From 489353cd0ed85db6c4626146ad61b504c2b891da Mon Sep 17 00:00:00 2001 From: Jacob Moore <jacob.moore@kitware.com> Date: Wed, 9 Feb 2022 16:40:55 -0500 Subject: [PATCH] COMP: Consistent case in filenames --- Examples/DeformableBody/DeformableBodyExample.cpp | 2 +- Examples/SPH-Obj-SDF/SPH-Obj-SDFInteractionExample.cpp | 4 ++-- Examples/SPHFluid/Fluid.hpp | 4 ++-- Examples/SPHFluid/SPHFluidExample.hpp | 2 +- Examples/Vessel/vesselExample.cpp | 4 ++-- .../Testing/imstkSurfaceMeshToSphereCDTest.cpp | 1 + ...DCollisionHandling.cpp => imstkPbdCollisionHandling.cpp} | 0 ...tkPBDCollisionHandling.h => imstkPbdCollisionHandling.h} | 0 .../{imstkPBDPickingCH.cpp => imstkPbdPickingCH.cpp} | 0 .../{imstkPBDPickingCH.h => imstkPbdPickingCH.h} | 0 Source/CollisionHandling/imstkPenaltyCH.cpp | 2 +- ...HCollisionHandling.cpp => imstkSphCollisionHandling.cpp} | 4 ++-- ...tkSPHCollisionHandling.h => imstkSphCollisionHandling.h} | 0 ...{imstkPbdFEMConstraint.cpp => imstkPbdFemConstraint.cpp} | 0 .../{imstkPbdFEMConstraint.h => imstkPbdFemConstraint.h} | 0 ...mstkPbdFEMTetConstraint.h => imstkPbdFemTetConstraint.h} | 0 ...FEMForceModel.cpp => imstkCorotationalFemForceModel.cpp} | 0 ...onalFEMForceModel.h => imstkCorotationalFemForceModel.h} | 0 ...LinearFEMForceModel.cpp => imstkLinearFemForceModel.cpp} | 2 +- ...mstkLinearFEMForceModel.h => imstkLinearFemForceModel.h} | 0 ...ormableBodyModel.cpp => imstkFemDeformableBodyModel.cpp} | 2 +- ...MDeformableBodyModel.h => imstkFemDeformableBodyModel.h} | 0 Source/DynamicalModels/ObjectModels/imstkPbdModel.h | 2 +- ...oundaryConditions.cpp => imstkSphBoundaryConditions.cpp} | 0 ...SPHBoundaryConditions.h => imstkSphBoundaryConditions.h} | 0 .../ObjectModels/{imstkSPHModel.cpp => imstkSphModel.cpp} | 2 +- .../ObjectModels/{imstkSPHModel.h => imstkSphModel.h} | 4 ++-- .../ObjectStates/{imstkSPHState.cpp => imstkSphState.cpp} | 2 +- .../ObjectStates/{imstkSPHState.h => imstkSphState.h} | 0 Source/Geometry/Analytic/imstkCapsule.cpp | 2 +- Source/Geometry/Analytic/imstkCapsule.h | 4 +++- Source/MeshIO/{imstkMSHMeshIO.cpp => imstkMshMeshIO.cpp} | 0 Source/MeshIO/{imstkMSHMeshIO.h => imstkMshMeshIO.h} | 0 Source/Scene/imstkPbdRigidObjectCollision.cpp | 2 +- Source/Scene/imstkSphObjectCollision.cpp | 6 +++--- Source/SceneEntities/Objects/imstkFeDeformableObject.cpp | 2 +- .../Objects/{imstkSPHObject.cpp => imstkSphObject.cpp} | 4 ++-- .../Objects/{imstkSPHObject.h => imstkSphObject.h} | 0 Source/ViewerVTK/imstkVTKViewer.cpp | 2 +- 39 files changed, 31 insertions(+), 28 deletions(-) rename Source/CollisionHandling/{imstkPBDCollisionHandling.cpp => imstkPbdCollisionHandling.cpp} (100%) rename Source/CollisionHandling/{imstkPBDCollisionHandling.h => imstkPbdCollisionHandling.h} (100%) rename Source/CollisionHandling/{imstkPBDPickingCH.cpp => imstkPbdPickingCH.cpp} (100%) rename Source/CollisionHandling/{imstkPBDPickingCH.h => imstkPbdPickingCH.h} (100%) rename Source/CollisionHandling/{imstkSPHCollisionHandling.cpp => imstkSphCollisionHandling.cpp} (98%) rename Source/CollisionHandling/{imstkSPHCollisionHandling.h => imstkSphCollisionHandling.h} (100%) rename Source/Constraint/PbdConstraints/{imstkPbdFEMConstraint.cpp => imstkPbdFemConstraint.cpp} (100%) rename Source/Constraint/PbdConstraints/{imstkPbdFEMConstraint.h => imstkPbdFemConstraint.h} (100%) rename Source/Constraint/PbdConstraints/{imstkPbdFEMTetConstraint.h => imstkPbdFemTetConstraint.h} (100%) rename Source/DynamicalModels/InternalForceModel/{imstkCorotationalFEMForceModel.cpp => imstkCorotationalFemForceModel.cpp} (100%) rename Source/DynamicalModels/InternalForceModel/{imstkCorotationalFEMForceModel.h => imstkCorotationalFemForceModel.h} (100%) rename Source/DynamicalModels/InternalForceModel/{imstkLinearFEMForceModel.cpp => imstkLinearFemForceModel.cpp} (98%) rename Source/DynamicalModels/InternalForceModel/{imstkLinearFEMForceModel.h => imstkLinearFemForceModel.h} (100%) rename Source/DynamicalModels/ObjectModels/{imstkFEMDeformableBodyModel.cpp => imstkFemDeformableBodyModel.cpp} (99%) rename Source/DynamicalModels/ObjectModels/{imstkFEMDeformableBodyModel.h => imstkFemDeformableBodyModel.h} (100%) rename Source/DynamicalModels/ObjectModels/{imstkSPHBoundaryConditions.cpp => imstkSphBoundaryConditions.cpp} (100%) rename Source/DynamicalModels/ObjectModels/{imstkSPHBoundaryConditions.h => imstkSphBoundaryConditions.h} (100%) rename Source/DynamicalModels/ObjectModels/{imstkSPHModel.cpp => imstkSphModel.cpp} (99%) rename Source/DynamicalModels/ObjectModels/{imstkSPHModel.h => imstkSphModel.h} (99%) rename Source/DynamicalModels/ObjectStates/{imstkSPHState.cpp => imstkSphState.cpp} (99%) rename Source/DynamicalModels/ObjectStates/{imstkSPHState.h => imstkSphState.h} (100%) rename Source/MeshIO/{imstkMSHMeshIO.cpp => imstkMshMeshIO.cpp} (100%) rename Source/MeshIO/{imstkMSHMeshIO.h => imstkMshMeshIO.h} (100%) rename Source/SceneEntities/Objects/{imstkSPHObject.cpp => imstkSphObject.cpp} (96%) rename Source/SceneEntities/Objects/{imstkSPHObject.h => imstkSphObject.h} (100%) diff --git a/Examples/DeformableBody/DeformableBodyExample.cpp b/Examples/DeformableBody/DeformableBodyExample.cpp index 5d9880ff6..4ac0406d7 100644 --- a/Examples/DeformableBody/DeformableBodyExample.cpp +++ b/Examples/DeformableBody/DeformableBodyExample.cpp @@ -23,7 +23,7 @@ #include "imstkCamera.h" #include "imstkDirectionalLight.h" #include "imstkFeDeformableObject.h" -#include "imstkFEMDeformableBodyModel.h" +#include "imstkFemDeformableBodyModel.h" #include "imstkKeyboardSceneControl.h" #include "imstkLogger.h" #include "imstkMeshIO.h" diff --git a/Examples/SPH-Obj-SDF/SPH-Obj-SDFInteractionExample.cpp b/Examples/SPH-Obj-SDF/SPH-Obj-SDFInteractionExample.cpp index 5349a0d3a..cbc92ef28 100644 --- a/Examples/SPH-Obj-SDF/SPH-Obj-SDFInteractionExample.cpp +++ b/Examples/SPH-Obj-SDF/SPH-Obj-SDFInteractionExample.cpp @@ -30,8 +30,8 @@ #include "imstkSceneManager.h" #include "imstkSignedDistanceField.h" #include "imstkSimulationManager.h" -#include "imstkSPHModel.h" -#include "imstkSPHObject.h" +#include "imstkSphModel.h" +#include "imstkSphObject.h" #include "imstkSphObjectCollision.h" #include "imstkSurfaceMesh.h" #include "imstkSurfaceMeshDistanceTransform.h" diff --git a/Examples/SPHFluid/Fluid.hpp b/Examples/SPHFluid/Fluid.hpp index f777614b9..3a3362f97 100644 --- a/Examples/SPHFluid/Fluid.hpp +++ b/Examples/SPHFluid/Fluid.hpp @@ -22,8 +22,8 @@ #include "imstkPointSet.h" #include "imstkRenderMaterial.h" #include "imstkScene.h" -#include "imstkSPHObject.h" -#include "imstkSPHModel.h" +#include "imstkSphObject.h" +#include "imstkSphModel.h" #include "imstkVisualModel.h" using namespace imstk; diff --git a/Examples/SPHFluid/SPHFluidExample.hpp b/Examples/SPHFluid/SPHFluidExample.hpp index 323fa09fe..72bc8e552 100644 --- a/Examples/SPHFluid/SPHFluidExample.hpp +++ b/Examples/SPHFluid/SPHFluidExample.hpp @@ -27,7 +27,7 @@ #include "imstkNew.h" #include "imstkSceneManager.h" #include "imstkSimulationManager.h" -#include "imstkSPHObject.h" +#include "imstkSphObject.h" #include "imstkSphObjectCollision.h" #include "imstkVTKTextStatusManager.h" #include "imstkVTKViewer.h" diff --git a/Examples/Vessel/vesselExample.cpp b/Examples/Vessel/vesselExample.cpp index 75e3e0503..87b7dfde3 100644 --- a/Examples/Vessel/vesselExample.cpp +++ b/Examples/Vessel/vesselExample.cpp @@ -31,8 +31,8 @@ #include "imstkSceneManager.h" #include "imstkSignedDistanceField.h" #include "imstkSimulationManager.h" -#include "imstkSPHModel.h" -#include "imstkSPHObject.h" +#include "imstkSphModel.h" +#include "imstkSphObject.h" #include "imstkSphObjectCollision.h" #include "imstkSurfaceMesh.h" #include "imstkSurfaceMeshDistanceTransform.h" diff --git a/Source/CollisionDetection/Testing/imstkSurfaceMeshToSphereCDTest.cpp b/Source/CollisionDetection/Testing/imstkSurfaceMeshToSphereCDTest.cpp index e34f3c8c0..61780706e 100644 --- a/Source/CollisionDetection/Testing/imstkSurfaceMeshToSphereCDTest.cpp +++ b/Source/CollisionDetection/Testing/imstkSurfaceMeshToSphereCDTest.cpp @@ -42,6 +42,7 @@ TEST(imstkSurfaceMeshToSphereCDTest, IntersectionTestAB_Vertex) (*indicesPtr)[0] = Vec3i(0, 1, 2); surfMesh->initialize(verticesPtr, indicesPtr); + // manually test for collision SurfaceMeshToSphereCD m_colDetect; m_colDetect.setInput(surfMesh, 0); m_colDetect.setInput(sphere, 1); diff --git a/Source/CollisionHandling/imstkPBDCollisionHandling.cpp b/Source/CollisionHandling/imstkPbdCollisionHandling.cpp similarity index 100% rename from Source/CollisionHandling/imstkPBDCollisionHandling.cpp rename to Source/CollisionHandling/imstkPbdCollisionHandling.cpp diff --git a/Source/CollisionHandling/imstkPBDCollisionHandling.h b/Source/CollisionHandling/imstkPbdCollisionHandling.h similarity index 100% rename from Source/CollisionHandling/imstkPBDCollisionHandling.h rename to Source/CollisionHandling/imstkPbdCollisionHandling.h diff --git a/Source/CollisionHandling/imstkPBDPickingCH.cpp b/Source/CollisionHandling/imstkPbdPickingCH.cpp similarity index 100% rename from Source/CollisionHandling/imstkPBDPickingCH.cpp rename to Source/CollisionHandling/imstkPbdPickingCH.cpp diff --git a/Source/CollisionHandling/imstkPBDPickingCH.h b/Source/CollisionHandling/imstkPbdPickingCH.h similarity index 100% rename from Source/CollisionHandling/imstkPBDPickingCH.h rename to Source/CollisionHandling/imstkPbdPickingCH.h diff --git a/Source/CollisionHandling/imstkPenaltyCH.cpp b/Source/CollisionHandling/imstkPenaltyCH.cpp index c41336594..0637068cf 100644 --- a/Source/CollisionHandling/imstkPenaltyCH.cpp +++ b/Source/CollisionHandling/imstkPenaltyCH.cpp @@ -22,7 +22,7 @@ #include "imstkPenaltyCH.h" #include "imstkCollisionData.h" #include "imstkFeDeformableObject.h" -#include "imstkFEMDeformableBodyModel.h" +#include "imstkFemDeformableBodyModel.h" #include "imstkParallelUtils.h" #include "imstkRbdConstraint.h" #include "imstkRigidObject2.h" diff --git a/Source/CollisionHandling/imstkSPHCollisionHandling.cpp b/Source/CollisionHandling/imstkSphCollisionHandling.cpp similarity index 98% rename from Source/CollisionHandling/imstkSPHCollisionHandling.cpp rename to Source/CollisionHandling/imstkSphCollisionHandling.cpp index be1438409..3e1fccf75 100644 --- a/Source/CollisionHandling/imstkSPHCollisionHandling.cpp +++ b/Source/CollisionHandling/imstkSphCollisionHandling.cpp @@ -23,8 +23,8 @@ #include "imstkCollisionData.h" #include "imstkCollisionDetectionAlgorithm.h" #include "imstkParallelFor.h" -#include "imstkSPHModel.h" -#include "imstkSPHObject.h" +#include "imstkSphModel.h" +#include "imstkSphObject.h" namespace imstk { diff --git a/Source/CollisionHandling/imstkSPHCollisionHandling.h b/Source/CollisionHandling/imstkSphCollisionHandling.h similarity index 100% rename from Source/CollisionHandling/imstkSPHCollisionHandling.h rename to Source/CollisionHandling/imstkSphCollisionHandling.h diff --git a/Source/Constraint/PbdConstraints/imstkPbdFEMConstraint.cpp b/Source/Constraint/PbdConstraints/imstkPbdFemConstraint.cpp similarity index 100% rename from Source/Constraint/PbdConstraints/imstkPbdFEMConstraint.cpp rename to Source/Constraint/PbdConstraints/imstkPbdFemConstraint.cpp diff --git a/Source/Constraint/PbdConstraints/imstkPbdFEMConstraint.h b/Source/Constraint/PbdConstraints/imstkPbdFemConstraint.h similarity index 100% rename from Source/Constraint/PbdConstraints/imstkPbdFEMConstraint.h rename to Source/Constraint/PbdConstraints/imstkPbdFemConstraint.h diff --git a/Source/Constraint/PbdConstraints/imstkPbdFEMTetConstraint.h b/Source/Constraint/PbdConstraints/imstkPbdFemTetConstraint.h similarity index 100% rename from Source/Constraint/PbdConstraints/imstkPbdFEMTetConstraint.h rename to Source/Constraint/PbdConstraints/imstkPbdFemTetConstraint.h diff --git a/Source/DynamicalModels/InternalForceModel/imstkCorotationalFEMForceModel.cpp b/Source/DynamicalModels/InternalForceModel/imstkCorotationalFemForceModel.cpp similarity index 100% rename from Source/DynamicalModels/InternalForceModel/imstkCorotationalFEMForceModel.cpp rename to Source/DynamicalModels/InternalForceModel/imstkCorotationalFemForceModel.cpp diff --git a/Source/DynamicalModels/InternalForceModel/imstkCorotationalFEMForceModel.h b/Source/DynamicalModels/InternalForceModel/imstkCorotationalFemForceModel.h similarity index 100% rename from Source/DynamicalModels/InternalForceModel/imstkCorotationalFEMForceModel.h rename to Source/DynamicalModels/InternalForceModel/imstkCorotationalFemForceModel.h diff --git a/Source/DynamicalModels/InternalForceModel/imstkLinearFEMForceModel.cpp b/Source/DynamicalModels/InternalForceModel/imstkLinearFemForceModel.cpp similarity index 98% rename from Source/DynamicalModels/InternalForceModel/imstkLinearFEMForceModel.cpp rename to Source/DynamicalModels/InternalForceModel/imstkLinearFemForceModel.cpp index 4d2c3b85d..4fc05732c 100644 --- a/Source/DynamicalModels/InternalForceModel/imstkLinearFEMForceModel.cpp +++ b/Source/DynamicalModels/InternalForceModel/imstkLinearFemForceModel.cpp @@ -19,7 +19,7 @@ =========================================================================*/ -#include "imstkLinearFEMForceModel.h" +#include "imstkLinearFemForceModel.h" #include "imstkMacros.h" diff --git a/Source/DynamicalModels/InternalForceModel/imstkLinearFEMForceModel.h b/Source/DynamicalModels/InternalForceModel/imstkLinearFemForceModel.h similarity index 100% rename from Source/DynamicalModels/InternalForceModel/imstkLinearFEMForceModel.h rename to Source/DynamicalModels/InternalForceModel/imstkLinearFemForceModel.h diff --git a/Source/DynamicalModels/ObjectModels/imstkFEMDeformableBodyModel.cpp b/Source/DynamicalModels/ObjectModels/imstkFemDeformableBodyModel.cpp similarity index 99% rename from Source/DynamicalModels/ObjectModels/imstkFEMDeformableBodyModel.cpp rename to Source/DynamicalModels/ObjectModels/imstkFemDeformableBodyModel.cpp index 03bf9f899..8ef6c6c45 100644 --- a/Source/DynamicalModels/ObjectModels/imstkFEMDeformableBodyModel.cpp +++ b/Source/DynamicalModels/ObjectModels/imstkFemDeformableBodyModel.cpp @@ -19,7 +19,7 @@ =========================================================================*/ -#include "imstkFEMDeformableBodyModel.h" +#include "imstkFemDeformableBodyModel.h" #include "imstkConjugateGradient.h" #include "imstkCorotationalFemForceModel.h" #include "imstkIsotropicHyperelasticFeForceModel.h" diff --git a/Source/DynamicalModels/ObjectModels/imstkFEMDeformableBodyModel.h b/Source/DynamicalModels/ObjectModels/imstkFemDeformableBodyModel.h similarity index 100% rename from Source/DynamicalModels/ObjectModels/imstkFEMDeformableBodyModel.h rename to Source/DynamicalModels/ObjectModels/imstkFemDeformableBodyModel.h diff --git a/Source/DynamicalModels/ObjectModels/imstkPbdModel.h b/Source/DynamicalModels/ObjectModels/imstkPbdModel.h index 1b1eff253..87661d7fb 100644 --- a/Source/DynamicalModels/ObjectModels/imstkPbdModel.h +++ b/Source/DynamicalModels/ObjectModels/imstkPbdModel.h @@ -23,7 +23,7 @@ #include "imstkDynamicalModel.h" #include "imstkPbdCollisionConstraint.h" -#include "imstkPbdFEMConstraint.h" +#include "imstkPbdFemConstraint.h" #include "imstkPbdState.h" #include <unordered_map> diff --git a/Source/DynamicalModels/ObjectModels/imstkSPHBoundaryConditions.cpp b/Source/DynamicalModels/ObjectModels/imstkSphBoundaryConditions.cpp similarity index 100% rename from Source/DynamicalModels/ObjectModels/imstkSPHBoundaryConditions.cpp rename to Source/DynamicalModels/ObjectModels/imstkSphBoundaryConditions.cpp diff --git a/Source/DynamicalModels/ObjectModels/imstkSPHBoundaryConditions.h b/Source/DynamicalModels/ObjectModels/imstkSphBoundaryConditions.h similarity index 100% rename from Source/DynamicalModels/ObjectModels/imstkSPHBoundaryConditions.h rename to Source/DynamicalModels/ObjectModels/imstkSphBoundaryConditions.h diff --git a/Source/DynamicalModels/ObjectModels/imstkSPHModel.cpp b/Source/DynamicalModels/ObjectModels/imstkSphModel.cpp similarity index 99% rename from Source/DynamicalModels/ObjectModels/imstkSPHModel.cpp rename to Source/DynamicalModels/ObjectModels/imstkSphModel.cpp index 88ea7113c..e100f0dbf 100644 --- a/Source/DynamicalModels/ObjectModels/imstkSPHModel.cpp +++ b/Source/DynamicalModels/ObjectModels/imstkSphModel.cpp @@ -19,7 +19,7 @@ limitations under the License. =========================================================================*/ -#include "imstkSPHModel.h" +#include "imstkSphModel.h" #include "imstkParallelUtils.h" #include "imstkPointSet.h" #include "imstkTaskGraph.h" diff --git a/Source/DynamicalModels/ObjectModels/imstkSPHModel.h b/Source/DynamicalModels/ObjectModels/imstkSphModel.h similarity index 99% rename from Source/DynamicalModels/ObjectModels/imstkSPHModel.h rename to Source/DynamicalModels/ObjectModels/imstkSphModel.h index 1dac759aa..b14180a97 100644 --- a/Source/DynamicalModels/ObjectModels/imstkSPHModel.h +++ b/Source/DynamicalModels/ObjectModels/imstkSphModel.h @@ -22,10 +22,10 @@ #pragma once #include "imstkDynamicalModel.h" -#include "imstkSPHState.h" +#include "imstkSphState.h" #include "imstkSPHKernels.h" #include "imstkNeighborSearch.h" -#include "imstkSPHBoundaryConditions.h" +#include "imstkSphBoundaryConditions.h" namespace imstk { diff --git a/Source/DynamicalModels/ObjectStates/imstkSPHState.cpp b/Source/DynamicalModels/ObjectStates/imstkSphState.cpp similarity index 99% rename from Source/DynamicalModels/ObjectStates/imstkSPHState.cpp rename to Source/DynamicalModels/ObjectStates/imstkSphState.cpp index 36869cecf..6d0924d5b 100644 --- a/Source/DynamicalModels/ObjectStates/imstkSPHState.cpp +++ b/Source/DynamicalModels/ObjectStates/imstkSphState.cpp @@ -19,7 +19,7 @@ =========================================================================*/ -#include "imstkSPHState.h" +#include "imstkSphState.h" #include "imstkLogger.h" #include "imstkVecDataArray.h" diff --git a/Source/DynamicalModels/ObjectStates/imstkSPHState.h b/Source/DynamicalModels/ObjectStates/imstkSphState.h similarity index 100% rename from Source/DynamicalModels/ObjectStates/imstkSPHState.h rename to Source/DynamicalModels/ObjectStates/imstkSphState.h diff --git a/Source/Geometry/Analytic/imstkCapsule.cpp b/Source/Geometry/Analytic/imstkCapsule.cpp index 763ba79d6..6f6a7ddde 100644 --- a/Source/Geometry/Analytic/imstkCapsule.cpp +++ b/Source/Geometry/Analytic/imstkCapsule.cpp @@ -67,7 +67,7 @@ Capsule::getLength(DataType type /* = DataType::PostTransform */) void Capsule::setLength(const double l) { - CHECK(l > 0) << "Capsule::setHeight error: height should be positive."; + CHECK(l > 0) << "Capsule::setLength error: length should be positive."; m_length = l; m_transformApplied = false; diff --git a/Source/Geometry/Analytic/imstkCapsule.h b/Source/Geometry/Analytic/imstkCapsule.h index 2e67a2537..988e6fefb 100644 --- a/Source/Geometry/Analytic/imstkCapsule.h +++ b/Source/Geometry/Analytic/imstkCapsule.h @@ -28,7 +28,9 @@ namespace imstk /// /// \class Capsule /// -/// \brief Capsule geometry, default configuration is at origin with length running up the y axes +/// \brief Capsule geometry, default configuration is centered +/// at origin with length running up and down the y axes. +/// The length refers to the length of the cylinder. /// class Capsule : public AnalyticalGeometry { diff --git a/Source/MeshIO/imstkMSHMeshIO.cpp b/Source/MeshIO/imstkMshMeshIO.cpp similarity index 100% rename from Source/MeshIO/imstkMSHMeshIO.cpp rename to Source/MeshIO/imstkMshMeshIO.cpp diff --git a/Source/MeshIO/imstkMSHMeshIO.h b/Source/MeshIO/imstkMshMeshIO.h similarity index 100% rename from Source/MeshIO/imstkMSHMeshIO.h rename to Source/MeshIO/imstkMshMeshIO.h diff --git a/Source/Scene/imstkPbdRigidObjectCollision.cpp b/Source/Scene/imstkPbdRigidObjectCollision.cpp index c9d464442..b83effb86 100644 --- a/Source/Scene/imstkPbdRigidObjectCollision.cpp +++ b/Source/Scene/imstkPbdRigidObjectCollision.cpp @@ -23,7 +23,7 @@ limitations under the License. #include "imstkCDObjectFactory.h" #include "imstkCollisionData.h" #include "imstkCollisionDetectionAlgorithm.h" -#include "imstkPBDCollisionHandling.h" +#include "imstkPbdCollisionHandling.h" #include "imstkPbdModel.h" #include "imstkPbdObject.h" #include "imstkPbdSolver.h" diff --git a/Source/Scene/imstkSphObjectCollision.cpp b/Source/Scene/imstkSphObjectCollision.cpp index 3cb127eaf..338e3dd44 100644 --- a/Source/Scene/imstkSphObjectCollision.cpp +++ b/Source/Scene/imstkSphObjectCollision.cpp @@ -23,9 +23,9 @@ limitations under the License. #include "imstkCDObjectFactory.h" #include "imstkCollisionData.h" #include "imstkImplicitGeometryToPointSetCD.h" -#include "imstkSPHCollisionHandling.h" -#include "imstkSPHModel.h" -#include "imstkSPHObject.h" +#include "imstkSphCollisionHandling.h" +#include "imstkSphModel.h" +#include "imstkSphObject.h" #include "imstkTaskGraph.h" namespace imstk diff --git a/Source/SceneEntities/Objects/imstkFeDeformableObject.cpp b/Source/SceneEntities/Objects/imstkFeDeformableObject.cpp index bd3951bb0..b4643c714 100644 --- a/Source/SceneEntities/Objects/imstkFeDeformableObject.cpp +++ b/Source/SceneEntities/Objects/imstkFeDeformableObject.cpp @@ -20,7 +20,7 @@ =========================================================================*/ #include "imstkFeDeformableObject.h" -#include "imstkFEMDeformableBodyModel.h" +#include "imstkFemDeformableBodyModel.h" #include "imstkLogger.h" namespace imstk diff --git a/Source/SceneEntities/Objects/imstkSPHObject.cpp b/Source/SceneEntities/Objects/imstkSphObject.cpp similarity index 96% rename from Source/SceneEntities/Objects/imstkSPHObject.cpp rename to Source/SceneEntities/Objects/imstkSphObject.cpp index 764870ad1..ed59a099b 100644 --- a/Source/SceneEntities/Objects/imstkSPHObject.cpp +++ b/Source/SceneEntities/Objects/imstkSphObject.cpp @@ -19,8 +19,8 @@ =========================================================================*/ -#include "imstkSPHObject.h" -#include "imstkSPHModel.h" +#include "imstkSphObject.h" +#include "imstkSphModel.h" namespace imstk { diff --git a/Source/SceneEntities/Objects/imstkSPHObject.h b/Source/SceneEntities/Objects/imstkSphObject.h similarity index 100% rename from Source/SceneEntities/Objects/imstkSPHObject.h rename to Source/SceneEntities/Objects/imstkSphObject.h diff --git a/Source/ViewerVTK/imstkVTKViewer.cpp b/Source/ViewerVTK/imstkVTKViewer.cpp index 8a00eda92..39a4b55e7 100644 --- a/Source/ViewerVTK/imstkVTKViewer.cpp +++ b/Source/ViewerVTK/imstkVTKViewer.cpp @@ -63,7 +63,7 @@ VTKViewer::VTKViewer(std::string name) : AbstractVTKViewer(name), auto iren = vtkSmartPointer<vtkGenericRenderWindowInteractor>::New(); #else vtkSmartPointer<vtkXRenderWindowInteractor> iren = vtkSmartPointer<vtkXRenderWindowInteractor>::New(); - iren->SetInteractorStyle(m_vtkInteractorStyle.get()); + iren->SetInteractorStyle(m_vtkInteractorStyle.Get()); #endif #endif iren->SetInteractorStyle(m_vtkInteractorStyle); -- GitLab