/*=========================================================================

   Library: iMSTK

   Copyright (c) Kitware, Inc. & Center for Modeling, Simulation,
   & Imaging in Medicine, Rensselaer Polytechnic Institute.

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

      http://www.apache.org/licenses/LICENSE-2.0.txt

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.

=========================================================================*/

#pragma once

#include "imstkRigidBodyCH.h"

using namespace imstk;

class NeedleRigidBodyCH : public RigidBodyCH
{
public:
    NeedleRigidBodyCH() = default;
    ~NeedleRigidBodyCH() override = default;

    virtual const std::string getTypeName() const override { return "NeedleRigidBodyCH"; }

protected:
    ///
    /// \brief Handle the collision/contact data
    ///
    virtual void handle(
        const std::vector<CollisionElement>& elementsA,
        const std::vector<CollisionElement>& elementsB) override;

    ///
    /// \brief Add constraint for the rigid body given contact
    ///
    void addConstraint(
        std::shared_ptr<RigidObject2> rbdObj,
        const Vec3d& contactPt, const Vec3d& contactNormal,
        const double contactDepth) override;

protected:
    Vec3d m_initContactPt  = Vec3d::Zero();
    Vec3d m_initNeedleAxes = Vec3d::Zero();
    Quatd m_initNeedleOrientation = Quatd::Identity();
};