From 4e1ada6250bcee7e839d38e68bec5966cc67108a Mon Sep 17 00:00:00 2001
From: Andrew Wilson <andx_roo@live.com>
Date: Sat, 5 Feb 2022 11:02:17 -0500
Subject: [PATCH] STYLE: Uncrustify

---
 Source/Controllers/imstkRigidObjectController.cpp | 10 +++++-----
 Source/Controllers/imstkRigidObjectController.h   |  4 ++--
 2 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/Source/Controllers/imstkRigidObjectController.cpp b/Source/Controllers/imstkRigidObjectController.cpp
index ad35d45ea..5c73de577 100644
--- a/Source/Controllers/imstkRigidObjectController.cpp
+++ b/Source/Controllers/imstkRigidObjectController.cpp
@@ -75,15 +75,15 @@ RigidObjectController::update(const double dt)
 
         const Vec3d& devicePos = getPosition();
         const Quatd& deviceOrientation = getOrientation();
-        const Vec3d& deviceOffset = Vec3d(0.0, 0.0, 0.0);
+        const Vec3d& deviceOffset      = Vec3d(0.0, 0.0, 0.0);
 
         // If using critical damping automatically compute kd
         if (m_useCriticalDamping)
         {
-            const double mass = m_rigidObject->getRigidBody()->getMass();
+            const double mass     = m_rigidObject->getRigidBody()->getMass();
             const double linearKs = m_linearKs.maxCoeff();
             m_linearKd = 2.0 * std::sqrt(mass * linearKs);
-            
+
             const Mat3d inertia = m_rigidObject->getRigidBody()->getIntertiaTensor();
             // Currently kd is not a 3d vector though it could be.
             // So here we make an approximation. Either:
@@ -92,10 +92,10 @@ RigidObjectController::update(const double dt)
             // Both may behave weird on anistropic inertia tensors
             //const double inertiaScale = inertia.eigenvalues().real().maxCoeff();
             const double inertiaScale = std::cbrt(inertia.determinant());
-            const double angularKs = m_angularKs.maxCoeff();
+            const double angularKs    = m_angularKs.maxCoeff();
             m_angularKd = 2.0 * std::sqrt(inertiaScale * angularKs);
         }
-        
+
         // If kd > 2 * sqrt(mass * ks); The system is overdamped (may be intentional)
         // If kd < 2 * sqrt(mass * ks); The system is underdamped (never intended)
 
diff --git a/Source/Controllers/imstkRigidObjectController.h b/Source/Controllers/imstkRigidObjectController.h
index 201c54814..d483f623f 100644
--- a/Source/Controllers/imstkRigidObjectController.h
+++ b/Source/Controllers/imstkRigidObjectController.h
@@ -174,8 +174,8 @@ protected:
     Vec3d m_tS = Vec3d::Zero();
     Vec3d m_tD = Vec3d::Zero();
 
-    double m_forceScaling = 0.0000075;
-    bool   m_useSpring    = true; ///> If off, pos & orientation directly set
+    double m_forceScaling       = 0.0000075;
+    bool   m_useSpring          = true; ///> If off, pos & orientation directly set
     bool   m_useCriticalDamping = true; ///> If on, kd is automatically computed
 
     bool m_forceSmoothening    = true;
-- 
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