/*=========================================================================

  Program:   Visualization Toolkit

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/

#include "vtkTestUtilities.h"
#include "vtkRegressionTestImage.h"

#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkGenericDataObjectReader.h"
#include "vtkGenericDataObjectWriter.h"
#include "vtkLight.h"
#include "vtkMolecule.h"
#include "vtkMoleculeMapper.h"
#include "vtkNew.h"
#include "vtkProperty.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderWindow.h"
#include "vtkRenderer.h"

int TestMoleculeIOLegacy(int, char *[])
{
  vtkNew<vtkMolecule> mol;

  mol->Initialize();

  vtkAtom O1  = mol->AppendAtom(8,  3.0088731969,  1.1344098673,  0.9985902874);
  vtkAtom O2  = mol->AppendAtom(8, -0.2616286966,  2.7806709534,  0.7027800226);
  vtkAtom C1  = mol->AppendAtom(6, -2.0738607910,  1.2298524695,  0.3421802228);
  vtkAtom C2  = mol->AppendAtom(6, -1.4140240045,  0.1045928523,  0.0352265378);
  vtkAtom C3  = mol->AppendAtom(6,  0.0000000000,  0.0000000000,  0.0000000000);
  vtkAtom C4  = mol->AppendAtom(6,  1.2001889412,  0.0000000000,  0.0000000000);
  vtkAtom C5  = mol->AppendAtom(6, -1.4612030913,  2.5403617582,  0.6885503164);
  vtkAtom C6  = mol->AppendAtom(6,  2.6528126498,  0.1432895796,  0.0427014196);
  vtkAtom H1  = mol->AppendAtom(1, -3.1589178142,  1.2268537165,  0.3536340040);
  vtkAtom H2  = mol->AppendAtom(1, -1.9782163251, -0.7930325394, -0.1986937306);
  vtkAtom H3  = mol->AppendAtom(1,  3.0459155564,  0.4511167867, -0.9307386568);
  vtkAtom H4  = mol->AppendAtom(1,  3.1371551056, -0.7952192984,  0.3266426961);
  vtkAtom H5  = mol->AppendAtom(1,  2.3344947615,  1.8381683043,  0.9310726537);
  vtkAtom H6  = mol->AppendAtom(1, -2.1991803919,  3.3206134015,  0.9413825084);

  mol->AppendBond( C1,  C5, 1);
  mol->AppendBond( C1,  C2, 2);
  mol->AppendBond( C2,  C3, 1);
  mol->AppendBond( C3,  C4, 3);
  mol->AppendBond( C4,  C6, 1);
  mol->AppendBond( C5,  O2, 2);
  mol->AppendBond( C6,  O1, 1);
  mol->AppendBond( C5,  H6, 1);
  mol->AppendBond( C1,  H1, 1);
  mol->AppendBond( C2,  H2, 1);
  mol->AppendBond( C6,  H3, 1);
  mol->AppendBond( C6,  H4, 1);
  mol->AppendBond( O1,  H5, 1);

  // Some dummy lattice info:
  vtkVector3d a( 8.,  0.,  0.);
  vtkVector3d b( 0.,  6.,  0.);
  vtkVector3d c( 0.,  0.,  4.);
  vtkVector3d o(-4., -2., -2.);
  mol->SetLattice(a, b, c);
  mol->SetLatticeOrigin(o);

  // Test passing the molecule through the IO reader/writer:
  vtkNew<vtkGenericDataObjectWriter> writer;
  writer->SetInputData(mol);
  writer->WriteToOutputStringOn();
  writer->Write();

  vtkNew<vtkGenericDataObjectReader> reader;
  reader->ReadFromInputStringOn();
  reader->SetInputString(writer->GetOutputStdString());
  reader->Update();

  vtkNew<vtkMoleculeMapper> molmapper;
  molmapper->SetInputConnection(reader->GetOutputPort());
  molmapper->UseBallAndStickSettings();

  vtkNew<vtkActor> actor;
  actor->SetMapper(molmapper);
  actor->GetProperty()->SetAmbient(0.0);
  actor->GetProperty()->SetDiffuse(1.0);
  actor->GetProperty()->SetSpecular(0.0);
  actor->GetProperty()->SetSpecularPower(40);

  vtkNew<vtkLight> light;
  light->SetLightTypeToCameraLight();
  light->SetPosition(1.0, 1.0, 1.0);

  vtkNew<vtkRenderer> ren;
  vtkNew<vtkRenderWindow> win;
  win->AddRenderer(ren);
  vtkNew<vtkRenderWindowInteractor> iren;
  iren->SetRenderWindow(win);

  ren->AddActor(actor);

  ren->SetBackground(0.0, 0.0, 0.0);
  win->SetSize(450, 450);
  win->SetMultiSamples(0);
  win->Render();
  ren->ResetCameraClippingRange();
  win->Render();

  // Finally render the scene and compare the image to a reference image
  win->GetInteractor()->Initialize();
  win->GetInteractor()->Start();

  return EXIT_SUCCESS;
}
