diff --git a/Base/SceneElements/Objects/imstkRigidObject.cpp b/Base/SceneElements/Objects/imstkRigidObject.cpp index ee30e0f5d15395708beb501e52f375444574dfad..73b8c099b879d8960dcd99e491ae4d0319d2aaa2 100644 --- a/Base/SceneElements/Objects/imstkRigidObject.cpp +++ b/Base/SceneElements/Objects/imstkRigidObject.cpp @@ -24,34 +24,4 @@ namespace imstk { -void -RigidObject::translate(const Vec3d& t) -{ - m_physicsGeometry->translate(t); -} - -void -RigidObject::translate(const double& x, const double& y, const double& z) -{ - m_physicsGeometry->translate(Vec3d(x, y, z)); -} - -void -RigidObject::rotate(const Quatd& r) -{ - m_physicsGeometry->rotate(r); -} - -void -RigidObject::rotate(const Mat3d& r) -{ - m_physicsGeometry->rotate(Quatd(r)); -} - -void -RigidObject::rotate(const Vec3d& axis, const double& angle) -{ - m_physicsGeometry->rotate(Quatd(Rotd(angle, axis))); -} - } // imstk diff --git a/Base/SceneElements/Objects/imstkRigidObject.h b/Base/SceneElements/Objects/imstkRigidObject.h index 076bc526d832ea6e913f20842e1ebe9100e3fe01..c2ef96b75611773cd7c975474937f282f840ca18 100644 --- a/Base/SceneElements/Objects/imstkRigidObject.h +++ b/Base/SceneElements/Objects/imstkRigidObject.h @@ -24,7 +24,6 @@ // imstk #include "imstkDynamicObject.h" -#include "imstkMath.h" namespace imstk { @@ -51,19 +50,6 @@ public: /// ~RigidObject() = default; - /// - /// \brief Translate the physics geometric model - /// - void translate(const Vec3d& t); - void translate(const double& x, const double& y, const double& z); - - /// - /// \brief Rotate the physics geometric model - /// - void rotate(const Quatd& r); - void rotate(const Mat3d& r); - void rotate(const Vec3d & axis, const double& angle); - protected: };