/*=========================================================================

   Library: iMSTK

   Copyright (c) Kitware, Inc. & Center for Modeling, Simulation,
   & Imaging in Medicine, Rensselaer Polytechnic Institute.

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

      http://www.apache.org/licenses/LICENSE-2.0.txt

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.

=========================================================================*/

#pragma once

#include <memory>
#include <unordered_map>

#include "g3log/g3log.hpp"

#include "imstkScene.h"
#include "imstkVTKRenderer.h"
#include "imstkVTKInteractorStyle.h"
#include "imstkVTKScreenCaptureUtility.h"
#include "imstkViewer.h"
#include "imstkVTKRenderDelegate.h"
#include "vtkSmartPointer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"

//Screenshot utility
#include "imstkVTKScreenCaptureUtility.h"

#ifdef iMSTK_ENABLE_VR
#include "imstkOpenVRCommand.h"
#include "vtkOpenVRRenderWindow.h"
#include "vtkOpenVRRenderWindowInteractor.h"
#endif

namespace imstk
{
class SimulationManager;

///
/// \class VTKViewer
///
/// \brief Subclasses viewer for the VTK rendering back-end
///
class VTKViewer : public Viewer
{
public:
    ///
    /// \brief Constructor
    ///
    VTKViewer(SimulationManager* manager = nullptr, bool enableVR = false);

    ///
    /// \brief Destructor
    ///
    void setRenderingMode(const Renderer::Mode mode);

    ///
    /// \brief Destructor
    ///
    ~VTKViewer() = default;

    ///
    /// \brief Set scene to be rendered
    ///
    void setActiveScene(std::shared_ptr<Scene> scene);

    ///
    /// \brief Get the current renderer mode
    ///
    const Renderer::Mode getRenderingMode();

    ///
    /// \brief Start rendering
    ///
    void startRenderingLoop();

    ///
    /// \brief Terminate rendering
    ///
    void endRenderingLoop();

    ///
    /// \brief Get pointer to the vtkRenderWindow rendering
    ///
    vtkSmartPointer<vtkRenderWindow> getVtkRenderWindow() const;

    ///
    /// \brief Access screen shot utility
    ///
    std::shared_ptr<VTKScreenCaptureUtility> getScreenCaptureUtility() const;

    ///
    /// \brief Set the coloring of the screen background
    /// If 'gradientBackground' is false or not supplied color1 will fill the entire background
    ///
    void setBackgroundColors(const Vec3d color1, const Vec3d color2 = Vec3d::Zero(), const bool gradientBackground = false);

protected:

    vtkSmartPointer<vtkRenderWindow> m_vtkRenderWindow;
    bool m_enableVR;

#ifdef iMSTK_ENABLE_VR
    vtkSmartPointer<OpenVRCommand> m_openVRCommand;
#endif
};
} // imstk

