1;
diff --git a/Examples/PBD/PBDCollisionOneObject/PBDCollisionOneObjectExample.cpp b/Examples/PBD/PBDCollisionOneObject/PBDCollisionOneObjectExample.cpp
index 3f4d3bfb166fcbb09e2449b8784a2c8845dc8824..9b814028fc1a6310adce158114861c1609747ead 100644
--- a/Examples/PBD/PBDCollisionOneObject/PBDCollisionOneObjectExample.cpp
+++ b/Examples/PBD/PBDCollisionOneObject/PBDCollisionOneObjectExample.cpp
@@ -85,7 +85,7 @@ main()
     // Other parameters
     pbdParams->m_uniformMassValue = 1.0;
     pbdParams->m_gravity   = Vec3d(0, -10.0, 0);
-    pbdParams->m_dt        = 0.02;
+    pbdParams->m_DefaultDt = 0.01;
     pbdParams->m_maxIter   = 5;
     pbdParams->m_proximity = 0.3;
     pbdParams->m_contactStiffness = 0.1;
diff --git a/Examples/PBD/PBDFluids/PBDFluidsExample.cpp b/Examples/PBD/PBDFluids/PBDFluidsExample.cpp
index 90e2470489800304e6272db4dbcc1b1f39ae3c21..6ad21b5c9ac1dd746e513ba0fcebed5e893c00fa 100644
--- a/Examples/PBD/PBDFluids/PBDFluidsExample.cpp
+++ b/Examples/PBD/PBDFluids/PBDFluidsExample.cpp
@@ -72,7 +72,7 @@ main()
     // Other parameters
     pbdParams->m_uniformMassValue = 1.0;
     pbdParams->m_gravity   = Vec3d(0, -9.8, 0);
-    pbdParams->m_dt        = 0.05;
+    pbdParams->m_DefaultDt = 0.01;
     pbdParams->m_maxIter   = 2;
     pbdParams->m_proximity = 0.01;
     pbdParams->m_contactStiffness = 0.2;
diff --git a/Examples/PBD/PBDString/pbdStringExample.cpp b/Examples/PBD/PBDString/pbdStringExample.cpp
index 2596f31429db30aed46683f21082436f4f87963f..c94f3cdee96f1dd0fcf5b3836aa10f64a6aa5d63 100644
--- a/Examples/PBD/PBDString/pbdStringExample.cpp
+++ b/Examples/PBD/PBDString/pbdStringExample.cpp
@@ -36,15 +36,15 @@ int
 main()
 {
     auto simManager = std::make_shared<SimulationManager>();
-    auto scene      = simManager->createNewScene("PBDString");
+    auto scene = simManager->createNewScene("PBDString");
 
     // Setup N separate string simulations with varying bend stiffnesses
-    const unsigned int numStrings    = 8;
-    const unsigned int numVerts      = 30;
-    const double       stringSpacing = 2.0;          // How far each string is apart
-    const double       stringLength  = 10.0;         // Total length of string
-    const Color        startColor    = Color::Red;   // Color of first string
-    const Color        endColor      = Color::Green; // Color of last string
+    const unsigned int numStrings = 8;
+    const unsigned int numVerts = 30;
+    const double stringSpacing = 2.0;          // How far each string is apart
+    const double stringLength = 10.0;         // Total length of string
+    const Color startColor = Color::Red;   // Color of first string
+    const Color endColor = Color::Green; // Color of last string
 
     struct PbdSim
     {
@@ -92,10 +92,10 @@ main()
         sims[i].params = std::make_shared<PBDModelConfig>();
         sims[i].params->enableConstraint(PbdConstraint::Type::Distance, 0.001);
         sims[i].params->enableConstraint(PbdConstraint::Type::Bend, static_cast<double>(i) * 0.1 / numStrings + 0.001);
-        sims[i].params->m_fixedNodeIds     = { 0 }; // Fix the first node in each string
+        sims[i].params->m_fixedNodeIds = { 0 };
         sims[i].params->m_uniformMassValue = 5.0;
         sims[i].params->m_gravity = Vec3d(0, -9.8, 0);
-        sims[i].params->m_dt      = 0.0005;
+        sims[i].params->m_DefaultDt = 0.0005;
         sims[i].params->m_maxIter = 5;
 
         // Set the parameters
@@ -125,10 +125,10 @@ main()
     scene->getCamera()->setPosition(0.0, 0.0, 15.0);
 
     // Move the points every frame
-    double       t          = 0.0;
-    const double dt         = 0.0005;
-    const double radius     = 1.5;
-    auto         movePoints =
+    double t = 0.0;
+    const double dt = 0.0005;
+    const double radius = 1.5;
+    auto movePoints =
         [&sims, &t, dt, radius](Module* module)
         {
             for (unsigned int i = 0; i < sims.size(); i++)
@@ -136,9 +136,9 @@ main()
                 Vec3d pos = sims[i].model->getCurrentState()->getVertexPosition(0);
                 // Move in circle, derivatives of parametric eq of circle
                 sims[i].model->getCurrentState()->setVertexPosition(0, imstk::Vec3d(
-                pos.x() + -std::sin(t) * radius * dt,
-                pos.y(),
-                pos.z() + std::cos(t) * radius * dt));
+                    pos.x() + -std::sin(t) * radius * dt,
+                    pos.y(),
+                    pos.z() + std::cos(t) * radius * dt));
             }
             t += dt;
         };